Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Game is a total drag from 28 to pre-legendary-30.
« Last post by Kam on February 11, 2019, 12:47:53 PM »
i would just like to say as a returned player from 10-12 years ago that i have had a TON of fun playing the game again.  i was never an elite player nor one many of you would remember, but i have always really loved the game.  i have many cherished memories of the anticipation and excitement of seeing a high end zone for the first time or group pvp.

this wipe i came back to a whole different world in terms of pvp not being a thing anymore and the game being MUCH easier than i remember.  i could go on and on about all the changes but you guys know them already.

my journey to learn/relearn the game and teach a friend has yielded me a handful of lvl30/1x characters around rank ~20 and one legend (warrior).  i also got my first ever stoneskin druid (droopy, kodiak - tyvm) among many other personal achievements.

i just want to say that i never really felt the drag.  it was exciting for us to level to 28 as fast we could so we could get to the fun part.  exploring, trying to load decent eq, etc. and in doing all that you would get to 30 pretty easily.  the most grindy part for me was the last 2-3 ranks to get legend, but even that was not bad i feel.

i am still enjoying trying to learn new classes, book loads, zones... i am still enjoying the game.  perhaps my long break has kept me from being as burnt out as some of you who have continued to play all this time.  but i just wanted to offer my perspective.  thank you to everyone for keeping the game alive.

Thank you for playing, we're happy that our efforts have brought you back to the game and that you're enjoying it so far.
12
General Discussion / Re: mage slot pressure
« Last post by gnua on February 09, 2019, 08:48:09 AM »
Making relocate divine makes sense broadly to solve this issue. Less time wasted figuring out what spells is probably the least of mage problems.

when mages join my group, i secretly hope they'll die so that they'll log a useful character instead. before they are legend and they want to rank in my group, i tell them they'll probably lose rank in my group but they can join if they want. after they legend, i tell them there is no reason for them to be in group. i dont even want my own mages in my group.  every time i join a group as a mage, i realize i'm being a hypocrite.

i do love mages outside my group though.  they can read magic, moment of clarity, locate shinies, pop prep, and puff lores.  i'm only half joking when i suggest that if mages dont get rank in groups, they wont try to join them.  if white robes had rescue, i might want them in group
13
General Discussion / Re: Game is a total drag from 28 to pre-legendary-30.
« Last post by sylvina on February 08, 2019, 06:41:42 AM »
i would just like to say as a returned player from 10-12 years ago that i have had a TON of fun playing the game again.  i was never an elite player nor one many of you would remember, but i have always really loved the game.  i have many cherished memories of the anticipation and excitement of seeing a high end zone for the first time or group pvp.

this wipe i came back to a whole different world in terms of pvp not being a thing anymore and the game being MUCH easier than i remember.  i could go on and on about all the changes but you guys know them already.

my journey to learn/relearn the game and teach a friend has yielded me a handful of lvl30/1x characters around rank ~20 and one legend (warrior).  i also got my first ever stoneskin druid (droopy, kodiak - tyvm) among many other personal achievements.

i just want to say that i never really felt the drag.  it was exciting for us to level to 28 as fast we could so we could get to the fun part.  exploring, trying to load decent eq, etc. and in doing all that you would get to 30 pretty easily.  the most grindy part for me was the last 2-3 ranks to get legend, but even that was not bad i feel.

i am still enjoying trying to learn new classes, book loads, zones... i am still enjoying the game.  perhaps my long break has kept me from being as burnt out as some of you who have continued to play all this time.  but i just wanted to offer my perspective.  thank you to everyone for keeping the game alive.



14
General Discussion / Re: Game is a total drag from 28 to pre-legendary-30.
« Last post by Rhys on February 07, 2019, 10:13:11 PM »
Brilliant post.

Same here -> Sure I stopped playing this wipe when I soloed up to level 29 and stopped making progress at a fast rate. However, the reason I stopped playing this wipe at level 29, had much less to do with progression. It just had to do with the fact that given the way I was having to play (20-30 minute bursts of free time) I couldn't really play with my friends in any meaningful way and that is how the end game is meant to be played--my life doesn't give me the time to zone with others.

You can add me to the the most introverted of players list if you want but my solution was to play 4 characters. I had a great time learning some new things in my own time that a casual 2 man cant do and I didn't bother anyone. Immortals intervened.  Ultimately it is their decision but I haven't logged on since. Not a cry, merely the facts. 



 
15
General Discussion / Re: Game is a total drag from 28 to pre-legendary-30.
« Last post by Terk on February 07, 2019, 01:20:23 PM »
I'll grant that 28-30 is a steep cliff that offers very little benefit to solo casual players for achieving it. For newer/less-seasoned players I understand how this is a big downer. You've been cruising through the mid game having a high old time with character progression and then WHAMO, there's a much larger wall and character progression stalls.

