December 30, 2007
- Mobs that are immune to bleeding will no longer suffer such effects from
bite, scrape and ravage
- The cooldown of eagre has been reduced
- IMMUNE_MAGIC will no longer protect from faerie fog
-Adepali
December 29, 2007
- Casters will now forget all their spells when they die, instead of having
their entire memlist wiped out.
- A new warrior skill, punch, is now available. Expect changes, please report
any issues.
- The following ranks are now available at the rank merchant:
CRITICAL_SCORE by 1.2% (2 rp, 3 max)
CRITICAL_RESIST by 1.2% (2 rp, 3 max)
SPELL_POWER by 1 (7 rp, 2 max)
The first two should be obvious, SPELL_POWER is added to the saving throws
of all the victims of your spells, making them more likely to fail.
-Adepali
December 28, 2007
- Webbed and tentacled mobs will no longer use their skills.
- HELP CLAN STRONGHOLD ASSETS is now available to mortals
- A bug with dodge has been fixed
-Adepali
December 23, 2007
ANNOUNCEMENT: An elite shaman spell is now available to mortals. Seek out
your guildmasters for more details.
- Some bug with targetting of harmful spells has been fixed
- Some harmful effects caused by specs will now properly end if you die
- It will now take more time to notice the full effects of ethereal armor
- Mindshield will now protect against some effects of avenging faith
- Guard will no longer work for webbed/tentacled players
- You can no longer memorize when webbed/tentacled
- Using the skills command will no longer interrupt parry
- Weariness will never increase the victim's movement points
- Summon faerie failure chance lowered
- Wood shape will now produce better bows and arrows
- Many people seem to ignore the possibility to relearn sheaf spells from
scribed scrolls. For more info, read HELP SKILL SCRIBE carefully.
-Adepali
December 21, 2007
- The scout sustenance effects will not affect barbarians.
-Adepali
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