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Game news - for older news, type NEWS in game.


January 30th, 2012

Bug fix reboot:
-Legendary Dodge had a chance increase for melee attacks.
-Lay score display should be fixed for legendary.
-Legendary Backstab had two bugs fixed.
-Coup typo fixed.
-Legendary Mnemonic Enhancer should actually work now.
-Legendary Regenerate should cure serious in all cases now.
-Shield Block typos fixed.
-Legendary Dark Accord should work now.

-- Aristox


January 26th, 2012

Bug fix reboot. A few of these went in yesterday but I was too busy to
put in a NEWS. So here you go:

-Legendary Frenzy should be usable while silenced now.
-Legendary Target should be lagless now.
-Un-Legendary target should have lag again.
-The Lay reuse timer issues should be fixed.
-Legendary Dodge on skills and spells should have better messaging against
NPCs now.
-Weapons with spell attack specials should no longer hit twicein one round.
-Impair should not be spammable every around anymore.
-Regenerate should be healing at its old levels again.
-Bind should work on weapons now.
-The bug with flesh shield pulling from corpses in the room should be
fixed.
-The double lag bug on backstab should be fixed.

Additions:
-Thrash shouldn't be so insanely buff anymore.
-The penalty to your hit chance with crossbows while your target is
fighting you has been greatly reduced, but not removed.

-- Aristox


January 25th, 2012

The Return of the Legendary Ranks:
-All of the classes now have legendary ranks available again. Please see
HELP LEGENDARY for more information on a particular guild's
ranks.

Thief Changes:
-The thief legendary skill flank has been removed and replaced with a new
legendary skill, retaliate. You will have to learn retaliate from awful.
-A new thief skill has been added at level 20, coup.
-Case and Plant will no longer flag a thief aggressive.
-Failing a steal will no longer flag a thief aggressive. Successful steals
are still considered aggressive.
-Chance to land unbalance increased.
-Thief Evade skill cap raised. This means that your evade skill will now
list as a lower level than before, but in reality you are the same at
evade and you can now get better at it. The new skill cap for thieves is
still lower than the cap for scouts, but the two are much closer to each
other.
-Pick will not lag in so many ways now.

Black Robe Changes:
-Gravity well was redone as an area spell (no longer a cloudkiller) that
goes of immediately upon cast.
-Gravity well has a reuse timer now.
-Gravity well initiates combat now.
-Energy Drain affect duration reduced a lot. It was stupidly long before.
-Fluke will not work in peace rooms.
-Fluke chance to fire reduced, slightly.
-Mind Control will no longer work against level 30 players. It will still
work against level 30 NPCs.

Cleric Changes:
-Amelioration will decay faster if you are casting cure criticals. Cure
light and cure serious are unchanged.
-Rapture cooldown reduced.
-Strength of One will no longer use charmed NPCs that are part of the
group to determine who is strongest. Only a player's strength will count.

Red Robe ChangeS:
-Crippling Wave duration increased.
-Crippling Wave chance to land increased.
-Crippling Wave penalties increased.

Warrior Changes:
-Assault can now target whatever the warrior is fighting, allowing double
hits on single targets.
-Assault cooldown changed and is now measured in rounds, not ticks.
-Assault duration decreased, to compensate for the increased uptime of the
cooldown change.
-Fortress no longer reduces the damage done by the warrior.
-Fortress no longer blocks bash while active.
-Fortress duration increased.
-Fortress damage taken reduction increased.
-Fortress increases the warrior's constitution for the duration.

Druid Changes:
-Cultivate duration increased.
-Reclaim Land duration increased.
-Reclaim Land will flag the room group transport FROM the room when using
prevailing winds, at superb skill.
-Paralysis duration shortened against NPCs, increased against players, but
the 2 durations are now the same.
-Stone Skin no longer overwrites Ghostskin.

Dark Knight Changes:
-Bladecurse duration increased.
-Bladecurse cooldown reduced.
-Gaze in Balanced stance Daze changed to Confusion.

Shaman Changes:
-Field Medic should no longer give random "especially skillful" messages.
-Nap duration reduced from 2 ticks to 1 tick, get those tic timers correct.
-Ghostskin no longer overwrites Stone Skin.
-Absorb duration increased.
-Absorb cooldown increased (same gap between duration and cooldown from
before).
-Absorbing a thief, warrior or barbarian spirit will now provide different
skills.
-Absorbed skills will reach higher levels than previously.
-Banish should remove binds properly now.
-Binding to an item will only work on a weapon, not everything, again.
-A bug in rotting flesh damage was fixed. It should do more damage now.
-Ritual Voyage no longer works if the target or caster is NOQUIT.

White Robe Changes:
-Glitterdust affect duration reduced.
-Cleanse will no longer remove charm spells from anyone.

Barbarian Changes:
-Charge should land bashes more often now. A bug with it was fixed.

Scout Changes:
-Thrash should land bashes more often now. A bug with it was fixed.
-Scout skill can be used repeatedly in the same room now, no more reuse
timer.


Misc and Multi-class Changes:
-Critical strikes will no longer prevent skill and spell strike specs
(bladecurse, sharpen, etc) from going off.
-Weapon specials will no longer prevent critical strikes or skill/spell
specials from going off.
-Curse duration shortened quite a bit.
-Ancient Curse duration shortened.
-Summon on a sleeping target will no longer flag the caster aggressive.
-Targets affected with Web, Entangle or Malevolent Tentacles should stick
attacker's weapon much less often.
-A bug preventing zones from reseting properly should now be fixed.
-Skill learn chance minimum raised. Skill training at the highest level
should be a little easier.
-Clan News will show the most recent 15 entries instead of 5.
-New characters will be created with PROMPT GA enabled by default.
-Weapons that Hit, Cleave and Slash will now have a chance at a special
critical affect. All other weapon types already had affects of their own.

Enjoy,
--Aristox


January 12th, 2012

Next week sometime I am going to be doing a bunch of bug fixing and
skill/spell tweaking.

Please post any bugs you have found somewhere (tweet me, forums, the
in-game bug command, email, carrier pigeon, bike messenger, stripper-gram
(female strippers only please), greeting card, etc) for me to see. Keep in
mind that just because you know about the bug and think it is a widely
known issue doesn't mean I know anything about it, so post it anyway.

Note: I only work on code issues, so if the sword from that one mob doesn't
do as much damage or there is a typo in some room description it is a
creation issue and should be directed elsewhere (Hoss or Sanjuro).

Thanks
-- Aristox


December 19th, 2011

Fyit returns.

You can purchase ranks again, including the rank to become legendary.
The class specific legendary rank purchases are not active and will remain
off until further notice.

The costs on rank purchases have been redone and for the most part the
rank-point costs have been lowered, but the coin costs have been increased.
A few things have been combined into one rank to make them more attractive.

Enjoy,
-- Aristox


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