On the other side, almost every advanced player doesn't even think about exp, they just focus on skilling and ranking from the time they hit the mid 20s [and in some cases earlier]. Legend drives all pursuits. Exp comes so naturally with those pursuits that there is no reason to think about levelling for the sake of levelling. You will hit 1 xp long before you get your skills, ranks, and spells squared away for legend quests.

So you say, why make 28-30 harder? It WILL give some casual players a good sense of accomplishment if they never seek to achieve legend, even if it provides limited to no benefit to each individual character.

I would say that the reason frustration sets in at 28-30 is not because of the noticeable slowing of progression. It is because at that point you are still trying to play the "mid level" game of regular character progression, when your character has become ready for the "end game" game. Unfortunately, fun in the end game except for the most introverted of us requires making friends to hang out with while you are in zones, building a stronghold, etc. I can only imagine that being very difficult, since most of the people who still hang around have probably 10-20 year histories on the game and feel like they've already made their friends.

The only real question is should the game's leaders, i.e. Kam, make it so that people who really enjoy the mid level game (read "casual solo" with rapid progression up to level 28) have something to do for a longer period of time. [Right now it probably takes 24 hrs of game time to finish the mid level  content for almost all comers. If you're like me it probably can be done in 10 hrs.]   

TLDR: Sure I stopped playing this wipe when I soloed up to level 29 and stopped making progress at a fast rate. However, the reason I stopped playing this wipe at level 29, had much less to do with progression. It just had to do with the fact that given the way I was having to play (20-30 minute bursts of free time) I couldn't really play with my friends in any meaningful way and that is how the end game is meant to be played--my life doesn't give me the time to zone with others.


16
General Discussion / Re: mage slot pressure
« Last post by Terk on February 07, 2019, 12:30:07 PM »
Making relocate divine makes sense broadly to solve this issue. Less time wasted figuring out what spells is probably the least of mage problems.
17
General Discussion / Re: weapons that require 2 hands to use
« Last post by gnua on January 31, 2019, 09:44:40 AM »
There's nothing stopping a barbarian from dual wielding, so it's really only shamans that get the biggest hit here.

I'm not saying there is anything wrong with shamans or barbarians, but it seems like weapons that require 2 hands to use just arent worth wielding.  It seems even stuff like a dragon lance and the soth sword are rather "meh, thanks but I'd rather dual wield an enchanted 4d4 and a 2d5".
18
General Discussion / Re: Abandon eq limit
« Last post by Valenore on January 30, 2019, 03:18:58 PM »
A bunch of scrubs, but the reasons me and the three people I was playing with quit a few months ago:

1. Not willing to grind to rank 25 to see the power boost we needed from legend to do harder zones than we currently could / not care about death exploring. (This was prior to the rank reset boost so this may not be as bad now).  Most of us were around rank 15 - 18 at the time.

2. Anything we could load that was exciting was already maxed.  The best of us was I think +3 damage melee and +2 heal cleric (got lucky and ganked someone's wrist heal repop from Last Gaard.)   Would have been 3 heal but limit set item decayed and someone else repoped.

Balancing the two, even with the gear we had we spent half our time repopping versus grabbing good ranks making it a trade off of equipment or progress towards legendary.

Easy solution to both, I guess the dichotomy is making the game harder for the remaining hardcore players vs making it a worth while time investment for those of us who can only dedicate a few days a week to playing. 


19
General Discussion / Re: Abandon eq limit
« Last post by kanu on January 30, 2019, 12:59:21 PM »
My only issue right now with Arctic is that I would like to spend a bit less time reloading gear. It's not super fun and takes up time when I'd rather be exploring and trying new things out. I'd be happy if I could load a semi-okay set and not have to repop something every time I logged on. Right now, that doesn't seem possible and I play almost every day still.

David
20
General Discussion / Re: weapons that require 2 hands to use
« Last post by kanu on January 30, 2019, 12:51:59 PM »
Soth Sword is large damage, roughly the same as wielding two weapons. With wardance or frenzy, this damage is doubled, and so the character with no gear and just a good weapon is doing roughly the same damage as 2 people, some of the time. I think that this was almost true with most other two handers, with the factor being between 1.5 and 2 times as much damage as a regular person without gear.

Now if someone is wearing +5 damage and gets some additional damage from strength and ranks so their total damage is +10, let's say, a typical person with normal weapons would get roughly the equivalent of 2 more weapons as a result of these bonuses, but they'd had to do some work to do this. A person with the same gear, strength, ranks but using a two hander receives the same bonuses, some of the time, and ends up with a rough equivalent of 5 weapons instead of the 4 weapons the non-barbarian, non-shaman person has.

Seems like if you reduce the damage of two-handers slightly, then the playing field for damage between barbarians and shamans and the other classes is a bit more balanced, even with gear included? There's nothing stopping a barbarian from dual wielding, so it's really only shamans that get the biggest hit here.
Pages: 1 [2] 3 4 ... 10