Seems to be a new stat. I'm just curious how people feel about it.
I tested with a couple items with it, and noticed my hp per tick went from 14.... to 15. Gee, thats nice. Seems like an underpowered stat, unless I am missing something. Any considerations for buffing it to make it more useful?
__________________________
mighty Drakantus!


Because a seven percent
Because a seven percent increase to a non-healing type's ability to recover from hit point loss is such a horrible thing.
Let us not forget that being so vague with the details of your testing parameters such as the commonality of the item, number of items involved and whether or not you were bandaged at the same makes your post useless at best. At worst, it's simply an uninformed complaint.
I'll go with the latter.
__________________________Walking the Dark Path Alone
I was vague because... help
I was vague because...
help etiquette
This page on etiquette is largely unfinished. We hope
to add to it in
the future. On this page we hope to explain how we would like this
game played. These are things which we cannot hope to implement in
code. So we ask for your co-operation.
SHARING INFORMATION: We go to a lot of effort to make zones which are
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diverse range of items to use. Ideally we would like every character
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(player is the human playing the character). We welcome characters
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So, if an immortal wants to know the specifics I'd be happy to send them a PM, but no BlackMagus, I am not going to post stats and item names onto a public forum.
__________________________mighty Drakantus!
Perhaps you read too much
Perhaps you read too much into it, or felt like giving specifics might give away the fact you're just trolling. I assure you, either way you achieve the same.
Don't post the item names, or stats. Simply mention roughly how many, as a medium adjustment, a large adjustment.. etc, was needed and in so doing you inspire others to do the same if they feel similairly agrieved.
Otherwise, you're making an ineffective statement on a public board that achieves nothing.
__________________________Walking the Dark Path Alone
It's not something I would
It's not something I would use if I had a healer with me often, and I had other gear to put in its place, so it becomes less valuable to the regular group zoner, but as long as you use it right and put some effort into the set then its a really useful set.
Since Drakantus doesn't think we should go into too much detail, I won't go into more specifics, but I will say that if you're only going from 14 hp per tick to 15 for two pieces, then they're probably mediocre at best, and if that's with bandage, then you might not be using the right class to fully exploit regen gear.
For perspective, putting on
For perspective, putting on a +2 age item increase my hp regen from 14 to 16. And this item is something you can buy in a shop. Compared to REGENERATION % gear increasing my regen by a single point.
I'm just confused why an item with a stat that ONLY increases hp regeneration increases it less than an item that only increases it as a side effect of increased age, which has other benefits- such as increased V. Not to mention the fact that +age items are pretty much freely available from shops and low level mobs, while the REGENERATION items I have seen load in higher zones alongside items that are actually strong.
__________________________mighty Drakantus!
depending on your age +2age
depending on your age +2age can be detrimental to your regeneration. +regeneration never can be.
regeneration is an extremely powerful game affect. It is easy to come up with a set where you will save yourself 10-15 minutes an hour of play time--assuming as xyril says that you have no cleric.
__________________________Don't tell me how to do it; it sickens me.
Drakantus wrote: For
For perspective, putting on a +2 age item increase my hp regen from 14 to 16. And this item is something you can buy in a shop. Compared to REGENERATION % gear increasing my regen by a single point.
I'm just confused why an item with a stat that ONLY increases hp regeneration increases it less than an item that only increases it as a side effect of increased age, which has other benefits- such as increased V. Not to mention the fact that +age items are pretty much freely available from shops and low level mobs, while the REGENERATION items I have seen load in higher zones alongside items that are actually strong.
I disagree. I was testing some regen gear myself with a friend, we had about 4 items, and where significantly +regen. plus a no rent ring. we topped off at 5-6 hp resting and 2-3 standing and so on. I went back and tested it on my goblin thief as wll, minr difference. Assuming your creating a full set of gear, that is -age, +regen and has lot of +health, sure i bet you could save 15 mintes out of an hour, but that still isnt very signifacant. the only class to gain anything signifacant is warriors, thiefs,and scouts, all other classes have some sort of easy heal, or it comes with a tank. It would make more sense to go buy a shop set, and simply run back to a recup room then stack regen/health. I think dakanwhatever has a valid point. If you have a set of an item, like the best of every health/regen item in the game it should be a bit more then a 25% time saver. Mainly because there arn't alot that would do that. Would be nicer where you could have 1-2 pieces and make a noticeable difference. Though i understand the obvious abuses
First off, using +regen
First off, using +regen stacks with sitting in recup. So it makes sense to do both.
Second off, you are misled in thinking that the "set" you describe does not exist. There are many "regeneration sets" that can allow you to regen 50-60 more hp than you normally would, even with just 2 pieces.
The best set of regeneration gear in the game can get you to regen substantially (20x) more than either of you has demonstrated. That said, the gear, for notable reasons is trickier to get.
Personally, when leveling any kind of tank or caster, if i can get my hands on big regeneration sets I use them. Effectively regenerating hitpoints is crucial to being an effective soloer.
__________________________Don't tell me how to do it; it sickens me.
The items you are talking
The items you are talking about are quite a bit more common than others. My favorite item can potentially change your regen from 15hps/tick standing to 80+hps/tick standing . . .
The more you explore, the more you find.
__________________________~Rorc
Rorc wrote: My favorite
My favorite item can potentially change your regen from 15hps/tick standing to 80+hps/tick standing . . .
That would certainly be useful, it's just mind boggling how underpowered the items I have seen must be compared to that.
A difference of a 3% regeneration increase to a 433% increase on a single item seems pretty drastic, going from a newbie training weapon to soth's sword is a smaller increase.
So, I can see the stat being useful, I didn't expect it to be available in such massive quantities on single items. It seems to be an exception to the general rule on arctic, where item upgrades are gradual and not so extreme.
__________________________mighty Drakantus!