Recent Posts

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General Discussion / Re: Decays
« Last post by kanu on November 18, 2019, 09:14:47 PM »
Just adding my two cents - a major reason I quit completely rather than just cutting my time back severely when I became busy back in the Spring is that it is not possible to play this game for an hour a week and not spend that entire hour trying to load a couple of items so that you can play. Maybe there are some no_decay 4d4 or 3d5 swords out there, but there's not much interesting one can do with shop equipment solo.
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General Discussion / Re: pwipe date?
« Last post by oom on November 18, 2019, 12:14:26 PM »
Rich, I sometimes feel like we somehow played entirely different games last wipe.

We certainly remember it differently anyway.
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General Discussion / Re: Decays
« Last post by Gnua on November 18, 2019, 10:18:29 AM »
For me a character needs the following to be playable (i.e. i dont want them in my group if they dont have this):  nocharm, det invis, autofly.

for a det invis, they seem limited but soloable under level 15.  and at level 26+ an unlimited high load one can be easily popped solo.

for autofly the limited ones seem soloable around level 15 and at level 26+ a high load high limit held one can be popped.  fly decays + frag + needing to drop the held to recall tend to make people by the rank or medal though (maybe removing the grouping penalty for the medal might help - i would join someone's group if it would help them rank their medal faster and i know there are people who would do the same for me but we avoid each other when medal ranking because the presence of group members slows down the medal ranks).  an unlimited nodecay worn autofly in a bmobs tier fight could fill this niche.

for nocharm i see some easy frag ones in the wm often.  my usual gotos in the higher zones seem to be somewhat limited and having a nolimit always load version in an even higher zone might fill this niche.  people are tending towards irda because of this problem.  the rank seems somewhat unpopular probably because of legendary rank pressure and already having bought fly. and so i often deliberately bring groups to celestial temple for them to die to sky scout volley and tornado before asking the non-irda to buy nocharm.
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General Discussion / Re: pwipe date?
« Last post by Gnua on November 18, 2019, 09:57:03 AM »
Some thoughts...

I don't think class sets were so powerful they ended up in the hands of top end clans... Even in MYTH last wipe the only people who really chased class sets were the more casual players. I think I used the shaman 4 piece set a lot but that's mostly because the shaman eq in this game is pretty much doesn't exist.

the 6 piece set was so overpowered (and limited) that only the top shamans could hang on to it (kind of like the ring of finest silver).  the guy who soloed mystic king wanted it so much, that when i gave my "final piece" to him, he gave me a mindshield item and popped me the mindshield over 3x after it decayed.  it was crazy that the shaman set was so elite and limited loaded in a soloable zone. the unlimited 4 piece felt like it was appropriate for the casual player. limited gear tends to trickle up to the top clans.

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And while I'm at it. Reincarnation is pretty cool. What's not cool is having 6 chars online in a clan and the biggest group size is 2 because neutral, goodies, and evils can't really xp together very
well. If the mud is going to transition into a long xp grind maybe we need to ditch xp bonus based on align and just let everyone get about 80% of what the current opposite align xp bonus is
the alignment penalty used to not matter once you hit 30 because people were ranking, but now it seems like a major group deterrent
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the faith system...Currently all it does it impose a punishment on anyone foolish enough to forget to cast a spell when they log on.
the biggest problem for me was that after dying, i could not cast it right away because i wasnt memmed and by the time i had bought a fly, a recall, a milky, a shield, slept for a summon, and memmed i might have forgotten all about the need to ri or died again in the rush to loot the corpse before the corpse decayed.  could reincarnated corpses last longer maybe? or maybe impunity ri could outlive death?
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Can we get some wipe info? I don't think anyone expects an exact date but maybe something like letting us know it won't be until spring or whatever would be cool. I don't really want to reincarnate 2 more times and get burnt out right before a wipe announcement and I don't want to avoid playing for 2 years because I'm waiting for the wipe either.

would something like: "we definitely wont be wiping for 3 months but after that we cannot say one way or another because we are very busy" help?
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General Discussion / Re: pwipe date?
« Last post by Willoe on November 16, 2019, 08:11:44 PM »
"Back to nerfs.. If there is one thing the community universally hates it's nerfs. The 2hander nerf was a mistake, admit it, revert them all and move on from it. Honestly, I'd revert the nerfs of pretty much everything this wipe. Healing % done items are pretty much a joke, 2% on stuff that used to be 8-10... And of course there is a ring in a new zone that can be loaded in under a minute, killing no mobs, that can be +10%, maybe it's 8, I don't remember for sure. It just doesn't make sense to me... Why was healing done % so overpowered? Just remove it entirely and put in some real shaman gear if healing done is now useless.

