Arctic Mud

ArcticMUD => Game Ideas => Topic started by: btown on January 03, 2013, 12:39:01 PM

Title: the solution to mages! or its really bad idea
Post by: btown on January 03, 2013, 12:39:01 PM
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brandon ok i have a great idea. How about there be only 5 nightmare books in the game 5 blastwaves 5 prisms or even 3. This are ITEMS that will decay just like eq. you can only cast these spells if you have the book in your inventory. If you die the book can be looted. i think that would be great for the super mage spells, also very unlikely one of them mages would use trash tactics. also maybe give druids/clerics a spell like this that there is very few of. otherwise you get deep into wipes and everybody has cyan books. ok if you like it vote no, if you dont like it vote yes

Message edited by brandon 2013-01-3 11:17:10.

Posted: 2013-01-03 11:15:08
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ilya So what happens when a clan like MINE farms these 5 and nobody has any of these "items" Brandon? Or any other clan for that matter...

Message edited by ilya 2013-01-3 12:18:31.

Posted: 2013-01-03 12:14:55 


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brandon what happens if wild farms them? or vm? or myth? who is to say you would get them all? lolz @ ilya . + they decay. it would completely neutrelize the mage problem. but there would be still the elite mages

Posted: 2013-01-03 12:18:09
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ilya Dragon orbs and Huma's decay but it's very common that clans keep these items all wipe...

Posted: 2013-01-03 12:19:04 


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brandon well, it would give more reason to war i guess. but i would say its better then having 20nightmare mages by end wipe. when some could be bots anyway.

Posted: 2013-01-03 12:34:18
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kreachor Ilya did say any clan for that matter, but I do think Brandon's idea is a good one. It would eliminate some of the issues. But here is the problem, lets so Wild has majority of stunners or whatnot at one time and they war another clan. That clan would not be able to counter that by popping spells for themselves to fight it. This is a real vague example but just throwing stuff out there.

Posted: 2013-01-03 12:35:46 


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kreachor Also,

What if these folks who had the spellbooks decided to deeprent and quit rather then fight? It has been known some folks with limit 1 gear rather do that then fight or give it up.

Posted: 2013-01-03 12:36:46 


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brandon i would say make them a decay item maybe 1month timer. also thats why i said like 5 of each, % load. just say there is 15 total elite mage books, they dont all have to be loaded. also make them enourmous rent unheld. books of this caliber must be a held item.. 15books is tomany i think i would stick with maybe 3 of each.

Posted: 2013-01-03 12:51:04
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ilya Eric said exactly what I was thinking. B I agree with you that there needs to be a change. However by making it a limited item, it can be controlled and as a result the most powerful clan will likely have these items or pk for them. Once they have all of them, there is literally nothing that can be done to get it back unless you get lucky on a repop...Which as I stated limited items are generally repopped quite well by those who have them.

Posted: 2013-01-03 13:13:13 


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gulca easy fix on brandon's idea

each clan tag has limit to 2 of the books/items or whatever you want to limit, deep rent or not.

That way, if you want to loot the said items, you need to
1. clan tag
2. not hit the limit for that clan

So each "power" item will be limited to any particular clan, and you won't have 5 nightmare mages in the same clan.

They can of course create 3 different clans and group with each other.

Posted: 2013-01-03 13:25:04 


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brandon yea, but these items can also be looted off your corpse. so i think it makes it more balance the fact you can potentialy lose them all. then all of a sudden the most powerful clan now has zero nightmare mages and opposing underdog clan has 2 or whatever.. 2mages with 1 prism book and 1 nightmare book wont so freely teleport/relocate to people thus eliminating alot of the trash pk. now if someone decides to rent say all 9 of these books or different clans deeprenting, then all of a sudden we have no elite trash squads and the game would be slightly normal

Posted: 2013-01-03 13:27:54
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Kadaj I last checked this section at 8 comments. Saw 21, figured Ilya and Brandon were arguing. Was not disappointed.

Posted: 2013-01-03 13:33:21 


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brandon this only had a few good points most was garbage.. deleted!

Message edited by brandon 2013-01-3 01:49:49.

Posted: 2013-01-03 13:38:25
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brandon kadaj your an idiot, this isnt an arguement or even a debate

Posted: 2013-01-03 13:38:50
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jorake Why not put these ideas on the forums. Not everyone looks at suffs.. but there are a lot of good ideas here!

I think having each book auto decay in or out of rent in 3weeks to a month would be superb.

Posted: 2013-01-03 13:39:04 


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ilya Better yet have it be a set time for these items to decay to allow for each clan to battle it out for who pops it! I remember having to fight guilds off in WoW for world spawning mobs that only came about once a week, was a blast!

