One problem is how to discourage steamrolling through zones without disrupting larger game balance issues. Kinch piqued my interest when he/she wrote:
"Better yet, how about making rank rewards based on the group size? You do cyan on 8 ppl, you get extra rank points. You do ariakan on 5 ppl, you get extra rank points. You do it on 10, you get 1 (or maybe a half)."
What a great idea! It the addresses the same intent of group size limits--to reward skill over quantity.
Kinch's idea is the group version of individual xps. If you solo you risk more but get more xps. If you use 10man for solace park, you risk less but get less xps. This change encourages/rewards a group for finding the right group size, balance, and skill for a particular zone, without creating larger game inbalances. Thoughts?
Because the 4 votes one is actually 2.5% and has been rounded up to 3%, and likewise the 21 votes is actually 10.5% and has been rounded up to 11%, hence the extra percent.
How to encourage group-to-zone quality over quantity.
One problem is how to discourage steamrolling through zones without disrupting larger game balance issues. Kinch piqued my interest when he/she wrote:
"Better yet, how about making rank rewards based on the group size? You do cyan on 8 ppl, you get extra rank points. You do ariakan on 5 ppl, you get extra rank points. You do it on 10, you get 1 (or maybe a half)."
What a great idea! It the addresses the same intent of group size limits--to reward skill over quantity.
Kinch's idea is the group version of individual xps. If you solo you risk more but get more xps. If you use 10man for solace park, you risk less but get less xps. This change encourages/rewards a group for finding the right group size, balance, and skill for a particular zone, without creating larger game inbalances. Thoughts?
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this poll
there is a total of 101% of people how does that work
Because the 4 votes one is
Because the 4 votes one is actually 2.5% and has been rounded up to 3%, and likewise the 21 votes is actually 10.5% and has been rounded up to 11%, hence the extra percent.