Arctic Mud

ArcticMUD => Newbie Area => Topic started by: dodok on July 05, 2013, 05:21:40 PM

Title: question from someone who always soloed
Post by: dodok on July 05, 2013, 05:21:40 PM
Hey guys,

I've been playing on and off since the hobbes.linfield days but never really got anywhere in the game.  I mainly soloed the easy zones/cities as a thief or warrior and just started doing it again.  Every decent item I've ever gotten (except a +hit badge that I found while looking for a thieves' guild and a holdable fly that I found while lost in the dark) is bought from the shop.  I've been 25 as a thief but never hit 26, and 20 as a warrior.

I find the game fun because I've always loved the dragonlance series, and love the game mechanics.  I've never "zoned" or really had a group.  I started again the other night and since it is a bit empty, it seems like a great time to actually explore a bit and learn the game.  As someone who seemingly hits every zone's DT and since all the decent "stabbers" probably load in difficult zones I was thinking I should roll a warrior (they kinda have the most room for error, right?) or a druid (same?).  I ask here only because I used to have a bunch of links but they're all broken now.

Thanks!
Title: Re: question from someone who always soloed
Post by: Chisul on July 05, 2013, 05:32:50 PM
First off, Welcome Back!

Your experience sounds a heck of a lot like my early years on the mud. I played pretty much exclusively thief or warrior...and almost always lawful good.

I would preface this recommendation by saying I have not played a warrior this wipe so some of the changes are not taken in to consideration...that said, I would stick with thief if choosing between a thief and a warrior.

Thief is an excellent class to solo/explore with. Damage is decent to excellent, lots of fun skills to train and use in various circumstances, and with quick fingers or decent alias/hot key use can be a very enjoyable class.

If you are open to considering other class options, both scouts and DK are a ton of fun to play and very easy to solo. DK is a little harder because of the alignment restrictions limiting where you can go to exp.

Scouts can do great damage, with fence and riposte up they can tank pretty decently, camp and bandage make for quick regen, while sneak and hide allow for pretty effective exploration. Plus most scouts can move around the mud just as easily as a Druid could. Even with "guild" instincts a mtn or ocean scout can hold their own. Just stay away from sky.

DK is incredibly diverse and once you work out the nuances of the class a whole world of zones become solvable solo that many other classes wouldn't even try.

Just my two cents and again, welcome back!

Matt
Title: Re: question from someone who always soloed
Post by: gulca on July 05, 2013, 05:57:19 PM
I would not recommend scouts this wipe, due to their weak hps.

Bandage and rest/sleep is kind of broken this wipe. This means tick regen is especially slow for non repose and curing class even when combined with camp.

Thief is good for solo, but hard to find group unless you keep your pick/disable up. The world merchant usually have ok thief eq.

Warrior is ok for solo, and especially good for group.
Title: Re: question from someone who always soloed
Post by: Loretta on July 05, 2013, 06:15:35 PM
Newbie thief is hard to solo. Imo best class for zoning-orientired game is cleric. You get bludgeon weapon from shop, blind stuff and imitate thief stab/flee tactique. Also cleric always welcome in groups if you able to keep your attention on your groupmembers and get em healed/cured in time. If you want to play only solo you probably should pick paladin - they have minor healing spells this wipe and become even more easy to play. Grouping paladinis a pain cos your groupmembers kill goodie mobs on way and it hurts your faith---> make your skills work shitty. DK is too annoing to exp this wipe imo - you have to spam same 3-4 zones 100500 times.
Title: Re: question from someone who always soloed
Post by: Malthros on July 05, 2013, 07:12:15 PM
Going to second Loretta on paladin. If you get a detect_good item it'll help you see what to avoid fighting and even with mediocre gear you'll be effective vs evil mobs. There's a few pole arms that are (or were) enchantable that aren't too hard to pop once you're a bit more comfortable with the class and how to best make use of it.