Posted: 2013-01-03 13:56:57 


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brandon lol ilya, u could do that. i think if they did anything like that it should be Lord Soth and Cyan all rushing out doing their own zoning somwhat, basically a msg showing alot of elite mobs names and them confiscating alot of main items like nobashes/nightmare book/soth sword even. i would say maybe all the epic items... now we are stretching it ! lube it up!

Posted: 2013-01-03 14:10:34
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ilya B post this up on the forums.

Posted: 2013-01-03 14:12:38 


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brandon hellno im working, u are gonna get me in trouble.

besides aristox/hoss ignore my post anyway cuz im incomprehensible!

Message edited by brandon 2013-01-3 02:31:38.

Posted: 2013-01-03 14:27:11
 
Title: Re: the solution to mages! or its really bad idea
Post by: Dyl on January 03, 2013, 03:54:47 PM
Quote
incomprehensible

Seconded.
Title: Re: the solution to mages! or its really bad idea
Post by: reed23 on January 03, 2013, 04:28:28 PM
Same post as on Elay.  Revamp the decay system.  If an item is in peace room or rent, the timer is ticking.  If it is in a non-peace room, timer is not ticking.  This bullshit of deeprenting needs to stop.  I would even say that an scaled decay timer system would be even better.  1x days in rent/peace room = 10 pts of decay.  Day 2 in rent = 12 pts of decay.  Day 3 in rent = 15 pts of decay, etc.
Title: Re: the solution to mages! or its really bad idea
Post by: Bryton on January 03, 2013, 08:07:38 PM
Removing "relocate" from the game is a better idea then making mages more Eq dependent. Making classes more eq dependent means more deep renting and less pking, but if thats how you guys are wanting to continue as then go for it. But I'm tired of all the deeprenting and no pking because people spend hours upon hours loading their precious eq that they don't want to lose because of all the effort they put into loading it.
Title: Re: the solution to mages! or its really bad idea
Post by: Hoss on January 03, 2013, 08:13:45 PM
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besides aristox/hoss ignore my post anyway cuz im incomprehensible!
^this

I read the thread a few times, and I do like that you are at least thinking about how to improve the game play. The mage classes are such a beast to balance right now because we have very small margins and moving slightly too far left or right makes them either useless or overpowered. I will openly admit that "casting level" was a failed attempt to remove the 'trash' mage from the game. I don't like the outcome it has provided so far and in lubetm a very different approach will hopefully allow us enough room to tune caster classes.

I am not against making the big 3 only able to cast when a certain object is equipped, however I forsee the method not really providing a long term solution as it will only make me pzrent Ilya if he ever gets one.
Title: Re: the solution to mages! or its really bad idea
Post by: btown on January 04, 2013, 06:43:35 AM
Project Lube.  Will this be in effect next wipe?  I think a big overhaul like whatever you are planning will definately help quitted players return. 

Also the last PWIPE was scheduled for Dec 21 or something if i remember,  is there another one scheduled or will the next one be a suprise?  just curious. thanks
Title: Re: the solution to mages! or its really bad idea
Post by: reed23 on January 04, 2013, 10:52:27 AM
Hoss, is the decay system getting a revamp in Lube?
Title: Re: the solution to mages! or its really bad idea
Post by: Hoss on January 04, 2013, 04:38:33 PM
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Hoss, is the decay system getting a revamp in Lube?

I have it set up to instantly decay anything you wear Reed
Title: Re: the solution to mages! or its really bad idea
Post by: reed23 on January 04, 2013, 06:10:51 PM
Welp, there goes my 2x black rings, blue gloves, 2x earthen brown robes, thick black wand, and bright moonstone dammit!!!!
Title: Re: the solution to mages! or its really bad idea
Post by: eddiex on January 08, 2013, 12:57:16 AM
Alternate solution to OP MAGES:

Create a group class limitation #:
this can be considered across the board for all classes to create balance

