Arctic Mud

ArcticMUD => Game Ideas => Topic started by: corey on January 29, 2014, 04:22:53 PM

Title: Slam
Post by: corey on January 29, 2014, 04:22:53 PM
Idea: Remove slam. It has no place in this game.
Legendary paladin gives the ability to toggle the "guard" skill on or off.

Guard toggled off: guard is not usable, "bash" becomes usable
Guard toggled on: Guard is usable, "bash" is not usable
Title: Re: Slam
Post by: Zozen on January 29, 2014, 05:07:04 PM
You are saying give bash to paladins?
Title: Re: Slam
Post by: corey on January 29, 2014, 05:20:00 PM
You are saying give bash to paladins?

I'm saying return it to them.

Edit* at a cost
Title: Re: Slam
Post by: Zozen on January 29, 2014, 05:29:47 PM
Legend paladins are pretty strong. Just not effective in Pk to stop people.
Title: Re: Slam
Post by: corey on January 29, 2014, 05:42:57 PM
Legend paladins are pretty strong. Just not effective in Pk to stop people.

Agreed - but you sacrifice an offensive character for a completely defensive character that can't really help in group fights in the current state of the game.

Edit* They're strong but...not strong enough considering they're completely defensive if that makes sense?
Title: Re: Slam
Post by: Zozen on January 29, 2014, 05:47:17 PM
It does. And I tend to agree that defense hasn't kept pace with offense.
Title: Re: Slam
Post by: Ezio on January 29, 2014, 09:21:26 PM
Slam is worthless yes. If it actually worked right it would be great.

But you are both downplaying or not seeing the full potential of paladin in pk. I will agree that solo or small group pk with a pal is not effective. But 10v10 a paladin gives many benefits. Rally haste/dam/hr, guard is amazing if you want a certain guy alive. Freedom can save the entire group from a mass death. Lay cannot lose concentration or disrupt and saves a life. And since I was never really a target in pk due to lack of dragon orb/no bash/area basically I was just striking every round for 50-100 damage, and if ghost danced also 2x oblits per round.

You can't stop anyone from running away unless you time an avenge perfectly. But avenge can potentially ruin any casters fight, abso rules any evil cleric without need for bash. But why do I need to prevent escapes? What either reason is there to stack eq on legend bashers and stunners  if not to prevent escaping enemies?

Basically in 10v10 you never gonna die on a pally when you play properly. But you will boost friends and deal lots of damage. Seems like a great deal to me. Silver linings
Title: Re: Slam
Post by: corey on January 29, 2014, 09:29:25 PM
Slam is worthless yes. If it actually worked right it would be great.

But you are both downplaying or not seeing the full potential of paladin in pk. I will agree that solo or small group pk with a pal is not effective. But 10v10 a paladin gives many benefits. Rally haste/dam/hr, guard is amazing if you want a certain guy alive. Freedom can save the entire group from a mass death. Lay cannot lose concentration or disrupt and saves a life. And since I was never really a target in pk due to lack of dragon orb/no bash/area basically I was just striking every round for 50-100 damage, and if ghost danced also 2x oblits per round.

You can't stop anyone from running away unless you time an avenge perfectly. But avenge can potentially ruin any casters fight, abso rules any evil cleric without need for bash. But why do I need to prevent escapes? What either reason is there to stack eq on legend bashers and stunners  if not to prevent escaping enemies?

Basically in 10v10 you never gonna die on a pally when you play properly. But you will boost friends and deal lots of damage. Seems like a great deal to me. Silver linings

Tell me the last time you played a paladin in 10v10.

I'm autohaste hardbash and I've gotten 1 skill off each of the last two fights.
Title: Re: Slam
Post by: Alecto on January 29, 2014, 09:38:11 PM
Slam is broken, the % success even when superb is too low to really make it useful. 

Paladins are the escape mechanism for 10 v 10 fights.  their main job is to drain bashes off a key player and cast freedom when everyone gets stunned/nightmares/entangled.  The per round damage of strike is nice, but compared to bash assail or a sky scout its nothing.  You do have survivability, and that is something...
Title: Re: Slam
Post by: Ezio on January 29, 2014, 09:45:48 PM
Last night, lol, though it was like 9/10 v 15. Autohaste is wasted on a pally, it just looks pretty. Give that to a basher man. I got like 3 or 4 strikes off and an avenge leg, and that's with y'all recalling and shit in like the 2nd or 3rd round. You can't haste strike so why bother autohasting?

We also make a conscious effort to bapt with your pally in 10v10 because we know how beneficial you are to your groups survival. You are always guarding Eric and eating legend bashes, and getting entangled all the time lol.

To Alex, I'll give you assail in its current form. But bash? What like 50 damage for two or three round lag, compared to up to100 per round on sitting opponents. That's what friends are for.

I mean I can understand that you want to have your cake and eat it to. I'm just saying these are first world problems. I go into 10v10 knowing there is no chance I'm gonna die unless I'm bapted up. Pallys got it good man, I would always want 1 in a 10 man that's all.

Slam is about the only shitty thing about a pally.
Title: Re: Slam
Post by: corey on January 29, 2014, 10:05:51 PM
Last night, lol, though it was like 9/10 v 15. Autohaste is wasted on a pally, it just looks pretty. Give that to a basher man. I got like 3 or 4 strikes off and an avenge leg, and that's with y'all recalling and shit in like the 2nd or 3rd round. You can't haste strike so why bother autohasting?

