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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Hoodoo on Today at 08:13:38 AM »
I have to agree with blackmagus, here.  When the 2 character allowance was added, I tried to figure out how to do it under the rules.. i.e. not excessively scripted.  I kept dying when I tried alt-tabbing, and I'm not much of a coder, so I ended up on split-screen.  As I was struggling through this, I watched others casually play 2 with seemingly little effort, and thought.. well, I guess I'm just bad at this. :)

Turns out, if you rescue-script, skill-script, have enough conditional triggers, and are possessed of a casual disregard of how the rules read, you can just sit in one window and ignore the other.  Certain classes are easy for this (mountain scout, I'm looking at you, but as you're a completely scripted class, you won't notice.)  Others require a bit more effort to do properly but are easy to do at a somewhat less effective level.  Regardless, I believe it was Oligo who showed what a skilled coder can do client-side when he botted an 8man some years ago.

Now, certain parts of the current policy, I feel are overshoots (disarm triggers?).  However, I have to wholeheartedly support the ideas behind the policy, and if I had to pick, I'd still rather the imms go too hard on this issue if they have to err one way or another, as the last few wipes have largely incentivized certain 'accepted' types of cheating, such as trigger-skilling certain skills hated by all. 

No matter who you are, how long you've played, or how knowledgable you may be, nobody is owed a legend. If you want the juice, put in the squeeze.

Jason
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I don't want to get abyssed for chaining a couple spells together or my disarm trigger (yes trigger, i'm sorry) going off.  I honestly can't imagine going back to pushing "group" manually every round :(
Surely I can't be the only one?

Please re-think/work some of these changes.  There has got to be a better way to catch bots than reverting us back to the days of telnet.  Pretty please?

If you can't play two characters without illegal triggers and scripting, then don't play two characters, it's as simple as that. Lot's of people are making use of split screen or alt-tabbing without needing to resort to a scripting handicap. Others don't need to change to help you play..
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Jorake on Today at 01:06:25 AM »
Opt wimpy and flee yourself to safety!
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Gnua on February 28, 2021, 01:57:33 AM »
My personal guidelines to myself (use at your own risk)

- if it is an alias it is probably ok (there are some aliases that are not ok but if you know how to make an alias that is not ok then you have nothing to learn from reading this)
- if it is a trigger that sends info to you (highlights, system noises) it is ok
- if it is a trigger that sends commands to the mud, consult the list of acceptable commands to send to mud (autoloot, autosplit, autostand, autoeat, autodrink)
- if it is a trigger that sends commands to the mud and is not on the list of acceptable commands (wield after disarm, autorescue, autoheal), presume it is not ok unless you hear otherwise
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Anista on February 27, 2021, 10:12:27 PM »
I chain a lot of commands in aliases and have a few triggers but to say I am a bot on either char would be a big stretch. I couldn't even figure out tic timer very well before (thank you for making that an in game feature.) If I were to get abyssed for how I am playing them then we need to go back to a 1 char limit.  I do think there needs to be a bit more clarity. Pk/Autoassist/rescue/heal triggers have also been around since the 90s. Are we saying these aren't allowed as well? If it is people not being at the keyboard and doing zoning with clan by triggers then that's a whole different issue..?

pretty sure autoassist, rescue, and heal triggers have been against the rules for quite a while.  just not really enforced.  i did not know linking commands was against the rules though.  that kind of sucks.

the news seems to be a notification that they are going to start cracking down on this kind of thing, although i dont know the reason why.
All points [mostly] correct, except for "linking commands" is generally fine.

A good, real case example to consider is this:
If a character is AFK on a road and attacked by another player, or any mob, the AFK character(s) should not do any combat action; even if they are (in theory) bruised from perfect health to dead, there should be no combat actions occurring without the player performing them. (Actions can be typing, macro, alias, speech-to-text or whatever else, but the actions should be performed by the player.) If a client configuration cannot pass this check then it probably fails.
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Anista on February 27, 2021, 10:10:38 PM »
I don't want to get abyssed for chaining a couple spells together or my disarm trigger (yes trigger, i'm sorry) going off.  I honestly can't imagine going back to pushing "group" manually every round :(
Surely I can't be the only one?