What's up with class sets by the way? People loved them, why were they removed, why can't we get some form of communication about it at least?

And while I'm at it. Reincarnation is pretty cool. What's not cool is having 6 chars online in a clan and the biggest group size is 2 because neutral, goodies, and evils can't really xp together very well. If the mud is going to transition into a long xp grind maybe we need to ditch xp bonus based on align and just let everyone get about 80% of what the current opposite align xp bonus is right now. To help with this, ditch the faith system. It was cool back in the day, it has a little bit of nostalgia. Currently all it does it impose a punishment on anyone foolish enough to forget to cast a spell when they log on. The fact that legend dk's are auto impune is kind of an acknowledgement of the fact that the whole thing is more of annoying annoyance than something that adds to the game. All DK's always impune. All paladin's always perfect faith. Boom!"

Agreed.

Would love to hear some thoughts from our administration on this. The player base is giving some awesome feedback here!

Ilya
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General Discussion / Re: pwipe date?
« Last post by oom on November 16, 2019, 02:30:19 AM »
Some thoughts...

I don't think class sets were so powerful they ended up in the hands of top end clans... Even in MYTH last wipe the only people who really chased class sets were the more casual players. I think I used the shaman 4 piece set a lot but that's mostly because the shaman eq in this game is pretty much doesn't exist.

As far as nerfing any easy to load +dam and making it unlimited .. why? why nerf things?

I think the decay thing has a fine line. Without pk the only real competition in this game is loading limited items and the decay system keeps that going. Even for really casual players the rush of loading something cool is what keeps many of them hooked. I could see something like increasing the decay timers a bit. It seems like 2 weeks or so is kind of the standard amount of time for most items to decay. I'd be fine with making it 3, I think that would alleviate a lot of decay chasing. I would also be in favor of making items unlimited but decay fast. Even unique items. Have one dragon orb that's real and lasts 3 weeks - 1 month and also have an unlimited one load 5% of the time that lasts for 1 week, just make it obvious in the description/lore. That lets people build a set that lasts a bit longer than currently and also allows for people to get lucky with fun items that don't last long but are constantly being replaced with other fun items.

Back to nerfs.. If there is one thing the community universally hates it's nerfs. The 2hander nerf was a mistake, admit it, revert them all and move on from it. Honestly, I'd revert the nerfs of pretty much everything this wipe. Healing % done items are pretty much a joke, 2% on stuff that used to be 8-10... And of course there is a ring in a new zone that can be loaded in under a minute, killing no mobs, that can be +10%, maybe it's 8, I don't remember for sure. It just doesn't make sense to me... Why was healing done % so overpowered? Just remove it entirely and put in some real shaman gear if healing done is now useless.

What's up with class sets by the way? People loved them, why were they removed, why can't we get some form of communication about it at least?

And while I'm at it. Reincarnation is pretty cool. What's not cool is having 6 chars online in a clan and the biggest group size is 2 because neutral, goodies, and evils can't really xp together very well. If the mud is going to transition into a long xp grind maybe we need to ditch xp bonus based on align and just let everyone get about 80% of what the current opposite align xp bonus is right now. To help with this, ditch the faith system. It was cool back in the day, it has a little bit of nostalgia. Currently all it does it impose a punishment on anyone foolish enough to forget to cast a spell when they log on. The fact that legend dk's are auto impune is kind of an acknowledgement of the fact that the whole thing is more of annoying annoyance than something that adds to the game. All DK's always impune. All paladin's always perfect faith. Boom!

Back to the original question posed.

Can we get some wipe info? I don't think anyone expects an exact date but maybe something like letting us know it won't be until spring or whatever would be cool. I don't really want to reincarnate 2 more times and get burnt out right before a wipe announcement and I don't want to avoid playing for 2 years because I'm waiting for the wipe either.  Could we at least get a "hey we know we usually wipe in like september and that was a couple of months ago, we're probably not wiping until xxx date because yyy is in the works and we want to get that done first" or maybe a "because reincarnation is supposed to be a multi-year grind of perfecting your character wipes are now 3 years long" I don't know.. you answered that guys question about saving spells!
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General Discussion / Re: Dissemination of Information
« Last post by oom on November 16, 2019, 01:06:22 AM »
In the past people grouped around a lot more. Now people seem to be much more insulated as a whole, maybe it's because the hardcore groups of friends stuck around and the soloers slowly died off. Either way, information used to spread organically a lot more than it does now. At this point most groups of people kind of know what they know and it doesn't much change without some outside help.

