homepage items

Guild Statistics

Guild Stats:

02-04-2008
01-18-2008
12-02-2007
10-30-2007
-----------------PWIPE-----------------------
10-02-2007
09-13-2007
--- Another long break.
04-21-2007
---- A comeback
06-01-2006
05-11-2006
---- Long Break, sue me
12-06-2005
11-01-2005
09-01-2005
08-02-2005
07-01-2005 (Guild-Alignment Grid added, # of Chars with spell by Guild added and Scout Instinct Path Breakdown added)
06-02-2005

-----------------PWIPE-----------------------
05-29-2005
04-04-2005
03-17-2005 (Racial and Days Played Stats added)
02-07-2005
10-19-2004
08-07-2004
06-01-2004
05-04-2004

-----------------PWIPE-----------------------
02-27-2004
01-21-2004
12-23-2003
11-20-2003
10-21-2003
09-23-2003
08-13-2003
09-23-2003

ArcticMud Applet

If this connection applet doesn't load properly, then consider trying to log on by typing the following from your command prompt (start..programs..MS-DOS prompt): telnet mud.arctic.org 2700 Enjoy the game!

Java support NOT detected. Either your web browser is not java compliant, or the java option has been disabled. In order to use this client, you must have java support!

About ArcticMUD

Arctic is a multi-player fantasy role-playing game loosely based on TSR's Dragonlance novels. The base code for the game was gamma DikuMUD but it's been extensively modified since 1992 to provide a unique balance of realism and playability. It can be found at mud.arctic.org:2700

If you are new to MUDs or just Arctic, welcome to Arctic! Arctic is a text-based adventure game where you create a persona and adventure in a fantasy world. You can explore the world of Krynn -- solving puzzles, combatting fantastic creatures, and discovering rare treasures -- along with hundreds of other players throughout more than 50,000 rooms.

Arctic is geared towards a mature game-playing audience. There is little emphasis on role-playing and character interactions are handled in a realistic manner. This means there is sometimes competition and disputes between characters, and these disputes will sometimes end in violence. Player-characters stealing from and killing other player-characters is not necessarily encouraged, but it is allowed.

Now, why play Arctic when you have so many other choices? Here is why: 1) it is endlessly addicting and enjoyable; 2) it is a huge world and an exploration challenge; 3) the code is well supported and maintained; 4) it has a long and storied history; 5) you can play from work/home/school and it looks like work if your boss/parent/teacher comes in; and 6) it is totally free in every way forever. So what are you waiting for? Log on now!

Credits

A project as large as Arctic has been and could only be successful through the co-operation of many people. This file is an attempt to thank everyone who was responsible for Arctic.

The original game idea, concept, and design of DikuMud are due to: Katja Nyboe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seirfert, and Sebastian Hammer.

The base code that we began with had additional contributions from: Michael Curran, Ragnar Loenn, and Bill Wisner.

In the early days, the following people contributed code, some of which is still used in one form or another: Jhalavar from Armageddon, Loki from Silly, WhiteGold from Epic, Geraden Domme from Epic, Twilight from Epic, and Riverwind.

We would like to give special mention to one of the legendary figures of DikuMUD: Jeff Stine, otherwise known as Abaddon from Adversary. Jeff supplied us with some useful code, but moreover inspired us to strive for a "better mud". Adversary was one of the most stable, and popular muds. One of our goals was to strive for the same image that Adversary had.

The implementors of Arctic are:

  • + Dean Gaudet (Lazarus)
  • + Dale "Fish" Woolridge (Fistandantilus)
  • + Alan T. Krantz (Muddy)
  • + Steve Lumetta (Valiar)
  • + Jason Fetterly (Paladine)
  • + Aaron C. Smith (Incarnadine)
  • + Brian Brennan (Sirrion)
  • + Jim Tsou (Layorick)
  • + Jani Jrvinen (Dimitri)
  • + Dan Bunge (Mahasamarahu)
  • + Roger Paulen (Flint)
  • + James Malfair (Morgion)
  • + TR Wooster (Habbakuk/Elest)
  • + Bob Tischendorf (Goldmoon)
  • + Chris Brown (Niall)
  • + Greg Bradford (Cale)
  • Adam Greuling (Aristox)

A '+' indicates that this person is no longer active in the day to day running of the game. Jason was responsible for getting the ball rolling (early 1992), but he was soon no longer able to continue in that role. Dean and I (Dale) took over and have pretty much had creative control over the game since that time (late 1992). Dean retired from this duty in the latter part of 1995 and I did so early in 1996. Upon my retirement, I handed the reins to Roger and Arctic continues to evolve under his watchful eye. Aaron joined us late in the game (as a coder), but has made some significant contributions. He also provided us with a home at Berkeley when we went public the second time.

The following people are ostensibly "creators" however they have actuallyhad a much larger hand at shaping Arctic than the title "creator" merits:

  • Christopher Boggs (Baphomet)
  • Charles Passmore (Andred)
  • Jeremy Benson (Dalamar)
  • Darran Smith (Magius)
  • Scott Hart (Raistlin)
  • Scott McKinley (Quath)
  • Damon J. Courtney (Kymran - Gilean)
  • Patrick Mahoney (Pelmen)
  • Kirt Hunter (Dougan/Hoss)

Additional creators of the Arctic world are (in no particular order): Mel Rogoff (Elistan), Richard Gabriel (Reorx), Dave Westfall (Pharoah), Eddie Krebs (Arack), Derek Orpen (Tasslehoff), Roger Spotts (Seoman), Eric McKenzie (Merp), Carsten Wimmer (Galan), P. Brady Townsend (Archimedes),Tornado, Fuddle, Thuler, Soom, Elest, Ext, Enchant, Scription, Gnob. See HELP AREA for recent zone creators.

Finally we would like to thank the crew of beta testers who through bug reports and ideas helped make Arctic a game worth playing. There were many testers, so this list is probably incomplete: Blast, Chester, Cowboybob, Gizo, Khamul, Lionheart, Mozart, Seoman, Skye, Sparc, Storm, Sardon, and Vanyel.

Arctic is very thankful for all the sites that have provided us with a home. We spent a long time at Linfield College and would like to thank Craig Luis (known as Gilean) for that, as well as Mel Rogoff for introducing us to Craig. Arctic also spent time at Comtech which was pointed out to us by Todd Janson (Emyrald). During our long development time we changed sites at least 5 times. We are thankful to the old administrators for allowing us to use their site for a short period of time.

We also enjoyed a long stay at the University of California, Berkeley campus, thanks to the Computer Science Undergraduate Association. We would like to thank Aaron Smith (Incarnadine) for providing the home initially and Daniel Holliman (Thwack) for continued support on-site when trouble came our way.

Most recently, we hosted the game on our own machine provided through donations by the implementors and proceeds from the Arctic T-Shirt fundraiser. We would like to thank Wired and Dean Gaudet for allowing us to house our computer on their network.

Currently, we are running the game on a machine at Rutgers University. This machine is part of a little net that makes up undertone.org. Our thanks are extended to Mark Lorenc (Scrappinak) for providing the home and continuing online support.

We hope you enjoy the game.