DT logic?

I died today in a DT, it's part of the game, I understand that. I'm used to getting screwed every time I turn around, that's part of the game. But why, what the hell is wrong with someone, when you make a DT, of quicksand, that can kill you while your flying? Half the DTs I see are avoidable if your flying, it doesn't make any frikin' sense at all. Someone explain this crap to me, and if you can make any sense out of it, I'll give you 10k. Or is there just absolutely no logic to it at all and I should just consider myself lost in the vortex of total crap? What makes it worse is I would have avoided the trap but I was confused, feared, and hit an agro mob in an adjascent room, so I ended up fleeing automaticly right into it. Which I find ifen more retarded.

In short, what the hell is wrong with people making DTs that make NO SENSE?
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Crapfully yours,
Ross

Re: DT logic?

Klikodesh wrote:

I died today in a DT, it's part of the game, I understand that. I'm used to getting screwed every time I turn around, that's part of the game. But why, what the hell is wrong with someone, when you make a DT, of quicksand, that can kill you while your flying? Half the DTs I see are avoidable if your flying, it doesn't make any frikin' sense at all. Someone explain this crap to me, and if you can make any sense out of it, I'll give you 10k. Or is there just absolutely no logic to it at all and I should just consider myself lost in the vortex of total crap? What makes it worse is I would have avoided the trap but I was confused, feared, and hit an agro mob in an adjascent room, so I ended up fleeing automaticly right into it. Which I find ifen more retarded.

In short, what the hell is wrong with people making DTs that make NO SENSE?

The whole life is an illogical thing.

Re:DT logic?

word

bruce owns

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It's not easy being greeeeeeeeeeeen...

Re:DT logic?

[color=blue]There's alot of 'falling' type DTs that get you even when flying.

I remember last wipe when someone lead a 10man I was in, into a mass DT(thank god it was recoverable), it makes you plummet to your death and everything, but most of us were flying, and still died. I thought it was a bug, but according to the higher up, some just work that way.

I do agree that the 'falling' DTs that just outright kill you either need to be nofly, or changed to explain WHY you died while flying (a large chunk of something hitting into you first or whatever).[/color]

Re:DT logic?

an idea on that might be to make fly a higher spell, and add levitate in its place or lower, that way, if your flying you cant fall, but levetate only lets you stay a certain height off the ground, and it makes more sense to die from falling. Because really, I fly off a cliff, and look down and say "hey, Im flying, whats stopping me from going west back to solid ground?"

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Crapfully yours,
Ross

Re:DT logic?

Funniest was when I had Tikk stacked and my link died out and the group took me over a nofly dt when I was linkdead and i logged back on the next day surprised to find everything gone!

Rick

Re:DT logic?

I think this is one case where trying to be realistic just creates unneeded hassle.

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It's not easy being greeeeeeeeeeeen...

Re:DT logic?

dt's were basically to 'circulate eq', everyone uses unlimited eq now, just remove them.

Re:DT logic?

The sand was controlled by some druid of an oasis and it reached up and grabbed your flying ass and pulled you down into the quicksand where you were sucked in and suffocated to death. DT's are there to piss you off and make you remember not to go off the cliff to begin with whether you're flying or not. They are not rooms for you to find stupid reasons why the death shouldn't happen. I think it should just say "Wrong Room" and give you "The Choice". Pay attention to where you are going. If you see a cliff do your best to stay on it. Everyone has taken the fall once or twice and we feel like terds for a while but we're all still sleeping ok at night and playing the game the next day; so get over it and repop that unlimited eq.

-Jordan

The DT

First: 'Fly' has always been a minor levitation to ease your joints from otherwise difficult travel. This is why, when you cast fly, you can't go up in any outdoor room. 'Fly' does not equal sprouting the wings of an angel and soaring through the air--I'm sorry to the dreamers. Think of the fly spell as some sort of "Moon Walk" (=g/6).

Second: DTs are simply a form of danger that exists on the mud to increase the suspense. Very much like accidentally stumbling upon a rampaging Scorch on the path to Kalaman, DTs give the player a chance to feel that danger exists where it can be least expected. [b]Neither life nor DTs are predictable.[/b]

The player, knowing this ultimate truth, must then adapt. Look and scan for DTs; don't run around confused; and for Godsake don't fight difficult mobs right next to a DT. In the real world we do this all the time. In fact a real world equivalent to the manner in which you died would be as follows: slug 17 shots of tequila and pick a fight with Shaq on the shoulder of the I-95 at 12AM. Clearly, this isn't a good idea; I speak from experience.

The DTs keep us weary and in this way they teach you to not be caught off guard again.

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Don't tell me how to do it; it sickens me.

Re:DT logic?

[color=blue]But Terk, what about those few can-fly items that, upon typing 'fly', say something like:

You spread your wings...

