Arctic Mud

ArcticMUD => Game Ideas => Topic started by: corey on July 17, 2020, 07:40:39 PM

Title: Higher character allowance?
Post by: corey on July 17, 2020, 07:40:39 PM
Hey everyone,

I don't think we're at that point quite yet, but it's becoming more noticeable that people are taking breaks, whether permanent or short term. Is the limit of two online characters per person being reconsidered as the number of players go down?

Myself, I would love to play 4.
Title: Re: Higher character allowance?
Post by: Rhys on July 18, 2020, 01:02:43 AM
I couldn't agree more. Logged on twice this week, saw 2 people playing and logged off. 4 would be fun.
Title: Re: Higher character allowance?
Post by: Zozen on July 18, 2020, 04:00:42 PM
That would mean I would have to reincarnate 2 more chars up? God no!
Title: Re: Higher character allowance?
Post by: Alecto on July 21, 2020, 05:55:36 AM
I have always thought that multi-ing should be allowed during the summer, then back to limit 2 after labor day weekend. Total player hours always drop pretty hard in June/July/August.
Title: Re: Higher character allowance?
Post by: Caine on July 21, 2020, 06:42:53 PM
I'm on the other side about this, and I don't want to see any increases to the character limit.

Is there some shared reason you all feel like you need to be able to play so many characters at once? The sheer power increase from being able to play 2 characters rather than one was already substantial, and I don't believe I'm overstepping when I say that a very high percentage of the content in the game can already be done with two characters.

I also like the fact that you are still required (for the most part) to group in order to slay elite tier fights. I am very much against having the upper echelon of fights being able to be done solo by some guy with an 8-man bot squad and advanced scripts.
Title: Re: Higher character allowance?
Post by: corey on July 21, 2020, 07:15:38 PM
I'm on the other side about this, and I don't want to see any increases to the character limit.

Is there some shared reason you all feel like you need to be able to play so many characters at once? The sheer power increase from being able to play 2 characters rather than one was already substantial, and I don't believe I'm overstepping when I say that a very high percentage of the content in the game can already be done with two characters.

I also like the fact that you are still required (for the most part) to group in order to slay elite tier fights. I am very much against having the upper echelon of fights being able to be done solo by some guy with an 8-man bot squad and advanced scripts.

Because it's harder to find people to do things. Unless you have an army at your back 24/7 like the good old days, that's not an option.

I can do a lot with two, but i also know my limits.

Here's my reason:
I want to be able to play when I want to play. The reason people quit playing? Boredom. I want to reduce my boredom by being able to explore elite zones more effectively. If people are quitting around me, I'm going to stop playing because I can't do things on my own.
Title: Re: Higher character allowance?
Post by: Dagda on July 21, 2020, 09:05:36 PM
Who's quitting!?
Title: Re: Higher character allowance?
Post by: Zozen on July 22, 2020, 12:57:06 AM
Shout for groups? I'll take you for a ride if you want.
Title: Re: Higher character allowance?
Post by: Gnua on July 24, 2020, 08:15:35 PM
Shout for groups? I'll take you for a ride if you want.

Reincarnation has fragmented the pool into even more ghettos that cannot zone effectively with each other.  That being said, I have no desire to play more than two at any time.  would something like a friend system "friendtell" and a "friend who" command help people from different clans group together more (especially after the point in the wipe when klint quits)?
Title: Re: Higher character allowance?
Post by: corey on August 11, 2020, 03:20:19 PM
Now CORE is gone too, likely others.

Leave double exp on? 4 character max?
Title: Re: Higher character allowance?
Post by: Lloth on August 13, 2020, 01:33:38 PM
I don't think this is a very good idea. The strength of two 6x reincarnated legendary characters is so absurdly strong, I feel like exploring damn near all zones is possible with the right combination of characters.  Not that I'm doubting anyone's skill, but controlling four players can get exhausting, which leads to players looking for easier ways to do so. I believe this would eventually turn into botting and that's something the staff frowns upon greatly. 
Title: Re: Higher character allowance?
Post by: George on August 13, 2020, 06:59:15 PM
i dunno i guess i just dont understand what the big deal is anymore. the line for botting has been getting more and more blurred for a while now and i dont know of anyone who has quit the game over it. people are quitting out of boredom though and thats a real problem for the game. if you dont want to play more than 2... dont? the game is already hugely unbalanced in terms of player knowledge and skill and as has been said here a couple times a large majority of the game can be done on 2 characters. who cares if someone wants to use 8 instead? some people play at weird hours and honestly cant find groups. some people want to explore a zone and finding a group big enough to get in the door but patient enough to solve a zone is a nightmare. the only real issue with people playing more than 2 is limited eq. since there is no pk the competition for items is just annoying. unless your in one of the powerhouse groups you cant pk for an item because you either get killed right back by the friends or good samaritans who look to help. if you are in one of the powerhouse groups you cant pk for an item because thats being to mean and forcing away players which gets you deleted. the solution is simple and ive seen in on here a ton: remove item limits. remove the game breaking items like hastes and nobashes and dragonorbs if you want or leave THOSE items limited but, no one cares if there are 2 ancient green swords in the game or 10. it doesnt change anything for anyone since no one is competing.
Title: Re: Higher character allowance?
Post by: corey on August 13, 2020, 07:20:09 PM
I don't think this is a very good idea. The strength of two 6x reincarnated legendary characters is so absurdly strong, I feel like exploring damn near all zones is possible with the right combination of characters.  Not that I'm doubting anyone's skill, but controlling four players can get exhausting, which leads to players looking for easier ways to do so. I believe this would eventually turn into botting and that's something the staff frowns upon greatly.