The detect good item isn't really needed much beyond your initial learning experiences with the class at low levels.  Careless groups members can screw up your faith quickly though.
Title: Re: question from someone who always soloed
Post by: dodok on July 08, 2013, 02:57:38 PM
Thanks for the tips and the welcomes :)

I was able to find a decent stabber in the balifor shop (I assume that's what you meant by "world merchant") and hit level 10.  I also rolled a paladin (Ggusule) and just hit 9, way faster than my thief hit 10...  Regenning on the thief is a pita like it has always been.  I'm a little worried I'll run out zones on my pally though, so I'll definitely have to explore a bit more.  I always got away with not knowing zones on my thief by killing lots of merchants and guards :P...

I was pleasantly surprised by the existence of throat punch on the thief and also strike on the paladin.  I was surprised by the fact that you can spam pick lock now, kind of discovered that accidentally.. 

A few noob questions though:

1) I'm a little confused by summon mount, it says that it summons a mount to help you fight, but I can't order my horse to do anything, he just sits there!  I tried grouping him, ordering him, is this just something that becomes better later or is he just a simple mount?

2) I've gone with long blades + shield, do you recommend getting a pole arm instead on my pally?

3) It's nice to have cleric spells on my pally (or at least a subset of spells)!!  What do you mean by "tick regen is slow for non repose and curing class"?  I'm hoping my pally gets cure serious/critic, that would be awesome!

4) Is there any way to know how long an item lasts before it decays?  I ask because I was able to buy 2 stabbers from the shop and if both of them decay on me, I'll be back to a thorn dagger!  On that same note, the rent of both of these are >500g/day if not equipped.  I vaguely remember that it is illegal to have a "renting" character to save $$ but I couldn't find that rule.  I just wanted to confirm it is true.  Also is decay still the same whether you're holding it yourself and actively playing or renting?  I understand if these are mechanics not to be discussed, sorry if that is the case.

5) I'll skip on the cleric for now since I never liked the poison, wait, then kill technique, thank you for the suggestion though. 
Title: Re: question from someone who always soloed
Post by: gulca on July 08, 2013, 04:48:59 PM
1. paladin mount can be controlled when you level up. There are different mounts and are level dependent. The light warhorse cannot be ordered.

2. With the amount of xps needed to level, it is possible to train a couple (or 3) weapon skills. Recommended skills are long, pole, two-hander/bludgeon

3. When I say tick regen, it means the hp and move gained every tick. This is very slow this wipe. If you have cure spells, or repose, that speeds up hp regeneration.

4. Weapons come and go. I wouldn't worry about decay and stuff. Just keep checking the world merchant. 1d 1n from balifor inn. 3s from solace square.

For survival, I would suggest learning some low level mobs that load coins. It might be a while before you can actually pop useful eq, so buying them is the way to go and that takes lots of coins.

I'm not familiar with balifor area. here is a plan if you are around solace area for paladin.

1-5 upper sewers
6-8 lower sewers
9-12 goblin camp/darken forest
13-15 sligs/kobold mine/bandit hideout

Title: Re: question from someone who always soloed
Post by: Brafu on July 10, 2013, 10:35:20 AM
I'm surprised no one mentioned shaman in all of this.

If you are going to be soloing a lot then I would suggest a shaman if you don't mind playing a caster/melee type character, or a barb if you just want to play a tank. A shaman can solo really well, and while you will need to learn some spell loads, and the regen quest, you should be able to find someone who can help you out. Now, a barb can solo really well too, just so long as you pay attention and don't dance at the wrong time.

" I've gone with long blades + shield, do you recommend getting a pole arm instead on my pally?"

Pole arms are always a good choice on a paladin, but really you can go with most any weapon and do fine. I would pick the weapon type that you know you can load yourself that's also decent.

"I'm a little confused by summon mount, it says that it summons a mount to help you fight, but I can't order my horse to do anything, he just sits there!  I tried grouping him, ordering him, is this just something that becomes better later or is he just a simple mount?"

If memory serves I recall that for the last 1 or 2 levels where you have the light warhorse it does become a charm and not just a mount.

Anyway, I would seriously give barbs and shaman a try and see how you like them. Both have their own strength's for solo, so it'll depend on your playing style mostly. Oh, since EQ is a concern (as in getting any lol) both classes are far less eq dependent that a thief or warrior. A shaman can go without any eq at all since they can create their own weapons (it's also a damn good weapon considering its free), and a barb just needs some weapons when it comes right down to it (at-least for how you'll be playing).
Title: Re: question from someone who always soloed
Post by: dodok on July 10, 2013, 01:04:48 PM
Thank you all again for the tips.  It is much appreciated.  Thief is 11 now as is my pally.  I keep hoping that the pally gets spell circle 2 the next level and I am continually disappointed!!

