'Run' skill for warriors

Just like March for Paladins/DKs but a solo skill for warriors. I figure it can't be that difficult to implement since March is already in place.
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Nice idea, but I think it

Nice idea, but I think it would be more suitable to barbarians who stereotypically would be used to crossing vast distances out in the wild in search of prey etc etc etc

Well barbarians already have

Well barbarians already have recuperate, which does essentially the same thing. Maybe warriors should have recuperate and barbarians should have run?

Dave

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Education replaces force with reason.

But isn't recuperate also

But isn't recuperate also more appropriate to barbarians, who stereotypically smoke peyote and drink the blood of the yak in order to improve their recuperative powers?

I'd be happy if horses were

I'd be happy if horses were more worth using. It seems like 99% of the zones are located on islands or beyond deadly chasms such that you simply can't reach them without fly. Is it too much to ask that horses give the same move benefits as fly for movement cost reduction?

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Xyril wrote:

mighty Drakantus!

for the islands, buy a

for the islands, buy a raft...

Drakantus wrote: Is it too

Drakantus wrote:

Is it too much to ask that horses give the same move benefits as fly for movement cost reduction?

Not all horses are created equally. Some already are just as good as flies in terms of V reduction.

Hehe, like Arthelas says,

Hehe, like Arthelas says, stop being cheap! Those notes I load off newbie corpses are cheap, but slow!

Don't forget, once upon a time, there was some value to having fliers/refreshers in the group, or an autofly item, and march was specifically given to those two classes in order to give them another little advantage in the grand scheme of balance (even if some believe that the power of march is negligible when compared with the ability to punch someone in the face).

At some point in the game, all those horses and rafts were supposed to matter, same with which town you rent in. Even though most experienced players know how to find themselves a good horse or a quick fly wand/potion quickly enough, or can rely on friends/clannies to run/summon them every where, getting to even that level of achievement was meant to mean something after all.

Also, as Suf says, you there are a lot of towns that sell rafts of some sort if you need to explore an island, and around the two big water passages I can think of, you can readily buy a raft near by (and in one can even buy passage across, and of course there's the caravan).

I wasn't thinking about

I wasn't thinking about 'suitability' as much as bashers getting hosed compared to other classes. Yes I get it that bash is one of the best skills if not the best skill in the game but at the same time I don't think a solo march would unbalance the game because after all it is a self only skill.

Druids have fresh, mages have port, DK/Pal have march, barbs have recup, scouts have fresh/endurance. I see warriors as top tier, in great shape, fighters--no reason why they shouldn't be able to run long distances particularly if they are generally high dex characters.

I wouldn't mind warriors

I wouldn't mind warriors having some sort of recuperate ability. Ideally something that would mostly be useful in a solo or xp situtation, but not give them an additional large group advantage.

As fun as it is to sit down and swill whiskey while I wait for my hitpoints to recover, it is the most tedious part about leveling and skilling a warrior.

Yeah, but for the effort to

Yeah, but for the effort to get one of the "good" horses it's easier to just pop an autofly or buy some pixie dust or just beg a mage for a fly.

It's not like the V reduction is the only advantage of fly.

Fly-
lets you fly over water
lets you fly over open gaps that seem so common (question: how do all the knights get in/out of FT, do they wait patiently for the caster mobs to fly every one of them?)
fly doesn't get killed by random mobs, aoe, etc
doesn't prevent you from entering shops, caves, castles, etc
free
doesn't get dispelled every time you enter combat

So fly has all of those advantages over horses already, I don't see how it's too much to ask that horses grant the same move reduction as fly by default.

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Xyril wrote:

mighty Drakantus!

Hey now, we're getting off

Hey now, we're getting off topic here. This about a potential 'run' skill for warriors.

I say no. Skills that are

I say no. Skills that are given to every class aren't special anymore.

I remember in the good old days when people actually invited druids to groups just for food and water. Now with paladins/shamans/scouts/barbarians/dark knights/whatevers all having food skills it's gotten kinda ridiculous.

