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21
Game Ideas / Re: Legend Ranks
« Last post by Tajs on July 26, 2019, 07:16:12 AM »
I'll chime in and hope for +skills ranks back as in olden times. +5bash/rescue/kick/other ranks etc etc maybe legend ranks excluded would be nice to have. I mean, why not have them??
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Game Ideas / Re: Legend Ranks
« Last post by Malthros on July 25, 2019, 09:34:38 PM »
Detect Astral would be a niche-but-handy rank as well.
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NEWS / Re: Robed Mage Training (And 'Lily' DKs)
« Last post by Alecto on July 24, 2019, 09:59:51 PM »
Is the same true for Crown/Sword Paladins?
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General Discussion / Re: Decays
« Last post by Gnua on July 24, 2019, 10:55:39 AM »
how about nolimit slow decay 4 piece class sets?
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General Discussion / Re: Decays
« Last post by Malthros on July 23, 2019, 10:14:56 PM »
Answer: logarithmic or exponential decay.  The "near zero effect" close to flat line against the x axis of time should extend to about 72 hours rented. Hence, you play a couple times a week, you're fine.  After that, increase on an exponential or logarithmic curve, to a poiny where if you didn't log Huma's for 10 days, that shit is gone.  Reward play. Punish inactivity for high end stuff.

This wouldn't be bad, though some gear decays quickly even if you're logging regularly.

Get rid of item limits all together.  Make everything % load.  Decay rate is based on % load (lower % higher decay rate) and total numbers of that item in the game ( more in the game, decay faster).  Off you go.  Maybe everybody gets a shot at great items once in a while.  Zones load more items and you get to have the fun "an item loaded in the zone" rush once in a while.  Items don't last as long though so maybe you have to be creative in gearing from time to time and not have your perfect set all wipe.  If you know that great weapon is only lasting 4 days, you're going to use it instead of hoard it and everybody has more fun.  I've played on and off as a casual since the beginning and in a few clans from time to time.  The one thing that drives me away more than anything else is knowing I'm going to play 2 or 3 hours tonight and not see anything but a few junk items.  Item hoarding in rent has been the elephant in the room on this game since Kurt Cobain was alive.

More gear would load but you'd be decaying gear more often and gear decay when actively playing is the problem.  Having nice gear load constantly and decay on you within days would be worse than the current situation.  If deeprent is the problem then make it weigh against active gametime or something.  Rent a dragon orb for a week?  Gone.  Rent it for a few days but you're playing hours a day otherwise?  Yeah sure have it decay at a normal rate as long as you're active.

Get rid of item limits all together.  Make everything % load.  Decay rate is based on % load (lower % higher decay rate) and total numbers of that item in the game ( more in the game, decay faster).  Off you go.  Maybe everybody gets a shot at great items once in a while.  Zones load more items and you get to have the fun "an item loaded in the zone" rush once in a while.  Items don't last as long though so maybe you have to be creative in gearing from time to time and not have your perfect set all wipe.  If you know that great weapon is only lasting 4 days, you're going to use it instead of hoard it and everybody has more fun.  I've played on and off as a casual since the beginning and in a few clans from time to time.  The one thing that drives me away more than anything else is knowing I'm going to play 2 or 3 hours tonight and not see anything but a few junk items.  Item hoarding in rent has been the elephant in the room on this game since Kurt Cobain was alive.

i think i would like this plan. 

its not great when you find a couple of hours to play and find nothing loading and .02 ranks.  and you dont really even get the feeling of 'this superitem might load'.  people know the decay timers on the really good stuff or something. 

But in that system, you finish playing, log for several days, log back on, and all that good stuff you had is now gone and you're back to square one.
26
NEWS / Robed Mage Training (And 'Lily' DKs)
« Last post by Anista on July 23, 2019, 01:00:09 AM »
July 23, 2019

   Robed mages are now able to train robe-specific skills at all town guild
   masters, provided the basic knowledge of the skills has already been
   learned from the appropriate robed wizards in the Tower of Wayreth.

   This is in preparation for the upcoming 'reincarnation' code changes,
   which will allow robed mages to learn all 'magic user' skills in towns
   at lower levels.

   PS: Dark Knight guildmasters around Krynn also teach "Lily" skills.

   May you all die.

   Your goblin battlemasters,
   -- Anista & Kholos
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General Discussion / Re: Decays
« Last post by el conquistador on July 22, 2019, 12:48:09 PM »
Get rid of item limits all together.  Make everything % load.  Decay rate is based on % load (lower % higher decay rate) and total numbers of that item in the game ( more in the game, decay faster).  Off you go.  Maybe everybody gets a shot at great items once in a while.  Zones load more items and you get to have the fun "an item loaded in the zone" rush once in a while.  Items don't last as long though so maybe you have to be creative in gearing from time to time and not have your perfect set all wipe.  If you know that great weapon is only lasting 4 days, you're going to use it instead of hoard it and everybody has more fun.  I've played on and off as a casual since the beginning and in a few clans from time to time.  The one thing that drives me away more than anything else is knowing I'm going to play 2 or 3 hours tonight and not see anything but a few junk items.  Item hoarding in rent has been the elephant in the room on this game since Kurt Cobain was alive.

i think i would like this plan. 

its not great when you find a couple of hours to play and find nothing loading and .02 ranks.  and you dont really even get the feeling of 'this superitem might load'.  people know the decay timers on the really good stuff or something. 
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General Discussion / Re: Decays
« Last post by Homard on July 21, 2019, 05:03:46 PM »
Get rid of item limits all together.  Make everything % load.  Decay rate is based on % load (lower % higher decay rate) and total numbers of that item in the game ( more in the game, decay faster).  Off you go.  Maybe everybody gets a shot at great items once in a while.  Zones load more items and you get to have the fun "an item loaded in the zone" rush once in a while.  Items don't last as long though so maybe you have to be creative in gearing from time to time and not have your perfect set all wipe.  If you know that great weapon is only lasting 4 days, you're going to use it instead of hoard it and everybody has more fun.  I've played on and off as a casual since the beginning and in a few clans from time to time.  The one thing that drives me away more than anything else is knowing I'm going to play 2 or 3 hours tonight and not see anything but a few junk items.  Item hoarding in rent has been the elephant in the room on this game since Kurt Cobain was alive.
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General Discussion / Re: Decays
« Last post by Hoodoo on July 21, 2019, 11:04:37 AM »
Answer: logarithmic or exponential decay.  The "near zero effect" close to flat line against the x axis of time should extend to about 72 hours rented. Hence, you play a couple times a week, you're fine.  After that, increase on an exponential or logarithmic curve, to a poiny where if you didn't log Huma's for 10 days, that shit is gone.  Reward play. Punish inactivity for high end stuff.
30
Game Ideas / Re: Legend Ranks
« Last post by Gnua on July 20, 2019, 05:15:20 PM »
While on the topic of steelskin and legend ranks, would it at all be possible to add in some newer ranks? Just off the top of my head things like immune disarm. Or +5 to a certain skill (rescue skill) comes to mind.

those sound great. imm_fear is also something i would consider buying.
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