The Conclave tests have turned out to be a fantastic introduction to adaptive gameplay and puzzle solving for new players wanting to play a magic user. What I'd like to see are a series of quests that take that critical thinking to a new level. Specifically the quests would involve puzzle solving and combat to solve, with a reward being some small piece of enhancing gear, less common components or rarely, a spellbook of the fifth of sixth circle.
The thought process is that while advanced players or clans will be commonly obtaining these spells for their clanmates and alts, making the guests inefficient. While a new player without access to the same shared knowledge could gain equipment rewards, practice and potentially a spell they would otherwise have to load or purchase themselves.