I had no idea about the world merchant, it was in plain sight and I never gave him a second look!  I thought you meant the balifor shop next to trader's square....  I was able to get my thief and pally a little bit of gear to replace the "training" crap.  Unfortunately, I also spent all my money buying the stuff there and then id/loring them (of course it was mostly useless +kick gear that sounds thiefy :(, and of course there was the brain fart where I tried to take my pally into delphon to buy a lore (umm ouch).

"Pole arms are always a good choice on a paladin, but really you can go with most any weapon and do fine. I would pick the weapon type that you know you can load yourself that's also decent."

I know 0 weapon loads.  I rely entirely on shops (sad, I know).  It's why my general setup on thief is jeweled dagger + slender stiletto!  Short-hafted spear if I can get someone to help kill that bugger for me...  If I use a polearm, then I can't use shield block and strike, right?  They seem pretty important..  I guess I'll experiment.

Hmm Shaman.. I think I actually played one a few years back..  They're the ones that can create bludgeons and there is a quest to go through an annoying aggro zone (house ??) or something?  I remember trying that quest on 4 or 5 different occasions and just barely failing each time and having to do painful CRs and losing all my eq twice or something.  After the 5th time, I decided to level once or twice more to make it easy, but then I got multi-pkilled and my will was broken!  Anyways, happy mudding and thanks again!
Title: Re: question from someone who always soloed
Post by: btown on July 10, 2013, 01:25:01 PM
sandbagger!
Title: Re: question from someone who always soloed
Post by: sart on July 10, 2013, 01:37:28 PM
sandbagger!

/agree
Title: Re: question from someone who always soloed
Post by: Gnua on July 10, 2013, 03:13:17 PM
If I use a polearm, then I can't use shield block and strike, right?  They seem pretty important..  I guess I'll experiment.

Some polearms can be wielded with one hand, if you use one of those you can shield block and strike. There's one for sale in the Haven weapon shop. You should be able to order your mount when you get high enough level to summon a heavy warhorsse.
Title: Re: question from someone who always soloed
Post by: Joe on July 10, 2013, 04:07:53 PM
Im liking paladin this wipe after having been gone for many years. Also have a warrior rolled up to bust some heads.

Historically I leveled a lot of clerics. netral was great for groups because you could join anyone and get ex. its cleric "light" imo since people will take u as a healbot everywhwre.

Good was awesome solo thanks to dispel evil, and evil wasnt far behind.

I remember pulling off some fun stuff once i had Gate. like a charmy that hit double extreme and maybe backstabbed? been a while lol.

wtf is the world merchant? ive been using kala and tarsis stores lol
Title: Re: question from someone who always soloed
Post by: Loretta on July 10, 2013, 04:18:40 PM
World merchant have same goods list in all towns and shared it with clan stronghold blacksmith. In kalaman it stands on the street between armor and weapon shop.
Title: Re: question from someone who always soloed
Post by: dodok on July 10, 2013, 05:51:36 PM
sandbagger!

/agree

What?! :(
Title: Re: question from someone who always soloed
Post by: Gramm on July 11, 2013, 11:10:30 PM
BARBARIANs are pretty damned fool proof which is why ive played them for as long as i have enjoyed arctic. Get a big dirty twohander, often found in shops too.. get some booze and even naked you can take a whole lot of hurt and walk away from it normally. There are no restrictions on what u can kill... best part is your food is what you kill... i mean its just too easy.. whiskey works best. If u ever see a Locki online harrass it and it will show u anything u need to know for barbarian fun times. 
Title: Re: question from someone who always soloed
Post by: dodok on July 29, 2013, 10:37:59 AM
Hit 17 today on my thief! 

A few questions though.  I still miss like crazy, especially with backstab (it's at average).  Before, I had +3 hitroll from gear and +2 hitroll on both weapons (I assume that my offhand +hit/dam doesn't apply to main hand and vice versa) but against similar and slightly lower level mobs I miss a lot.  Do I need to find more hitroll or will this improve as my weapon skills/backstab skills go up?

