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Game news - for older news, type NEWS in game.


September 1st, 2010

--The concentration skill will now train past poor only while in combat.
--The group command had a new field added: iMT, which stands for Ignore
Mass Teleport. This will allow groups to know who does and who does not
have the ignore_mass_teleport option set. This should make use of the
spell slightly easier for group leaders.
--There were some changes to the way haste interacts with scout instincts.
The net result should be no change from before. If you notice anything is
off or wrong please point it out.

Thanks,
-- Aristox


August 30, 2010

Stronghold blacksmiths now share a common inventory list. This means items
sold at one can be purchased at all other stronghold smiths. This inventory
is also preserved over reboots or crashes, but items will be destroyed if
they are not purchased after a certain period.

There will also be new shopkeepers appearing in towns over the next few
days to allow non-clanned characters to purchase from the same inventory
list.

A bug preventing purchase has been fixed. Please report any further issues.
-- Wratha

August 27th, 2010

-A new prompt option has been added (HELP PROMPT) called spellcraft. This
option is only going to work and be useful for robed mages, so you can
ignore for it now. I wanted to point it out so people aren't confused.
-The spell 'soul protection' had its duration changed to a straight 2
ticks.
-The spell 'malevolent tentacles' had its damage type changed to
negative-energy. This change is part of the upcoming black robe class, but
it is applied to the current mages as well. Over the remainder of the wipe
some of the higher level immortals will be reviewing any gear with the
IMMUNE_NEGATIVE_ENERGY flag and removing a bunch of them. Also, quite a
few mobs will be changed to lose their immunity to negative energy. The
intent here is to allow negative energy to be a more commonly used damage
type and not have everyone immune to it.
-Object fragging has been lowered for quite a number of damage type::object
material combinations. Specifically acid and lightning damage types had
their frag on objects lowered. The other types were lowered as well, but
acid and lightning got the biggest changes.

--Aristox


August 18th, 2010

Small News:
-Clairvoyance should be fixed for non-robed mages.

Big News:

Red Robe alpha testing is starting today. This means that there will be
mortals of level 31+s playing the class in all aspects of the game,
including pvp. Please treat them like normal players, but if you think you
notice a bug, mention that to them and/or use the bug command to report it.

We will be doing a beta test on Red Robes where they are open to anyone
wanting to try them out, but we first have to re-work all of the spell
loads for mages to allow for red robe spells to load. This is going to take
a bit, so please be patient.

Related News:

Due to the nature of robed mages and one of their skills, spellcraft,
more components need to be in circulation. So, at some point today or
tomorrow I will be increasing the component drop rates across the board.

-- Aristox


Friday the 13th, August 2010

A strange cemetery has been sighted just north of Port Balifor, and it
seems quite out of place. Reports abound of undead creatures roaming
about, particularly one which is reported to be wearing a hockey mask.
Further investigation is unwise, but for those who would do so anyway a
brave group of friends would be of great benefit to you.
The cemetery won't stay long, so anytime before Monday would be good.

Bleed and die,
- Kam & Rafo

August 10th, 2010

-The INT to MEM factors were changed again. This time toward shorter mem
times. This should be close to the end of these changes, if not the last
one.
-The ignore_mass_teleport helpfile was fixed.
-Wratha fixed a memory leak that has been causing us headaches.

-- Aristox


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