Arctic Mud

ArcticMUD => Game Ideas => Topic started by: Gnua on November 17, 2015, 09:55:47 AM

Title: starting age
Post by: Gnua on November 17, 2015, 09:55:47 AM
everyone i know always hastes themselves up to 30-45 years. is there a reason why arctic doesn't start people at age 30 or allow such an option?
Title: Re: starting age
Post by: Kadaj on November 17, 2015, 10:30:55 AM
So you can experience life on the road as a vagabond, travelling for 10 minutes to move from pal to solace.
Title: Re: starting age
Post by: Alecto on November 17, 2015, 01:19:28 PM
To make druids valuable BEFORE they are legendary...
Title: Re: starting age
Post by: snax on November 17, 2015, 11:19:49 PM
To make druids valuable BEFORE they are legendary...
+1.  Druids with mass refresh that is.  Otherwise they're just sky scouts that lack bows.
Title: Re: starting age
Post by: Gramm on November 19, 2015, 02:10:35 PM
Paralysis op.
Title: Re: starting age
Post by: Gnua on November 25, 2015, 06:12:23 PM
To make druids valuable BEFORE they are legendary...

so if non-legend druids want to remain useful they can loiter in wayreth and pkill all the level 10 candidates as they arrive naked for the test?

or maybe there is another purpose like recording who ages you so the imms can put it on a watchlist for suspected tetherbots?