Also, should I be trying to get the "woodsman's" equipment?  In general I've been checking the world merchant and lore-ing the gear (and using LoreBot [thanks!]).  Can't help but feel like I'm the ultra bottom feeder as I spend all day killing easy monsters, rounding up coins, and hoping something is good at the world merchant...

Finally I'm getting some inconsistent behavior when I try to stab/flee(fade).  Sometimes the mob sits, sometimes it doesn't.  Does that just mean I failed sneak?

I finally went away from the zones I know near tarsis and balifor and started exploring around kalaman and palanthas, so that's an improvement :P
Title: Re: question from someone who always soloed
Post by: gulca on July 29, 2013, 11:40:19 AM
A good thief always is sneaking and hiding.

I would suggest no glowing items in inventory/worn and no held lights.

Find auto sneak, hide items. Those would make your thiefing-way easier.

Fade is very random at low levels during fight, if you haven't noticed already. I'll rather not use it until it's at excel or something. Do note to "train" it, you'll have to use it.

Yes if mobs thinks you aren't in the room (for any reason), they will rest if hurt.
Title: Re: question from someone who always soloed
Post by: Oligo on July 30, 2013, 10:59:57 PM
For a thief, bind your fade to your numpad on your 10-key.

ie.
6 = fade east
8 = fade north

it will change your world once you get in the habit of using the numpad
Title: Re: question from someone who always soloed
Post by: Chisul on July 31, 2013, 05:15:09 AM
I like running it like this.

ffn - fade n; env $prime; env $offie; sn; s; back $targ

Set your target, set your prim and offie, repeat this for each direction (ffu, ffd, ffe, etc.) and BINGO!

Makes soloing zones with similar mob names (giant, elf, man, etc.) pretty easy. I have a similar one set up for shoot as well that looks like this.

ssa - aim $targ; shoot auto

Just a couple of pretty easy actions and I'm sure others have/could rewrite with more finesse.
Title: Re: question from someone who always soloed
Post by: sart on July 31, 2013, 09:43:18 AM
Quote
ffn - fade n; env $prime; env $offie; sn; s; back $targ

Set your target, set your prim and offie, repeat this for each direction (ffu, ffd, ffe, etc.) and BINGO!


You thief, that's my alias!  However, I would not recommend envenoming your offie.. in fade stabbing that time is too valuable.  Also at legend you will want to tweak this more...

I also have a fb* set to fade/stand/envenom...
Title: Re: question from someone who always soloed
Post by: gulca on July 31, 2013, 11:30:27 AM
This won't work too well for mobs that det invis and if you fail to sneak/hide/fade in the same room, ie you are going to get attacked/killed more often than not at low levels.

You can tweak it so that it does similar stuff,

Assuming mob is north of you,

In a sneak situation
env $prime;sneak;fade north;backstab $targ;fade s

In a non sneak situation (ie mob is aware of you)
env $prime;sneak;fade n;fade s;fade n;backstab $targ;fade s

replace fade with flee if your fade is low level. Here you actually take a melee hit, fade (or flee) out of the room, fade back in and stab.

Flee is dangerous if you don't know your zone well enough, but it almost lagless. Failed fade (from melee) is lag and that might just be enough to kill you.

A good advice from Oligo #action {^PANIC!} {flee}

The thing is you won't get stuck in the aggro room stringing your next move.

For me personally, I just bind the env/stab/fade/sneak/direction/flee keys to my keypad and punch in from there.
Title: Re: question from someone who always soloed
Post by: dodok on July 31, 2013, 11:51:15 AM
Awesome, thanks for the tips!

BTW, I hit rank 3 the other day.  The help says seek out the rank merchant in Solace (still haven't trekked up there yet).  Should I be saving my points or should I spend them?  I'm assuming I can't "respec" so I'm guessing there is an "optimal" way to go?
Title: Re: question from someone who always soloed
Post by: sart on July 31, 2013, 11:53:29 AM
Quote
A good advice from Oligo #action {^PANIC!} {flee}


*** DO NOT DO THIS***
Title: Re: question from someone who always soloed
Post by: Willoe on July 31, 2013, 12:56:54 PM
Actually you can "respec" your ranks. You can purchase/sell them. The drawback when you sell is that you do NOT get your coins back and the ranks themselves can be hefty in price.
Title: Re: question from someone who always soloed
Post by: Hoss on July 31, 2013, 01:11:15 PM
Actually you can "respec" your ranks. You can purchase/sell them. The drawback when you sell is that you do NOT get your coins back and the ranks themselves can be hefty in price.

