Great discussions. I read some of the posts and personally I really liked Lloth's idea. I had actually suggested increasing the rank cap as an alternative to reincarnation before it was added, but it seemed not to gain much traction.
Currently, if you reincarnate all 6 times, you end up with the following benefits:
12 ranks
12 stat points
-6 saving spell
30-90 hit points
120 movement points
You also get the opportunity to change race a limited number of times throughout the process.
The entire process takes about 1.6 billion XP, perhaps less since you don't actually need to reach 1X per se, but let's skim that for now.
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So I was thinking, if grinding XP to increase character power is the goal here, then maybe the following system could work:
Remove reincarnation, and replace it with a system where you can earn extra RP by gaining XP past the limit (beyond 1X). I'm thinking up to a maximum of 50 rank points, raising the effective rank limit to 100. (If you die, then you'd need to reach 1X to start earning that XP past the cap again.)
I'd say every 100 million XP or so you would gain an additional rank point. So you would need to gain 5 billion extra experience to hit the cap. It sounds like a lot, given that reincarnation 6 only takes 1.6 billion XP, but given that the rank cap would be increasing so much (to 100), I'd want it to be a lot, i.e. I don't want someone farming all 50 XP ranks in just 1 week. Additionally, you'll be level 30 throughout and simultaneously also gaining normal rank %, so you'd actually be gaining ranks faster than normal anyway.
Test and raise/lower the xp value per rank point as needed. Some things that would probably need to be considered:
- How diminishing XP returns would work, or XP limits per mob (I imagine getting double XP at level 30 would move this SUPER fast for more knowledgeable players)
- What the rank cap should be (100 is just my example thought)
- Rank costs and rank purchase limits - may need some adjustment or restrictions.
I do concede that 100 rank points is a lofty maximum and makes options like legend + 2x damage shields + haste theoretically obtainable. So it would take some balance testing no doubt to find a good level of XP that makes the "xp cap" not obtainable too quickly, or restrictions on ranks such as certain ones being mutually exclusive with others.
Using 100 million per rank point as an example, then after about 1.2 billion XP you'd have gained 12 ranks, similar (RP wise) to the amount gained in reincarnation (~1.3 billion xp, 12 RP). XP does come faster, as you are level 30 throughout, but you lose out on the extra stuff (stat points/hp) that reincarnation would have provided. Another downside is that you can't change race through this system, so there might have to be provisions brainstormed for that somewhere.
A second side effect of this would be that depending on how the rank purchase limits are altered, this could make +stat gear more viable as well. In the current reincarnation system I can innately pump a stat by up to 12 points and then on top of that buy an additional 5 with ranks. In the new system, you wouldn't be able to pump your stats so high for free, and instead you'd have to spend those RP you gained on buying the stats, else start using +stat gear again.
Finally you'd also be able to work on XP when you felt like it without fear of losing out on grouping opportunities. If other people want to group for a high zone, or maybe also if a spell comes up for sale and you just reincarnated and tough luck in the current system, in the new system you wouldn't have that problem.
Thoughts welcomed.