3 robed mages in a group no more than 2 of any given type.
Title: Re: the solution to mages! or its really bad idea
Post by: Gramm on January 17, 2013, 03:41:39 PM
Cant just make stun a non area type deal? wouldnt that fix it right there if it didnt area an entire group x5 per round? you had to select specific targets wouldnt that make it way less op right there but still powerful?
Title: Re: the solution to mages! or its really bad idea
Post by: Gramm on January 17, 2013, 03:45:31 PM
ie casting "nightmare" on nobody can area but not stun, but casting "nightmare" on gramm will not area at that point but stun him?
Title: Re: the solution to mages! or its really bad idea
Post by: Bryton on January 19, 2013, 11:26:10 AM
if stun wasn't an area spell it would be no different then hold monster or web. Sounds like a dumb idea
Title: Re: the solution to mages! or its really bad idea
Post by: Gramm on January 20, 2013, 07:56:43 PM
Then give it a much higher landing % rate then web or hold person since im yet to see someone successfully land one on me in pk in the last like 4 attempts people have tried on myself.
Title: Re: the solution to mages! or its really bad idea
Post by: Malthros on January 21, 2013, 09:06:42 AM
Same post as on Elay.  Revamp the decay system.  If an item is in peace room or rent, the timer is ticking.  If it is in a non-peace room, timer is not ticking.  This bullshit of deeprenting needs to stop.  I would even say that an scaled decay timer system would be even better.  1x days in rent/peace room = 10 pts of decay.  Day 2 in rent = 12 pts of decay.  Day 3 in rent = 15 pts of decay, etc.

Kind of punishes anyone that doesn't play daily, however doing this for higher end gear would be fine.  I doubt people are fighting over Huge Steel Claymores or the like, while having a battle-scarred claymore or ancient solamnic broadsword would have more of a use it or lose it aspect due to being high end gear.

Right now it's quite hard to get people to come play when they'll have to play often to not lose their gear to rent, and they'll still risk losing it if they die and can't get back to it in time, if it's even recoverable in the case of some DTs.
Title: Re: the solution to mages! or its really bad idea
Post by: Hoss on January 21, 2013, 11:31:09 AM
I like seeing some ideas on item decay, however keeping it buried in this mage thread...
Title: Re: the solution to mages! or its really bad idea
Post by: snax on January 29, 2013, 12:26:31 PM
Welp, there goes my 2x black rings, blue gloves, 2x earthen brown robes, thick black wand, and bright moonstone dammit!!!!

great.  I'm looking for a thick black wand.  A big beefy manstick of epic proportions.  A bROwN Jeremy slab of slaying.  I might get it back with the restore tho!
Title: Re: the solution to mages! or its really bad idea
Post by: Jarrad on March 03, 2013, 06:12:19 AM
Just throwing in an alternative idea for mages. Mages are completely reliant on their spellbooks. Instead of having a virtual spellbook, lets make them physical, huge decay timer, and fraggable. Instead of studying books, you now scribe spells from them into your spellbook. Failed scribe skill check means you foomed the book you tried to scribe from, successful scribe skill means you transferred the spell to your own spell book and you gain a blank spellbook that you can keep. These blank spellbooks can have unique stats which can provide bonuses/negatives etc.

Each mage starts with one physical spellbook that can hold level 1 to 3 spells. Instead of learning from a guildmaster and failing or learning, you scribe from a guildmaster and can keep trying until you succeed without having to level in between. Once 4th level spells become available you receive a spell book from the guildmaster that can handle 4th-6th level spells and once 7th comes available you get one that can handle 7th to 9th level.

All books can be vaulted or transferred between players and are not required to cast the spell once it is memorized, but if you don't have a spellbook in your inventory that contains the spell you have cast you can't remem that spell. If mage goes into pk and dies enemy mage can loot his spellbook and scribe spells from that book into his own or simply keep the book. If scribing from a spellbook the spell is transferred from one book to the other. A failed scribe skill check fooms the book.

As a last resort books can also be cast from without memorizing the spells using recite skill. Book must be held to be cast from. If mage makes skill check and rolls a 20 he casts the spell from the book and the spell stays in the book. If mage makes skill check but doesn't get a perfect roll the spell is cast and the spell is gone from the book. If mage fails skill check the spell is still gone from the book, but instead of the mage casting the spell, the book casts the spell. If mage tried to cast area spell from the book it now hits every pc/npc in the room including the mage. If the mage tried to cast buff spell, the book casts it to no effect. If mage tried to cast single frag, the book targets the mage. Successful recite skill use for scroll or book lags the mage for 1 round only, failure lags for 2 rounds. Haste should halve the lag in both cases. All classes should gain recite skill, with caster classes gaining higher potential proficiency and tank classes gaining lower skill. Intelligence should affect chance for successful recite by giving bonuses or negatives. Recite difficulty should be linked to spell level. No more 100% chance to recall!

Thoughts?

Book loaded from a zone is norent and not castable from until the spell in the book has been successfully scribed, in which case the now blank book becomes rentable, can be scribed to, and once scribed to, cast from. Books can only hold 1 of each spell.

Title: Re: the solution to mages! or its really bad idea
Post by: Aristox on March 06, 2013, 03:12:52 PM
Closing this thread.

I think some of the ideas can lead to solutions to problems, but I think it has run its course.