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General Discussion / Re: Group size
« Last post by Dafin on Today at 10:53:38 AM »
2 chars were allowed to compensate lack of players. If there are lots of players, play one char per person.
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General Discussion / Re: Group size
« Last post by Idk on Today at 08:02:33 AM »
Now that you can multi 2 chars isn’t it sad it’s just 4 players in a group let’s go back to 10 group size or 12 let people get to end game quicker so we can speed up the game we enjoy get to the better stuff think it be exciting
We could always wipe earlier if we can just get to end game faster more people would enjoy it.
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General Discussion / Group size
« Last post by Idk on Today at 07:58:46 AM »
Now that you can multi 2 chars isn’t it sad it’s just 4 players in a group let’s go back to 10 group size or 12 let people get to end game quicker so we can speed up the game we enjoy get to the better stuff think it be exciting
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NEWS / December 4, 2020 --- !!! PWIPE ANNOUNCEMENT !!!
« Last post by Anista on December 04, 2020, 09:49:21 PM »
December 4, 2020

      ------------- THIS IS A PWIPE ANNOUNCEMENT -------------

                           May you all die.

          You will all be deleted on December 30th, 2020.
          The new wipe will begin on January 1st, 2021.

We hope you enjoyed 2020 as much as we did. In the spirit of closing the
book on everything the year brought us, we will be wiping the playerbase on
the day of December 30th, 2020 and will reopen in the new year. We will
announce specific times and more details as the date gets closer.

This wipe saw a number of great changes to the game, including the
squashing of a number of longstanding bugs that had been plaguing us for
years. We'd especially like to thank everyone who assisted with our debug
sessions, without which it would have been very difficult to diagnose some
of the problems. (Thank you for using the 'bug' command.)

As a cause for celebration, everyone will receive a 100% increase
experience, coins, and rank gains through the end of the current wipe,
beginning with this post.

Please try to keep the chaos and random killing under control until the
last few days of this wipe. We may hand out some buffs and goodies then.

Below are some of the highlights you can expect to see next wipe:

- The reincarnation and rank systems, as well as experience tables will
  have some adjustments.
- New zones are in the works, with some nostalgia included.
- A major gear/weapon system is being designed to help with a item limits,
  dull loads, and allow for re-playability of "maxed" zones. This system
  would not entirely replace the existing, but supplement it. We may not
  have enough time to fully implement this, but we're pressing hard for it.
- The blueprints for clan strongholds are being reviewed and expanded.
- Class skills and spells will have some noteworthy changes.
- Many helpfiles are receiving some facelifts. Trust us, it's worth being
  excited about!
- Numerous quality of life improvements are to come, for newbies and
  veterans alike.
- Quite a few additional bugs are being worked out of the system.

Thanks for playing Arctic!

-- Arctic Staff, Executive Planning Committee
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General Discussion / Re: Game ideas
« Last post by Anista on December 04, 2020, 06:30:35 PM »
This thread has been locked, due to it veering off topic many posts ago.
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General Discussion / Re: Game ideas
« Last post by Lloth on December 03, 2020, 05:49:08 PM »
Insert cancel command here. Single best thing this mu has done!

This is the real answer right here. I don't know how many times I 'cancel' in one play session. Personally I feel any script goes against the heart of Arctic and should be frowned upon. I manually alt tab, manually type everything on both of my characters. The only thing I have are aliases for spells. That's it.
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General Discussion / Re: Game ideas
« Last post by Jorake on December 03, 2020, 03:54:16 PM »
Insert cancel command here. Single best thing this mu has done!
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General Discussion / Re: New Class
« Last post by Hoyt on December 03, 2020, 03:07:41 PM »
Why bounce scouts? Just add Rangers!
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General Discussion / Re: New Class
« Last post by Jorake on December 03, 2020, 01:28:50 PM »
Bard would be such a cool thing.
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General Discussion / Re: Game ideas
« Last post by el conquistador on December 03, 2020, 10:19:57 AM »
i think there is definitely a huge amount of skill required in the planning stages of a high level pvp battle.  a basher does need to know who his good bash targets will be from a lot of scouting and preparation.  and no doubt the greatest players can adjust in the middle of a battle to unexpected circumstances much better than a weak player or even a script.  but i think in 99% of pvp it is not required.

i can remember seeing a log of a high level pvp battle.  im pretty sure it was from the pov of a rise mage even!  it stands out in my mind because i remember as the battle starts he spams 'nightmare' so many times that it says 'You can't remember how to cast that spell!' about 10x.  then he starts spamming tentacles.  it is hard to claim there is much skill in that.

in another log that i initially believed was incredible skill was a battle where a thief was somehow landing stabs on different targets almost every single round.  i was amazed that he could spot out of combat targets in all that chaos and so quickly land those stabs.  but when i thought about it some more, i realized even i could write a trigger for 'core is standing here.' = backstab core.  so all he really had to be doing was fade east;west

i have never been in a large scale pvp battle.  if kir says there is a high level of skill required for parts of it then i believe him.  but it is very hard for me to see it.

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