It's nothing to to with the strength, but the speed. I explored all of Shadow among others alone, and could do the same for almost anywhere.

There are people I don't want to play with. There are people who don't want to play with me. Etc etc etc. That's not going to change as the playerbase dwindles. It's more of a hindrance bringing people than not, most of the time.

It's going to get to a point where I know that, for me, the game will end because the people I enjoy playing with aren't playing or available when I am. I'll likely just do it regardless and, if I'm stopped, I was going to stop anyway🤷
Title: Re: Higher character allowance?
Post by: Dagda on August 13, 2020, 10:33:04 PM
I don't think this is a very good idea. The strength of two 6x reincarnated legendary characters is so absurdly strong, I feel like exploring damn near all zones is possible with the right combination of characters.  Not that I'm doubting anyone's skill, but controlling four players can get exhausting, which leads to players looking for easier ways to do so. I believe this would eventually turn into botting and that's something the staff frowns upon greatly.

It's nothing to to with the strength, but the speed. I explored all of Shadow among others alone, and could do the same for almost anywhere.

There are people I don't want to play with. There are people who don't want to play with me. Etc etc etc. That's not going to change as the playerbase dwindles. It's more of a hindrance bringing people than not, most of the time.

It's going to get to a point where I know that, for me, the game will end because the people I enjoy playing with aren't playing or available when I am. I'll likely just do it regardless and, if I'm stopped, I was going to stop anyway🤷

Responded to the wrong item somehow. /signed on item limits and frankly /signed on increasing the characters allowed.
Title: Re: Higher character allowance?
Post by: jwhite on September 03, 2020, 05:25:16 AM
would playing 4 characters even be possible?  i was told using triggers to do any skill or spell is against the rules
Title: Re: Higher character allowance?
Post by: Jorake on September 04, 2020, 11:10:49 AM
Nah. Blatantly betting is against the rules. Ypu can have an alias that makes everyone assist and you already have everyone looting coins and things like that with triggers.
Title: Re: Higher character allowance?
Post by: jwhite on September 04, 2020, 02:18:48 PM
ah nice!  well yeah lets play 4 chars then haha
Title: Re: Higher character allowance?
Post by: Malthros on September 08, 2020, 04:47:31 AM
would playing 4 characters even be possible?  i was told using triggers to do any skill or spell is against the rules

It would be possible if you set up a MUD client properly and build a *lot* of macros and structured output windows.  In cMUD you can input commands in one window and have them execute in another.  So if you tank+heal instead of swapping between the two, you setup rescue hotkeys in your healer profile that execute in the tank window.  Then you're tanking and healing on the same input line, no bots or triggers necessary.  Toss in a couple other macros for your 3rd and 4th characters (if imms allowed quaboxxing), though if either/both are casters it's going to potentially get a lot more complex than if the additional characters are a basher and scout.  Then you'd build output windows (or a single window) for everyone's HP+status (standing/resting/sleeping/sitting/etc) so that you can watch their condition like you would the party UI in an MMO.  I'm sure people who actually know how to code could setup something better than what I'm describing as well (whether in cMUD, tintin, MUSHclient, or whatever).

It'd take a lot of work to set up but it'd definitely be possible run a full 8 man party without breaking the rules w/r/t bots and automated input (excluding the QoL stuff that's allowed, like autocoins and eat/drink).  Though as soon as something goes wrong in a big fight I imagine things will spiral out of control and you'll wipe when a group of 4-8 people might've recovered.
Title: Re: Higher character allowance?
Post by: Gnua on September 25, 2020, 07:17:48 PM
Corey already has so much gear maxxed out, my major concern about people playing more characters is that there would be even less gear available.
Title: Re: Higher character allowance?
Post by: Lloth on September 25, 2020, 10:29:48 PM
There comes a point where you just have so much gear that you just need to play more than the 2 allowed. Personally, I hard having extra gear because I can't stand repopping it. He sure is resilient, I'll give him that.
Title: Re: Higher character allowance?
Post by: Dafin on September 26, 2020, 12:51:44 PM
Does one usually have to repop each piece of gear in a new place? Maybe it's easier to repop particular zone gear for 4 different classes at once, than to run for difference pieces for one character/class.