The upside to that though, is that the money goes to feed the children.
Title: Re: question from someone who always soloed
Post by: gulca on July 31, 2013, 03:33:33 PM
Awesome, thanks for the tips!

BTW, I hit rank 3 the other day.  The help says seek out the rank merchant in Solace (still haven't trekked up there yet).  Should I be saving my points or should I spend them?  I'm assuming I can't "respec" so I'm guessing there is an "optimal" way to go?

I've always like to spend my ranks in the following manner for low/mid level

1. fly/wb cost 3 rp:
Reason: When you die frequently, it is nice to be able to type fly and run back to where you died with a light/recall in hand. This is especially true if you die in a water zone where flight potion is not going to let you go into the water.

2. det invis/sense life cos 2rp:
Reason: Kenders and half the ppl in the game are either invis and/or hiding.

3. hitroll cost 2rp or 4 rp (max 5):
Reason: One reason why low lvl have hard time soloing is due to misses in combat. Get as many hr eq and hr ranks till you are much higher level. If you are missing 70% of your melee's, even when you are using 3d6 weapon, your actual damage is really like 3d6 / 7 = max 2.5 dam per hit.

4: move cost 1rp for 20 mv
Reason: Flee/fade stabbing cost you a lot of move compared to other classes that stay and fight. You do not want to be caught with 0 move.
Title: Re: question from someone who always soloed
Post by: dodok on August 09, 2013, 10:06:15 AM
Hey Gulca,

I actually own the "woodsman" set (which I thought was the best thing since sliced bread but now I realize it's good but not great) so det invis/fly are covered.  I have 4 pieces of +1 hitroll and also the +4 bonus from the woodsman set and +2 hitroll from both weapons (do they add their bonuses to each other?) so I -think- hitroll is covered but I noticed I have been missing a lot of backstabs (but never melee attacks).  Is that a function of my weapon being about to break apart (at 55%) or do I still need more hitroll?  My stab is maxxed for my level and I just hit 21.

I finally made it up to Solace (with only 1 death where I ran into a bunch of aggro trappers, thankfully I was able to CR using an invis wand) but then I had no idea what to buy with my ranks given my current status.  I'm currently rank 5.  I was thinking I would get the +20 (or 40) movement, or get +1 damroll (how big of a deal is that? doesn't seem like a lot).  What I really wanted was nightvision but I don't have the points or the insane amount of money required to get it (lack of nightvision is what caused my death, so generally now when I travel I sit around at night and wait for 5am).

Thanks!
Title: Re: question from someone who always soloed
Post by: gulca on August 09, 2013, 11:00:57 AM
Ability to stab isn't so much tied to your hitroll (sadly), but more to the inability of the target seeing you. What does this mean? If you successfully sneaked into a room, the mob might not "see" you for a few sec. You'll notice this when a hurt mob rest. Note not all mob auto rest when hurt, some mobs are sense life and some are awareness.

Get some sort of auto-hide and auto-sneak eq if you can. Woodsman set takes up a lot of room and I'm not sure if you have open slot for a auto hide eq.

Also notice wearing or having either metal or glowing/humming/light eq will cause your sneak, hide, stab to suck. I am not sure if some pieces of woodsman are metal or not.

Woodsman wouldn't be my choice of thiefy wear though. It is great tank eq. I rather have a fly worn, auto hide, auto sneak, a couple of hr, det invis, infra, invis than the stuff you get from woodsman bonus.

As for what rank to get, nightvision is great if you can afford it (ie got the spare rp and coins). It smooths out a lot of the rem offie, hold lantern, loot, rem lantern, hold offie part of lvling in a dark environment. However, it is not vital.