Or when you ride something that does the same (ie paladin mounts lvl 20+)[/color]

Re: The DT

Terk wrote:

First: 'Fly' has always been a minor levitation to ease your joints from otherwise difficult travel. This is why, when you cast fly, you can't go up in any outdoor room. 'Fly' does not equal sprouting the wings of an angel and soaring through the air--I'm sorry to the dreamers. Think of the fly spell as some sort of "Moon Walk" (=g/6).

Second: DTs are simply a form of danger that exists on the mud to increase the suspense. Very much like accidentally stumbling upon a rampaging Scorch on the path to Kalaman, DTs give the player a chance to feel that danger exists where it can be least expected. [b]Neither life nor DTs are predictable.[/b]

The player, knowing this ultimate truth, must then adapt. Look and scan for DTs; don't run around confused; and for Godsake don't fight difficult mobs right next to a DT. In the real world we do this all the time. In fact a real world equivalent to the manner in which you died would be as follows: slug 17 shots of tequila and pick a fight with Shaq on the shoulder of the I-95 at 12AM. Clearly, this isn't a good idea; I speak from experience.

The DTs keep us weary and in this way they teach you to not be caught off guard again.

You picked a fight with shaq?

As far as DT's are concerned some effort should be made to explain a death that includes aspects like flying. If it is a drop it should not kill flyers. Calling it minor levitations and the two DT's that state something to the extent of "even flying cannot save you from this fall" is weak sauce. We have come to expect more from such a quality mud as this, and normally we get exactly that. Someone go in and change the DT descriptions to make sense please. If it seems like a waste of time, it's because DT's are largely a waste of time that add little actual suspense to the game, and really just piss people off because they forgot the DT was there, it wasn't scannable/lit, or they exchange far too much in precious eq and exp for really little game info.

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Pedro offers you his protection.

Re:DT logic?

What I really hate most about DTs is how much it hinders my exploration. This is the first wipe I've titled a character, and when I'm trying to find a new place to level or just looking around it is a HUGE setback because I don't know where to pop decent items/spells or where to get my experience back.

Re:DT logic?

Please report all unscannable/unlit DTs. Thank you.

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Don't tell me how to do it; it sickens me.

Re:DT logic?

About 3 of the 58 dts that enshroud solace in a cloak of necroticism are unlit, one is on the way to tantellon and you take a wrong turn because you haven't been there in two wipes because you just used itanus etc.

What is people's favorite DT, like what is the best DT? I know the mass DT wild hit a few wipes back is well liked.... Some of them are really well done and funny (a few are anyways) The mushroom Minizone (with kobolds one level up) is interesting, two that I have found in ayeka zones are also interesting. The vines one, and the one that puts you in the middle of a wall. (I didn't do the vines one which is probably why I like it, it was pasted to me in irc :P).

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Pedro offers you his protection.

Re:DT logic?

I DT'd this wipe.. with a mage!

Sucked so bad. :/

Re:DT logic?

Just because you can fly doesn't mean you're good at it, and you can handle everything in the air. With turbulence, especially in mountenous areas, there are parts of the sky even birds aren't safe. Same goes for water, not every swimmer can swim in every body of water. If you look at it, you're a natural walker, and how often have you twisted your ankle? The air is simply less forgiving than the ground, so no fly spell should make every bit of air universally safe.

Yes, some DTs could use a bit of fixing to make a little more sense, but simply saying you're flying so no mid-air type dt should affect you doesn't hold.

If it makes you happier, I plan on a large part of my DTs being recoverable, so good luck exploring!

Re:DT logic?

i think of the fly spell like this : its levitation, not fly
although to anyone who would see you, above the ground, it would appear you were "flying"
but, the spell really only levitates you x number of inches/feet above the ground, and it doesnt deal well with extreme turbulence
so when you are say 6 inches above the ground, and you go off a 300 foot cliff, the the levitation spell tries to get back to where you are supposed to be (6 inches above the ground) ... the problem is, you fall WAY TO FAST those 299.5 feet, and its just not strong enough to stop you in time, so ... ker-splat

an (!) IDEA (!) ... we have fly spell on 2 guilds, plus pallys
why not create/change some fly items, and make them super-elite fly items
that actually MAKE YOU FLY ... you would be able to go under water, like a bird (versus the inability to swim underwater with current "levitate" fly items) and they would be limited
if you had one of these items, and went over an aeriel deathtrap, you would be able to look down, and maybe even go down (and DT) ... but you couldnt loot the EQ ...
this would encourage competition for the new limited elite fly items, and encourage exploration ... terk/stox/kam/hoss, whatcha think?

Re:DT logic?

Griffon saddle was the best dt, ever.

It doesn't really matter whether you are flying or not. The point, especially in some of the older zones, isn't really about whether it is realistic. The point is to kill you...err, well at least to get you to think a little bit before taking that step. If it makes you feel any better, I'm sure it could be coded that you loose all magical effects in a DT room. But honestly, what would be the point?

At one point, all DTs in the game met two of three criteria. One of those three was being lit with a dangerous looking room name. Thats right, they didn't have to be lit. I personally made sure that they all (at that time, years ago) met two of the criteria, so I am 100% positive on this one. Given that a person was getting two sources of information basically telling them "Hey buddy, this could certainly be a DT" was and should be quite enough.

