Recent Posts

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Questions and Answers / Re: Coin Zones for mid-level?
« Last post by Zozen on July 01, 2020, 12:10:13 PM »
Go talk to the hermit out there and chat it up.
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Questions and Answers / Re: Coin Zones for mid-level?
« Last post by frappee on July 01, 2020, 11:53:42 AM »
thanks Sam!
That brass dragon nearly kicked my ass, or well the damm volcanic gas nearly killed me. Must need some kind of wind spell or gas mask to make it bearable.
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Game Ideas / Re: Animate Dead
« Last post by Zozen on June 30, 2020, 08:57:44 PM »
I agree with Reed with clerics. Really no class needs to be nerfed right now. Sure animate is good for some stuff, but it's not breaking the game. The people that can do big things are doing end game content with it or without it--doesn't really matter. Sure it speeds up xping and some zones but so do a few class duo combos. During 2x xp I was pulling 80-85m an hour at one point not using a cleric. Rarely do we need a healer for most zones.

And looking at #s recently I think if something is a bit overpowered to keep people around... so be it?
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Questions and Answers / Re: Coin Zones for mid-level?
« Last post by sam on June 30, 2020, 08:50:33 PM »
brass dragon, sahuagin reef dragon - mid levels
toede, bandit camp - low levels

try to farm coins working towards something so it is not as boring e.g. hr ring in bandit camp but also good coinage etc
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Questions and Answers / Coin Zones for mid-level?
« Last post by frappee on June 30, 2020, 05:54:16 PM »
Could any one recommend some good coin zones for midish to high level? for level 24.
Playing the game after awhile, having a lot of fun, but finding myself struggling for coins with these ranks and requiment.
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Game Ideas / Re: Sky scouts
« Last post by Patpat on June 30, 2020, 12:46:36 PM »
Stop talking about nerfing classes.  That is not what we need in this game.

^
Building strong chars that can duo dragons and explore highish level stuff is fun and keeps me logging in every day. I don’t really care that other classes are more OP or OP in dif ways as long as they aren’t ruining my zones or pking me I don’t care. Actually my only complaint about the game is that too many people are still playing this far into the wipe and I can’t load the eq I want to yet which is probably a pretty good complaint I guess.
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Game Ideas / Re: Animate Dead
« Last post by corey on June 30, 2020, 12:39:50 PM »
Don't you dare touch animate!  That's the only reason anyone would ever play the class.  If we went through all of the OP things for each class, we could make a similar case for how ridiculous other things are.  I'm fairly certain almost every fight in the game could be healed now without a cleric, so if we want to take away the one thing cleric can do well, stick the fork in them.

Animate is pretty bapted.

Maybe make them do something else instead.
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Game Ideas / Re: Sky scouts
« Last post by reed23 on June 30, 2020, 12:14:15 PM »
Not all classes are created equally.  Sure, give Sky's a 200 hp cure every 3 ticks.  Don't care about that.  They 6x oblit whenever they want at legend.  Some classes are great for the 2 man setup, others more for solo, others for 8 mans.  Stop talking about nerfing classes.  That is not what we need in this game. 
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Game Ideas / Re: Animate Dead
« Last post by reed23 on June 30, 2020, 12:10:14 PM »
Don't you dare touch animate!  That's the only reason anyone would ever play the class.  If we went through all of the OP things for each class, we could make a similar case for how ridiculous other things are.  I'm fairly certain almost every fight in the game could be healed now without a cleric, so if we want to take away the one thing cleric can do well, stick the fork in them. 
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Game Ideas / Re: Animate Dead
« Last post by Jorake on June 27, 2020, 01:34:39 PM »
I would leave the corpse power the same on animate and lower the number by 1. Since you get a gate charmie as well that can do decent damage
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