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General Discussion / Re: Idea - Chaos Rift
« Last post by adepali on December 07, 2018, 06:57:52 AM »
" The way instances will work, grouped players will join the instance rift, until the instance is full (probably same limit as group, but can tweak)."

As a mostly solo player, I don't agree with this part. If I want to challenge myself and go in with just my two guys I think this should be addressed. But overall this sounds awesome!

To clarify, people in the same group will be able to join the same instance until the instance is full. If the instance is full, or if people are not in the same group as the players in the instance, they'll join a new one.
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General Discussion / Re: Idea - Chaos Rift
« Last post by Matthew on December 07, 2018, 06:55:36 AM »
When did arctic become WoW? I don't understand the focus on grind fest game play.
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General Discussion / Re: Idea - Chaos Rift
« Last post by Jorake on December 07, 2018, 06:07:52 AM »
I love the idea. Let’s do it.
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General Discussion / Re: Idea - Chaos Rift
« Last post by Kadaj on December 07, 2018, 06:05:41 AM »
We Diablo 3 now boys!

On a serious note, I don't think anyone is going to disapprove of more content, thank you for working on this!

" The way instances will work, grouped players will join the instance rift, until the instance is full (probably same limit as group, but can tweak)."

As a mostly solo player, I don't agree with this part. If I want to challenge myself and go in with just my two guys I think this should be addressed. But overall this sounds awesome!
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General Discussion / Re: Decays
« Last post by Jorake on December 07, 2018, 06:02:38 AM »
I think every piece of gear should be rent decay. Maybe adjust the timers or load % of the items but let’s be clear what we are talking about. You aren’t using a full dko set of gear or something. Your gear likely can’t be done in 5-10mins of just steam rolling a zone. So maybe it shouldn’t be a standard. timer.

Dko dam belt should be like a week. It’s a soloable item.

I don’t have any answers for this really lol. I just wanted to point out the difficulty of attaining and maintaining a very nice set of gear.

Maybe a good way to do it would be with rank points. So something like a dragon orb would have a visible 200 hour timer. And for each rank of 0.1 you get extends the timer. Idk
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General Discussion / Re: rank 25 required for legend
« Last post by Jorake on December 07, 2018, 05:52:12 AM »
I’m down. That quote literally fixes everything.
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General Discussion / Idea - Chaos Rift
« Last post by adepali on December 07, 2018, 03:40:09 AM »
In the last couple of weeks I’ve been adding support for instances in Arctic. Similar to most MMOs, instances are multiple copies of the same zone / quest that many groups can run in parallel, independent from each other.

I don’t know if instances will ever support all the features of our normal zones, but they’re now reaching a point where we can start playing around and try some ideas. Here’s the first one I’m considering, let me know your thoughts.
  • Create a permanent Chaos Rift in a fixed room (eg near Neraka). Players can enter the Chaos Rift to venture into the abyssal planes and kill the bosses.
  • The Chaos Rift leads to an 1-room instance. This will be the staging room for all further exploration. Each group will use its own instance. The way instances will work, grouped players will join the instance rift, until the instance is full (probably same limit as group, but can tweak).
  • The staging room is safe and can be used for prep. It includes a portal to the abyssal planes. The abyssal planes are instances, which in the first version of this feature can be automatically generated maze picking some random rooms from a predefined list. In later phases this can be either standard zonelets, or some themed zonelets that rotate each day, etc.
  • If the abyssal planes reset, players, corpses etc will be transferred to the staging room for that group.
  • Each abyssal plane will have some fodder monsters and a rift boss.
  • There are 100 levels of abyssal planes. The players can select which level to enter from the staging room. Mobs in the abyssal planes scale with the level of the plane.
  • Players in the abyssal planes suffer a permanent debuff (e.g. chaotic weakness) equal to the level of the plane. The debuf will be debilitating enough to prevent the players from completing higher level planes without a way to mitigate it.
  • Among normal loot, rift bosses will drop some chaos shard that will be used as an alchemy component, in the same way motes are today. People will be able to purchase sigils to resist chaotic weakness and negate the debuff. The sigils can have very cheap affinity / motes requirement, so that farming the rifts will be the main requirement for rift progression (other than being able to fight the scaled mobs ofc).
  • Some ideas for other rift boss loot (other than normal eq and chaos shards)
    • Set items. Maybe a standard piece per level bracket. For example 1-10 will drop feet, 11-20 will drop legs, etc. 1 random class drop per run. Can be disenchanted if not needed.
    • Special items with fixed affinity that can be enchanted with motes but cannot gain more affinity.
    • Ranks & CPR, increasing per rift level.

    What do you think?
    • Unique prep.



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General Discussion / Decays
« Last post by Willoe on December 06, 2018, 06:37:21 PM »
Would love to get peoples feedback about the current decay system. One of the things I've noticed with it is that gear seems to decay in rent quite a bit more then before. Now generally this isn't so much of an issue...play more your gear lasts longer, however coupled with the % items in the game it makes maintaining and holding a set of gear very tedious.

I think overall the idea of rent decay is great, keeps people from deep-renting the gear. I am concerned however in that it may have an unwanted side-effect of making the game extremely grindy to try and keep your gear. I think almost every single night I log on I have from 1-2 decays, and instead of running something fun or exciting, I'm constantly chasing my decays. Is this true for everyone else?

A suggestion would be to look at the current timers to see if they are reasonable, perhaps a poll? Also taking a look at % of items loading, having to run a zone 10+ times to reload one of your decays is silly and when we have such limited to to begin with makes you almost just say bapt it.

Anyway thank you to the staff for constantly trying new things. Looking forward to reading some of the feedback.

Ilya
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General Discussion / Re: rank 25 required for legend
« Last post by Kam on December 06, 2018, 06:23:34 PM »
Let's just give mages heal?
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Game Ideas / Re: simple in game aliases for spell casting
« Last post by Kam on December 06, 2018, 06:20:06 PM »
See also, learning to type.
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