Damroll rank makes quite a difference if you can afford at least 3 (max at 5 with 19 rp) in a go. Stab damage is a multiplier of your melee damage. This means if your initial stab is 10 dam, final stab is multiplied by a factor and you get 50 dam on a rested mob. 1 extra dam = 10 dam (if multiplier is 10) and having 3 or 4 dam means an easy extra annihilate damage every time a mob is stabbed. Multiplier factor is a function of your level (it is not 10) but you get the idea.

So I would shy away from damroll rp until you can afford 3. At lower levels, get the rps that smooth out your normal day to day zoning first. And stab a lot of coin mobs.
Title: Re: question from someone who always soloed
Post by: dodok on August 09, 2013, 11:20:18 AM
Okay thanks! :)

I was able to pick up 1 piece of the midnight blue set from the world merchant, but given its stats I'm guessing it is extremely difficult to get, and I probably got a piece that was sold to him after a pk.  I have a couple of pieces here and there of gear that seems decent, but it never seems quite "good enough" to break apart the woodsman set (which also gives 2str and 2dex).  The -50 armor from the woodsman set also really helped me out early (and I am guessing it still does) because mobs miss me all the time.  On the other hand, the set is quite inflexible and only allows for 2 necklaces, 2 rings and two weapons.  My sneak is at good but my hide is poor (no buddies to help me "horse train hide" [if that even still works]) and I never hide before stabbing anyways due to the lag.

I haven't found any autohide/sneak gear but I will definitely prioritize it.  I don't have any glowing/humming gear.  My only "light" is the wrist lantern from palanthas (can I leave that in inventory and not have it affect my abilities)?  The main issue is that when I swap the lantern for my woodsman bracer, my fly falls off.  So yesterday when I was exploring, I was in a situation where I needed the lantern to recite my recall but then my fly fell off and...yeah.  not good!  btw bash is overpowered..

I did not know stab was tied to the mob seeing me, that is very useful information.  I did sense some weird behavior though that I couldn't explain.  Like some mobs will rest, and if I sneak into the room will continue to rest.  If I fail sneak, they will stand.  Sometimes though, they stop resting (and this is the same mob at different times).  Even if I leave for a tick or two and come back, they still won't rest...

Hmm, so I actually don't really know what will smooth out my day to day xping then..  I guess 40 movement..  Oh and I stabbed a mob yesterday that gave me 670 coins.  That was awesome :D
Title: Re: question from someone who always soloed
Post by: Gnua on August 09, 2013, 12:16:58 PM
So yesterday when I was exploring, I was in a situation where I needed the lantern to recite my recall but then my fly fell off and...yeah.  not good!  btw bash is overpowered..

The fly rank is a quite popular choice for that reason and many others. Also, I think you can stick a glowing recall inside a beltpouch (I usually get mine from tarsis) so that it wont ruin your sneak but when you need to recall, you take it out of your pouch and then recite it and wont need a lantern. (you should be able to create an alias on your mudding client to take the glowing recall out of your pouch and recite the recall).
Title: Re: question from someone who always soloed
Post by: btown on August 09, 2013, 01:59:22 PM
omg how!,   I have been trying how to stack get recall chest recite recall for 20years!
Title: Re: question from someone who always soloed
Post by: dodok on August 09, 2013, 02:52:14 PM
So yesterday when I was exploring, I was in a situation where I needed the lantern to recite my recall but then my fly fell off and...yeah.  not good!  btw bash is overpowered..

The fly rank is a quite popular choice for that reason and many others. Also, I think you can stick a glowing recall inside a beltpouch (I usually get mine from tarsis) so that it wont ruin your sneak but when you need to recall, you take it out of your pouch and then recite it and wont need a lantern. (you should be able to create an alias on your mudding client to take the glowing recall out of your pouch and recite the recall).

Whoa that makes a lot of sense :)  I always buy the regular recalls because they're cheaper (lol) and don't glow/mess up my sneak...

This info would have saved a death :(

I guess I will pick up the FLY and 20 (or 40) movement rank stats..

Thanks!!
Title: Re: question from someone who always soloed
Post by: Gnua on August 09, 2013, 04:43:38 PM

I always buy the regular recalls because they're cheaper (lol) and don't glow/mess up my sneak...
...
I guess I will pick up the FLY and 20 (or 40) movement rank stats..