We also make a conscious effort to bapt with your pally in 10v10 because we know how beneficial you are to your groups survival. You are always guarding Eric and eating legend bashes, and getting entangled all the time lol.

To Alex, I'll give you assail in its current form. But bash? What like 50 damage for two or three round lag, compared to up to100 per round on sitting opponents. That's what friends are for.

I mean I can understand that you want to have your cake and eat it to. I'm just saying these are first world problems. I go into 10v10 knowing there is no chance I'm gonna die unless I'm bapted up. Pallys got it good man, I would always want 1 in a 10 man that's all.

Slam is about the only shitty thing about a pally.

The misinformation in this post proves the other clans aren't Chuckless.
Title: Re: Slam
Post by: Ezio on January 30, 2014, 05:26:45 AM
Don't be mad I took you back to school
Title: Re: Slam
Post by: Ezio on January 30, 2014, 05:31:41 AM
Sorry if you have a hard life, but paladins don't need bash. Think harder, I believe in you.
Title: Re: Slam
Post by: octan on January 30, 2014, 06:27:04 PM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!
Title: Re: Slam
Post by: corey on January 30, 2014, 09:11:44 PM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!

As the strongest Order of the Rose Paladin ever on the mud, I think Paladins are weak.
Title: Re: Slam
Post by: Jorquin on January 30, 2014, 09:30:45 PM
as an honorary member of the bro's, i think hoes are awesome.
Title: Re: Slam
Post by: octan on January 31, 2014, 06:31:00 AM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!

As the strongest Order of the Rose Paladin ever on the mud, I think Paladins are weak.

I think Jang Y Soo is the best paladin player I've seen, bar none.
Title: Re: Slam
Post by: Ezio on January 31, 2014, 09:13:09 AM
Extra attack is good but spell haste makes for no strikes. Dunno about auto haste but I know its great on basher
Title: Re: Slam
Post by: gulca on January 31, 2014, 10:15:27 AM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!

As the strongest Order of the Rose Paladin ever on the mud, I think Paladins are weak.

I think Jang Y Soo is the best paladin player I've seen, bar none.

Naked rank 20 legend basher makes buff legend rose cry 1vs1 most of the time. Which is funny cos the effort to get a legend rose vs the effort to get a legend basher is like getting to lvl 10 vs to lvl 30.

Paladins, like shamans, are tough nut to crack, which makes them the greatest solo zoning classes. To actually prevent a running target from escaping? Not so much.
Title: Re: Slam
Post by: octan on February 01, 2014, 12:45:08 AM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!

As the strongest Order of the Rose Paladin ever on the mud, I think Paladins are weak.

I think Jang Y Soo is the best paladin player I've seen, bar none.

Naked rank 20 legend basher makes buff legend rose cry 1vs1 most of the time. Which is funny cos the effort to get a legend rose vs the effort to get a legend basher is like getting to lvl 10 vs to lvl 30.

Paladins, like shamans, are tough nut to crack, which makes them the greatest solo zoning classes. To actually prevent a running target from escaping? Not so much.

I agree though.
Title: Re: Slam
Post by: Jang Yoo Sung on February 05, 2014, 01:23:20 AM
As the first Order of the Rose paladin ever on the mud.  I think Paladins are strong.  Giving them bash skill would be retarded.  But somehow having autohaste on a paladin somehow makes perfect sense!

As the strongest Order of the Rose Paladin ever on the mud, I think Paladins are weak.

I think Jang Y Soo is the best paladin player I've seen, bar none.

aww thx whoever u are, corey just got all the paladin eq in the game and all dams so he thinks he is the strongest lol
Title: Re: Slam
Post by: Jang Yoo Sung on February 05, 2014, 01:44:44 AM
i think that slam is a useless skill so it should be changed to another skill
give legendary paladins bash...maybe could be op

but u gotta give them something more useful than a skill that cannot be used

i think i'm the only person who ever tested slam and skilled it to superb two wipes in a row

the first wipe was when it first came out...it was hard as hell to train because it never landed even as the skill went up

the next wipe i brought it to superb again because it was mentioned in the NEWS that it changed to land more...

and it was hard as hell to train again because it didnt land as much as the skill went up...

it is really hard to legend a paladin, since they have to get crown/sword then bring righteous will to superb

and whereas other classes get super cool legend skills...paladins get this skill which is hard as hell to train and useless even at superb

i brought this up with hoss many times but was completely ignored...

i hope paladins get a better skill next wipe...or at least make slam land as much as it should

at superb it should hardly miss...it would be great if that could be changed this wipe even...

right now my slam is not learned.......
Title: Re: Slam
Post by: Alecto on February 18, 2014, 07:25:14 PM
I have put the suggestion that slam be reworked in the suggestion box in godshome, where I was told that my log of 2 legend paladins trying to slam each other was biased because its so hard to hit any skills on paladins.

I have had a legend rose paladin every wipe for the last 4 wipes (still working on it this wipe).  I was rank 42 last wipe and spent 22 days of play time on that paladin.  During that time slam hit successfully 8 times.  Imagine if amelioration only hit 8 times in 400+ hours of gameplay!  Either up the % success rate or get rid of it altogether and pump up avenge offhand or add avenge shield or something.  I like the idea of having a melee skill that can limit a legend basher.