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Game Ideas / Re: Advanced Magical Training
« Last post by Kadaj on May 09, 2019, 05:09:21 AM »
However, what I do wish to see is more of the puzzles/problem solving in class quests. The mage quest has got to be my favorite and most memorable thing to solve in this game. it was intricate, had a lot of aspect to it that were amazing and I think every class should get the chance to do one like that.
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Game Ideas / Re: Advanced Magical Training
« Last post by Kadaj on May 08, 2019, 01:58:59 PM »
I believe the two newest zones had to goal in mind of teaching people how to explore. I don't think the game needs another one, especially one targeted at the lowest played class.
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Game Ideas / Re: Advanced Magical Training
« Last post by blackmagus on May 08, 2019, 11:59:10 AM »
It's not meant to be a freebie. It's meant to give some more exposure to the types of zone exploring and logical puzzles/keywords folks are likely to run into in the game. Quests are risk vs reward and these would introductory as well as offer useful low impact rewards.

The spell idea is not meant to be game breaking, but there's spells in the fifth slot that can be soloed easily already, so why not put them in as a low death_load percentage? Risk versus reward is what this game is about and if we can create storyline additions to the game, even better
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Game Ideas / Re: Advanced Magical Training
« Last post by Jorake on May 08, 2019, 10:03:31 AM »
All of that sounds dumb. Mages get at pet at lvl 20 now. Or something like that. They're base spells are more than enough to level up. It's not like casting level eq is hard to come by. You can go and load a 3d5 enchantable prime bludgeon on a level 12 mage right now and enchant it for better damage. You can enchant an AC set. You mem faster than ever now days. The only thing that would come from this would be a free spell that IMO shouldn't be free.
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Game Ideas / Advanced Magical Training
« Last post by blackmagus on May 07, 2019, 07:58:07 PM »
The Conclave tests have turned out to be a fantastic introduction to adaptive gameplay and puzzle solving for new players wanting to play a magic user. What I'd like to see are a series of quests that take that critical thinking to a new level. Specifically the quests would involve puzzle solving and combat to solve, with a reward being some small piece of enhancing gear, less common components or rarely, a spellbook of the fifth of sixth circle.

The thought process is that while advanced players or clans will be commonly obtaining these spells for their clanmates and alts, making the guests inefficient. While a new player without access to the same shared knowledge could gain equipment rewards, practice and potentially a spell they would otherwise have to load or purchase themselves.
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General Discussion / Re: Revamps Vs. New Zones
« Last post by Kam on May 07, 2019, 09:59:53 AM »
Thank you everyone for your participation in this thread.

I don't think that it has turned out well but the discussion of why revamps are important I think was covered pretty well earlier in the thread.

We will continue to do revamps and also add new content the same as we have always done.
Several of both are being worked on currently and we'll be excited to share them with you when we can.

Anyone interested in trying their hand at creation is encouraged to apply for an immortal.
Please read the updated HELP IMM APP before contacting a 34+ to apply.
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General Discussion / Re: Revamps Vs. New Zones
« Last post by Kam on May 07, 2019, 09:53:53 AM »
What's the chance that your upcoming post on the state of game can give more information on the direction your headed and the work you'd like to see on the creation end? A focus on the beginner experience, an addition to the Conclave quests that could give a chance for 5/6th circle spells, more mid-level zones for goodie alignments to make their progression a bit more varied, etc.?

Sounds like you have some ideas you should share with us a bit more formally.
Start a new thread and let us know what you're thinking, we are always happy to have constructive input.
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General Discussion / Re: Revamps Vs. New Zones
« Last post by Kam on May 07, 2019, 09:51:55 AM »
I'm glad I brought a bowl of popcorn for my weekly forum reading.

-Sean

Miss you, babe!
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General Discussion / Re: Revamps Vs. New Zones
« Last post by Zozen on May 06, 2019, 09:32:03 PM »
I'm glad I brought a bowl of popcorn for my weekly forum reading.

-Sean
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General Discussion / Re: Revamps Vs. New Zones
« Last post by blackmagus on May 06, 2019, 07:03:59 PM »
Access to the creation port is limited to active creators only. Active creators are defined as people actually producing zones or helping others to do so.

Not everyone is good at it, most people stagnate and do not complete their zones. They really are a lot of work, most of which is boring.

After a long enough period of time these people are removed from creation. In the event that they should wish to come back, they can ask for access again.
For those who have had a few chances before and produced nothing the general wisdom is that they are a poor investment of time on creation port for the creation overseers and so they are not allowed the opportunity to return again.

People who are on creation port but not actually making progress on their zones but instead doing things with no purpose other than to benefit them as a mortal player are removed from creation immediately and not given another opportunity to help with the game in any meaningful way as an immortal.

Everyone that has spoken to me about a desire to get involved with the game has been given an opportunity to do so.
Not all of those people have followed through and that's okay, but it does mean that not every offer of help is going to be accepted.

What's the chance that your upcoming post on the state of game can give more information on the direction your headed and the work you'd like to see on the creation end? A focus on the beginner experience, an addition to the Conclave quests that could give a chance for 5/6th circle spells, more mid-level zones for goodie alignments to make their progression a bit more varied, etc.?
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