I would say that maybe some of the same people complaining about decays "because we're old and don't have time to chase decays" might be able to understand where others are coming from on this topic. There are zones I've explored on and off for literally 5 or 6 years and still haven't 100% solved. I do enjoy solving zones but if people want help and put forth some effort I see no reason, other than greed, to not want to help them out.

On the topic of dissemination of information... Why the hell can't we get some actual help files about stuff. What do stats actually do? Is 5 learn better than 1int when i study a book? What about a charm? What about when I'm learning? Is 4dex better than 10 bash? What do my spells do? The lack of information about how things work in this game is ridiculous to me. It's a game for nerds and it hides all of the math. I would have a lot more fun and maybe a lot of items/prep etc people constantly overlook would see more use. I just don't get this magic behind the scenes crap. I'll also say I think it's BS that some people know the behind the scenes magic from current or past status on the wizlist, or from shared info, and others don't and probably never will. It's one of the things that honestly has sapped a portion enjoyment of this game from me.
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Reincarnation / Re: dargonesti red robe bug, affinity and other incarnation thoughts
« Last post by Malthros on November 15, 2019, 04:25:47 PM »
I guess there was another minor issue during reincarnation, however I'm not 100% certain about that. A new dargo test char had 37 hp at level 1; my redrobe also had 37 hp after reincarnation as a dargo. Do the mages receive no +hp bonus? To tell the truth, I expected to get +5 hp, as the help file said "5-15 hp depending on guild".

Not sure if that's important, but when I passed the reincarnation procedure, I was wearing my medal with +15 hp enchantment on it, so in practice my mage started with 37+15=52 hp. The rest of the eq was mostly +hitroll to let me butcher the centipedes faster.

From my observations, reincarnation bonuses work like equipment in that you don't see the effect reflected on your HP at login.  So on my 3rd reincarnation I'd log in at level 1 with the same hp as a 'new' barbarian of the same race but if I took off all my gear the 3x reincarnation bonus HP (and HP from +con reincarnation selections) showed in score.   Is that what you saw or was the lack of HP showing up in 'score' too?
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General Discussion / Re: pwipe date?
« Last post by Malthros on November 15, 2019, 04:22:41 PM »
For some historical context:

At some point we removed tons of item limits and tinkered with load % downward. Personally, I loved this approach, because you could slowly build up reserves of items and you would find stuff in zones constantly, even if you didn’t expect it. Once items decayed you’d generally have a replacement if you were active which you could store in the vault.

I remember there was backlash from it, though. People didn’t like everyone running around in an armaboro set with mithril bracelets and having 80%-90% of the power of more hardcore players. Maybe there was more trash PK? Maybe it made better individual items feel less valuable? I’m sure there was some reason we shifted backward, but I have trouble remembering now.

I generally think that there should be readily accessible paths for solo players to get to 80-90% of the hardest core players (if that exists anymore), so they can do zones casually and not have to worry about gear so much. I’ll admit that this was a bias to my preferred play style, and at this point in my life I can’t really see being able to play again. Any game I can’t accomplish the majority of daily activities within 30 minutes during the week and an hour to two on the weekends is a challenge to work into modern life.

I agree with this.  Loading a bunch of lim 1-2 items and having a ton of +dam or heals or a metric shitload of mental_acuity to endlessly spam* elite spells on a nobash orbed mage, and so forth, are awesome and when people hit those points they make an impact in their groups and the rest of the MUD.

But if a clan is zoning for dozens of hours a week I see zero issue with them having a bunch of people with 5-6 +dam, a dozen or so heals, and so forth allowing them to run most zones.  Could that group kill Cyan?  Maybe.  Would they have a hell of a time compared to that elite killdozer squad?  Hell no.  Is it better than them having 2-3 dam, 7-8 heals, and taking twice as long to clear less zones?  No.  Even back when Arctic and MUDs in general were popular and active games the whole "I zoned for hours and I got was this lousy repair bill" issue with lack of drops and progress killed interest as much as any win-at-all-costs-make-them-quit clan wars.


* assuming this doesn't have some cap that only imms and imm friends know about.  I assume it does cap though because a 100% mental acuity mage would be ridiculous (and I want one).
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Newbie Area / Re: how do saves work?
« Last post by el conquistador on November 15, 2019, 01:35:16 PM »
with each - ss you are less likely to become cc'd as i understand it
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