Please re-think/work some of these changes.  There has got to be a better way to catch bots than reverting us back to the days of telnet.  Pretty please?
With the exception of minor clarifications, the rules have not been modified in a couple wipes. There are no real 'changes' that have been made.

Aliases with "chained commands" are generally fine as long as they are not completing multiple elements (fights) in a zone. Stacked skilling aliases and/or speedwalks are typically fine. From HELP RULES for aliases:
Code: [Select]
    ALIASES:

    There are many different types of aliases in use by players. Most of
    which are acceptable, as long as they are not performing numerous
    strings of combat-related actions. As an example, an alias for
    "c 'magic missile'" set to "mm" is an acceptable, basic form. Aliases
    which perform multiple combat actions, such as killing multiple mobs
    are forbidden.  Aliases which may "buff up" your character out of
    combat, interact with multiple objects in your inventory, short
    training sequences, etc. are acceptable.

    Aliases that allow "speedwalking" are acceptable as long as they are
    used for travel, not combat or quests; these speedwalks may include the
    opening of doors/gates/et alia. "SPEED WALK" aliases that complete
    major portions of a zone are considered illegal.

    Use of 'keyword busting' aliases/triggers/code, or any measure intended
    to abuse game mechanics, are strictly against the rules.

    MACROS:

    Macros follow the same rules as aliases.

Clients have plenty of options to help see disarms, such as highlights, echos/substitutions, and playing of sounds. Feel free to 'thwack' yourself, or use a 'gt' trigger off disarms to notify you or your groupmates; these are not triggers performing combat or interacting with anything.

Possibly consider some advanced setup to track & loot your disarmed weapon... This can even be expanded to apply envenom and whatever else you may like.:
Code: [Select]
#act {^You are using:} {#var outputtingeq 1}
#act {%0H %1v %2X} {#var outputtingeq 0}
#act {^<used in (?:both|primary) hand(?:s|)>     (?:.*|)(sword|axe|whip|club|hammer|staff|cudgel|tooth|dagger|blade|cleaver|falchion)} {#if {$outputtingeq == 1} {#var prim $1}}
#alias imlazy {get $prim;wield $prim}
#alias wield {wiel %0;#var prim %0)
(Example from Kafilat)
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Nasredin on February 27, 2021, 08:50:11 PM »
A funny quote from the discussion in the russian arctic channel:
... I'm just curious to know what they (the authors of the rules update) think about the driverless cars ...
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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by el conquistador on February 27, 2021, 08:48:23 PM »
I chain a lot of commands in aliases and have a few triggers but to say I am a bot on either char would be a big stretch. I couldn't even figure out tic timer very well before (thank you for making that an in game feature.) If I were to get abyssed for how I am playing them then we need to go back to a 1 char limit.  I do think there needs to be a bit more clarity. Pk/Autoassist/rescue/heal triggers have also been around since the 90s. Are we saying these aren't allowed as well? If it is people not being at the keyboard and doing zoning with clan by triggers then that's a whole different issue..?

pretty sure autoassist, rescue, and heal triggers have been against the rules for quite a while.  just not really enforced.  i did not know linking commands was against the rules though.  that kind of sucks.

the news seems to be a notification that they are going to start cracking down on this kind of thing, although i dont know the reason why.

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General Discussion / Re: Anyone else scared to log with the new changes?
« Last post by Zozen on February 27, 2021, 08:10:49 PM »
I chain a lot of commands in aliases and have a few triggers but to say I am a bot on either char would be a big stretch. I couldn't even figure out tic timer very well before (thank you for making that an in game feature.) If I were to get abyssed for how I am playing them then we need to go back to a 1 char limit.  I do think there needs to be a bit more clarity. Pk/Autoassist/rescue/heal triggers have also been around since the 90s. Are we saying these aren't allowed as well? If it is people not being at the keyboard and doing zoning with clan by triggers then that's a whole different issue..?
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General Discussion / Anyone else scared to log with the new changes?
« Last post by mikey on February 27, 2021, 05:26:45 PM »
I don't want to get abyssed for chaining a couple spells together or my disarm trigger (yes trigger, i'm sorry) going off.  I honestly can't imagine going back to pushing "group" manually every round :(
Surely I can't be the only one?

Please re-think/work some of these changes.  There has got to be a better way to catch bots than reverting us back to the days of telnet.  Pretty please?
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