You can also wear the pouch containing the recalls so that the pouch does not get stolen.

A few alternatives to wasting rankpoints on movement:
 - Movement regen is usually better than total movement points
 - movement regen and total moves are much more tolerable at age 30 if you know where the recuperation rooms are and how to use them
 - there is a quick way to age your character (people often go to 30, 45, or 60 years) that many people use.
Title: Re: question from someone who always soloed
Post by: dodok on August 19, 2013, 12:35:20 PM
Wearing a pouch now, though I think maybe my fade is messed up now (or maybe I just suck)..  The pouch + glowing recall saved a death last night :)

Movement regen.. I didn't see that under rank purchase options.  Is that the "+Health" gear I've found around (or is that strictly health regen?).  Thank you for the tip on aging...  Maybe I'll end up doing that if I can find a mage..

Also a question regarding mechanics, based on the in-game help, +Learn helps you learn spells when you level up at the guild or use a book/tablet, but does it actually help you get the "You feel enlightened" messages, or is that strictly a function of WIS?  I've been having some trouble leveling up my skills and I think I should maximize every time I disable as each time I do I end up eating a bunch of damage and getting poisoned!
Title: Re: question from someone who always soloed
Post by: Gnua on August 20, 2013, 08:27:16 AM
Wearing a pouch now, though I think maybe my fade is messed up now (or maybe I just suck)..  The pouch + glowing recall saved a death last night :)

Movement regen.. I didn't see that under rank purchase options.  Is that the "+Health" gear I've found around (or is that strictly health regen?).  Thank you for the tip on aging...  Maybe I'll end up doing that if I can find a mage..

Also a question regarding mechanics, based on the in-game help, +Learn helps you learn spells when you level up at the guild or use a book/tablet, but does it actually help you get the "You feel enlightened" messages, or is that strictly a function of WIS?  I've been having some trouble leveling up my skills and I think I should maximize every time I disable as each time I do I end up eating a bunch of damage and getting poisoned!

In general, learn helps the enlightenments at all times. At higher skill levels, wis starts to matter.
Title: Re: question from someone who always soloed
Post by: Jorquin on September 05, 2013, 03:28:54 PM
if you're looking for a decent stabber that relatively easy to get (whilst trying not to give out game information) i'd probably look around icefolk village. its s/e ish of tarsis.

i'd suggest looking for the patriarch of the village, then once you get it, shout for a mage to enchant it for you.
Title: Re: question from someone who always soloed
Post by: dodok on September 16, 2013, 12:58:41 PM
Thanks for the info gnua and daniel.

Haven't been able to play much as I just started a small business!  I did log in the other night though and someone tried to summon me!  Jerks!

still no skills at excellent (a few at vg), so I won't worry about WIS yet (I wear two +hitroll items that are also -wis) or +learn.  See you all in game!  Case and throat punch absolutely refuse to level though :(
Title: Re: question from someone who always soloed
Post by: gulca on September 16, 2013, 04:03:34 PM
Just want to comment on the glowing recall in a pouch thing.

The other night, I died, because I spent 1 action pulse taking the recall out of my chest. 3 mobs tracked in, and one rounded my poor soul. Of course the commands were string {get glowing recall;rec recall}.

If only I had recited the non-glowing recall in my inventory I wouldn't have died, and wouldn't have died again while doing cr.
Title: Re: question from someone who always soloed
Post by: dodok on September 29, 2014, 02:44:09 PM
I guess my addiction to this game comes back in September..  Must be the fact that it's dark by the time I get home!  Friggen winter.

Lev 23 neut thief.  Hit me up if you want to group :D

Title: Re: question from someone who always soloed
Post by: Atlas on September 29, 2014, 07:29:48 PM
I used to hold a glowing recall whenever I was doing anything tricky or risky like teleporting into Sylvi.  I wonder if that makes a diff.  I was told by an old timer it did but never really bothered testing it.  I always put my spare recalls in a container leaving one in inventory and generally kill every kender I see.
Title: Re: question from someone who always soloed
Post by: dodok on October 23, 2014, 12:08:15 PM
I'm still mad nobody answered my "opt title" but I know in my mind that I actually hit level 25!

Also, the fact I was able to do it tells me the game is too easy now!