Recent Posts

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General Discussion / Re: Spell Components & Brewing/Scribing
« Last post by Anista on January 22, 2020, 05:58:17 PM »
The poll has ended.  Thank you for the feedback!
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General Discussion / Re: Spell Components & Brewing/Scribing
« Last post by Tajs on January 22, 2020, 05:25:23 AM »
While I appreciate the openess on this subject - thank you! It does strike me as a bit odd to focus on this, while things like decay system, medals, ranks and pwipe have been brought up by us players as something we'd like to see changes into. Afaik noone actually brought component system up.. ?
Are those other subjects being worked on or what's the status there?
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General Discussion / Re: Changes for the upcoming wipe
« Last post by Jorquin on January 22, 2020, 03:41:01 AM »
lol, well played
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General Discussion / Re: Dissemination of Information
« Last post by Terk on January 20, 2020, 09:32:02 PM »
It may surprise some of you, but I always thought it would be nice if there were explanations for zone quests after a period of time a zone was in the game.

I think I asked imms to write this sort of stuff up for low mid zones, and the only one that got done was me writing up the Solace weapon quest. It’s a lot of work.

I obviously don’t speak for the staff, but The truth is, if the player base wants to put up zone walkthrough or hints on reddit or some other site  these days it would be very hard to police. Frankly, I bet if moderators of such a site asked an IMP to review the content, there would even be a way to get it approved by the staff.

But the sheer work it would require to write all of these up for all zones is a lot, so it probably needs to be more player driven than imm driven from a practicality standpoint.
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General Discussion / Re: Dissemination of Information
« Last post by eddiex on January 19, 2020, 04:14:10 PM »
This post is hilarious. Quitting because you can't solve a zone? Sounds like a personal problem. I've spent literally hundreds of hours in a single zone to figure out how to open that wall, and you want that for free? Millenniums these days. *Grumble*

If a zone warrants keyword changes it' because the rewards are meant to be for those who actually invested time in to the game. If creators/game imps see that too many people are being fed that info, they change it. It isn't hard for someone who actually spent the time solving the zone to resolve a kw.

That being said, there are plenty of zones out there that don't have their kw's changed. If you don't like having to work for your knowledge, stay there.

My grumpy ass 2 cents.

Keywords should not ever change unless the entire zone is being revamped. There is no way of definitively determining who has and has not acquired the knowledge of how to solve a zone "legitimately".

Someone who is close friends with someone who solved or created a zone can easily acquire information they did not spend hours and hours to acquire.

Also, people who have not solved the zone but have had the kws can also reverse engineer solving the kw in some cases.

Honesty and fairness will never be a Hallmark of ArcticMUD.
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General Discussion / Re: Dissemination of Information
« Last post by Alecto on January 14, 2020, 06:00:47 PM »
As a point of reference:
I have played this game every wipe since 1993. I have several zones in the game, and contributed so several more. I am currently active on creation. I am in one of the big clans that runs all the end-game content. I still have no idea if 4 dex is better than 5 bash (I'm pretty sure 10 bash is better, at least if you are trying to bash). Someone just told me that -AC impacts how quickly you learn parry. I cannot even figure out if its true or not, and I have more access to this game than about 95% of the players!

Arctic has always been a mystery, and the mysteries don't suddenly become apparent when you hit a certain point or make a certain friend. That mystery is part of its appeal, and is why the most cutting-edge technology of 1993 still drives an aging player-base to incur the wrath of their spouses and spend quality time sitting in front of a computer reading and typing really fast.
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General Discussion / Re: Raising the normal rank limit of 50
« Last post by Malthros on January 14, 2020, 05:46:31 PM »
The argument that it makes players overpowered does not seem to ring true - what can a player do with 64 ranks they they couldn't do with 62?

I don't have a r50 but if there was a rule of "After a pwipe the rank cap is 50 for X months then goes up by 5 every Y months" that'd give the max rank people something extra to look forward to.  Sure you'll hit eventual thresholds of "this 6x reincarnated character can now legend and run double dmg shields or steelskin+dmg shield+whatever" but that's a staggering amount of playtime.

It'd be a small, yet possibly significant, power gain but it wouldn't mean a player's about to go solo Cyan.  Though it does mean that high ranked, heavily gear 8 man legend group is going to have a better chance at killing it and maybe better luck at avoiding a wipe to bad rng.
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General Discussion / Re: Dissemination of Information
« Last post by Rajel on January 14, 2020, 02:08:16 PM »
I dunno; I skimmed this thread and I THINK I disagree in part... that this game continues to have mysteries is what has kept me coming back, on occasion, for 20 years.  On that note, being a soloist by nature has not helped on that front.  I think I should find me a guild.
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General Discussion / Re: Changes for the upcoming wipe
« Last post by Terk on January 14, 2020, 12:54:23 AM »
H) foot deodorant
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General Discussion / Re: Raising the normal rank limit of 50
« Last post by Alecto on January 13, 2020, 12:11:25 AM »
I agree.
Perhaps because this has been a longer wipe more people have hit rank 50. More than likely it is because of the change in rank refresh that happened earlier in the wipe. Regardless, more people have reached rank 50 this wipe, and while reincarnation is great, I see no reason why players who want to continue playing cannot continue to add ranks. The argument that it makes players overpowered does not seem to ring true - what can a player do with 64 ranks they they couldn't do with 62?

That said, I believe that ranking past 50 (not including reincarnation ranks) should be painfully slow - basically 10% harder each iteration. Thus a max dynamic rank would be .18 after 50, .16 after 51, reaching a point  where max rank would be under 0.05. This would make progression so slow that players would not just be able to "power-up" to rank 100, but at least there would be some slight and gradual reason to keep playing a character you've put 30 days of game play into.
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