Re:DT logic?

Benwa wrote:

... enshroud solace in a cloak of necroticism ...

The mushroom Minizone (with kobolds one level up) is interesting

1) What an example of negative thinking! ;--O

2) The zone is called "Lost mine". It was one of the first zones I explored in Arctic (most probably, right after Solace Sewers and Goblin Camp *oldtimer*) and my first DT, too. When I ran into it, I called an experienced friend of mine and asked him to lend me a no-poison item for a few ticks. I was so disappointed to learn that it didn't work in a DT, even if the room description suggested otherwise.

Replacing most DTs with damage rooms may be an idea. Let the "Room full of fire" just do 1500 fire damage on entry, let "Under the falling rocks" ignore the people with stoneskin etc. At the same time, the places like the theiwar ambush in Graknar (don't remember the room name exactly) may remain the traditional non-forgiving DTs.

Re:DT logic?

That could be pretty cool. Of course, it would also open up a whole new method by which to hide after PK - don your immune heat item, sit in the DT, and watch your enemies track in and die or sit outside helpless.

Re:DT logic?

even better would be the mages poofing in to you
which raises another problem, imm_dt druids and clerics could summon people inn

Re:DT logic?

[b]2brendan:[/b]
That shoudn't be a problem:

First, not everyone has an immune_XXX, and even if you do, you must have it with you during pk and thus risk it. You may use a friend to pass you the item after pk, but it also involves certain risks...

Second, a number of resist_XXX will work too - you still take some damage, but not enough to kill you.

Third, this gives advantage to real (equipped) chars, which is a good thing.

[b]2neshamah:[/b]
That's what the nosummon (room flag) is for.

Re:DT logic?

nasredin wrote:

[b]2neshamah:[/b]
That's what the nosummon (room flag) is for.

yea i know
but who is to say ALL if any would be flagged nosummon?

Re:DT logic?

[b]2neshamah:[/b]
That's what the "bug" (player command) is for! ;--)

Re:DT logic?

neshamah wrote:
nasredin wrote:

[b]2neshamah:[/b]
That's what the nosummon (room flag) is for.

yea i know
but who is to say ALL if any would be flagged nosummon?

that is what lucky bone charms are for.

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Xyril wrote:

mighty Drakantus!

Re:DT logic?

OMG!WTF!STFU! GAME INFORMATION! LOG HIS IP AND SITE BAN HIM!

Re:DT logic?

Yeah I like to do DT's and paste the messages to groupies. It's a sick, twisted kind of fun. YAY!

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Re:DT logic?

[i]What I really hate most about DTs is how much it hinders my exploration. This is the first wipe I've titled a character, and when I'm trying to find a new place to level or just looking around it is a HUGE setback because I don't know where to pop decent items/spells or where to get my experience back.[/i]

Scan before you move if you are exploring, taking the half a second to do this is worth it.

Favorite DT

Opening hatch on the way to Lunitari rocks. Especially if you asked someone who doesn't know about it to do it. I'm evil, hell yeah.

Why room based dt's suck at thier job!

Dts are the worst way to circulate equipment ever, for one they circulate very little, more often than not equipment lost in a dt will be reloaded by the person who lost it. Thier being scannable does not stop or even help in some cases, fleeing into a dt especially if you dont know it is there has not added suspense or reality. Really all dt's in the game should be keyworded scenario's like the dt on luni boat. All the clues are there in the item description and if you did not heed them then good luck to you. They also mostly only circulate crap equipment from mid level newbie's characters not worth circulating. Dt's should be restricted to high and very high level zones like dracos mithas and icewall. Especially dt's like Araton's.

They may have been fixed already but incase i will put them here anyway. Theres a dt in the small area where you turn south on the road to daltigoth that is not even scannable as dangerous. The dt past araton maze is not scannable at night and doesnt really LOOK as deadly as it is when you do scan it, also mobs from the rooms that SPIN south of that area wander there and past it making it a prime target for fleeing into it whilst exploring, When i explored it i came across a room in the maze which had vines that did damage to you now and then, so later when through the maze i saw this room and assumed it no different because the scan description was relativly tame.

This is a small problem relating to a whole, which is there are not enough items worth solo exploring for. Any thing really good requires a 10 man. And no i dont want to know about your rank 60 5 man killing verm.

I've found a fair number of

I've found a fair number of very nice/useful items that can be soloed. A couple were changed and made into ranged dam/hr/something else less useful, but if it was a 100% load, it wouldn't be impossible for a solo person to get a few +dam, some decent weapons, lots of +hr, some +stat items, and god knows what else.

Ofcourse those things tend to be spammed to hell by -everyone- due to the ease of getting them, so the items that are limited, get maxxed quickly.

From the Great Arctic Quote

From the Great Arctic Quote Randomizer:

Quote:

Mand says 'if we thought it was a DT but weren't sure, i'd tank it.
Mand says 'not very good for the eq, but damn i was popular'