Dark knights and paladins already have march, I don't think warriors need to have a renamed version of the skill.

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Xyril wrote:

mighty Drakantus!

Drakantus wrote: I remember

Drakantus wrote:

I remember in the good old days when people actually invited druids to groups just for food and water.

and FLY! Man, when was the last time somebody's shouted specifically for a flier to fill out their group?

Do mages even mem flies

Do mages even mem flies anymore? I remember having to sit in guild for 2 ticks to fly a group before zoning.

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Gulca stops following you.

Drakantus wrote: I say no.

Drakantus wrote:

I say no. Skills that are given to every class aren't special anymore.

I remember in the good old days when people actually invited druids to groups just for food and water. Now with paladins/shamans/scouts/barbarians/dark knights/whatevers all having food skills it's gotten kinda ridiculous.

Dark knights and paladins already have march, I don't think warriors need to have a renamed version of the skill.

What's wrong with having a SOLO march skill for warriors? It's a bitch to travel as a warrior.

I say if you want a strong

I say if you want a strong solo warriorish class roll a barbarian, paladin, or dark knight, why do warriors have to be good at solo play too?

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Xyril wrote:

mighty Drakantus!

Drakantus wrote: I say if

Drakantus wrote:

I say if you want a strong solo warriorish class roll a barbarian, paladin, or dark knight, why do warriors have to be good at solo play too?

You misunderstand by what I mean by 'solo'. I'm not talking about soloing. I am talking about having a SELF_ONLY march skill for warriors to make it easier to travel. I don't see any drawbacks to warriors having this skill.

Mages don't 'run' because they need to save their strength for spellcasting.
Barbarians don't 'run' because they are big, beefy fighters who instead of running can sit down and focus on recuperating.
Thieves don't 'run' because they have to take extra care in how they travel, be sneaky, etc.

Warriors should 'run' because they are strong, fit, DEXTEROUS (for bashing) fighters.

Ryod wrote: Drakantus

Ryod wrote:
Drakantus wrote:

I say if you want a strong solo warriorish class roll a barbarian, paladin, or dark knight, why do warriors have to be good at solo play too?

You misunderstand by what I mean by 'solo'. I'm not talking about soloing. I am talking about having a SELF_ONLY march skill for warriors to make it easier to travel. I don't see any drawbacks to warriors having this skill.

Mages don't 'run' because they need to save their strength for spellcasting.
Barbarians don't 'run' because they are big, beefy fighters who instead of running can sit down and focus on recuperating.
Thieves don't 'run' because they have to take extra care in how they travel, be sneaky, etc.

Warriors should 'run' because they are strong, fit, DEXTEROUS (for bashing) fighters.

Hehe, these justifications are amusing, but rather arbitrary... i.e., when thieves aren't actively using sneak/hide (during which time they're not any more stealthy than anyone else), I would imagine that, being roguelike and lightly armored, they would 'run' faster than a warrior laden with heavy armor... same with the lightly armed barbs. Mages... okay, I agree, they're frail, flat-footed, and asthmatic, no way they can run.

Actually, Royd, NOBODY here misunderstands what you mean by 'solo.' It's actually you who are having trouble understanding the fact that, despite the skill only affecting the warrior using it, people STILL disagree with you about it.

Let me use an analogy that I hope you can understand. Take the fly state. Giving a class the can_fly ability, even if they completely lack the ability to fly other players or mobs, has an impact--obviously, its a lesser impact than giving them the fly spell, or the migrate ability, but its an impact nonetheless, because it devalues autoflies and fliers, and as Drakantus points out, if you give every class, or close to every class, some version of the same ability, but with implementation/targeting/window dressing slightly changed, you make it less special.

Everyone here gets that if the warrior can only "run" himself, it's not as powerful as giving him march, or the ability to endure others. What seems to being going over your head is the fact people still object to even the more limited version you propose.

I can see it now. Huma

I can see it now. Huma warrior using March to speedwalk group without wagger to pk. That would be sweet. Can you say pala to balifor in 6.2 seconds?