Arctic Mud

NEWS => NEWS => Topic started by: Kam on August 10, 2018, 10:13:34 AM

Title: August 10, 2018 --- PWIPE!
Post by: Kam on August 10, 2018, 10:13:34 AM
August 10, 2018

         (This is the pwipe announcement you've been waiting for.)



   On Monday, August 27th at 6AM UTC (system time) you will all be
   deleted.

   The game will remain locked to mortals until Friday, August 31st
   at 11PM UTC.

   A larger post with the details of the terrible things we've been
   up to will follow in the coming weeks, but we wanted to provide
   this announcement now so that you all have time to quit your jobs,
   go AWOL, drop out of school or leave your husbands, wives and
   children behind.

     There are some things you should know so that you can plan
     appropriately:

     - PK damage will remain at 60% for now, maybe forever.
     - The rules regarding multiple characters from one connection
       will change as follows: TWO (2) characters will be allowed per
       IP provided that both characters have matching e-mail
       addresses associated with them. Attempts to circumvent this
       rule will be met with immediate deletion, no question.
     - Character sharing is still very much against the rules.
     - Druids will suck less.
     - Class item sets will be very different.

   Again, more details on these things and much more news to come,
   stay tuned.

   Also, as ever, we expect you all to turn muderous and bloodthirsty
   to herald the end of the wipe but we ask that you wait until we're
   a bit closer to the day (ideally until Friday, August 24th) before
   starting in on one another. There will not be any of the usual
   enhancements supplied until then and asking beforehand will likely
   end with a personal pwipe just for you.

Thanks for playing.

Title: Re: August 10, 2018 --- PWIPE!
Post by: muddeer on August 10, 2018, 10:26:54 AM
What about ppl with multiple IP addresses?  Are you saying they are allowed to multi 2X the number of IP's?  Bad idea, very bad idea.  You are killing the social aspect of Arctic; players no longer required to work together to achieve a goal.  Forget personal politics or game knowledge:  The best coder wins the game!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 10, 2018, 12:23:24 PM
Best coder wins has been the game for the last 2 to 3 wipes, perhaps more. Oligo's client server setup goes back much further.  This is an attempt to curtail that, methinks.
Title: Re: August 10, 2018 --- PWIPE!
Post by: muddeer on August 10, 2018, 09:27:56 PM
Well, hopefully proxies are still illegal, thus limiting two characters per player online.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Willoe on August 10, 2018, 11:43:30 PM
@Muddeer - "Attempts to circumvent this rule will be met with immediate deletion, no question."
Title: Re: August 10, 2018 --- PWIPE!
Post by: Chisul on August 12, 2018, 07:21:19 AM
Being able to multi will certainly bring me back to the game. This is something I have wanted to try forever but lacked the knowledge (and balls) to try it.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kir on August 12, 2018, 03:56:26 PM
I think this 2 chars per person is a great idea. Now a 4 man clan should theoretically be able to do 100% of content in the game which opens the game up considerably for smaller groups.

I also recommend limiting pk groups to 8 characters as well. Larger clans like RISE have legit had 25 people show up to pwipes in the past and I doubt anybody wants to be attacked by 25 people playing 50 chars lol, 60% damage reduction not going to help much against that. I doubt those numbers will return but who knows, under new game leadership it could potentially happen.

Also thank god for druids getting some love, it has been a long time coming since the healing cloud nerf. Any word on mages getting love too?

Title: Re: August 10, 2018 --- PWIPE!
Post by: Gnua on August 13, 2018, 09:48:21 AM
two characters sounds great.  two people with a little bit of game info should be able to legend a shaman (if one is willing to roll a throw away cleric) which should in turn open up enough content that more people will be able to start leading zones and carrying others.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Gnua on August 13, 2018, 09:52:53 AM
TWO (2) characters will be allowed per
       IP provided that both characters have matching e-mail
       addresses associated with them. Attempts to circumvent this
       rule will be met with immediate deletion, no question.

I hope I type my second character's email address correctly :p
Title: Re: August 10, 2018 --- PWIPE!
Post by: kwiknic on August 14, 2018, 10:26:44 AM
I'm excited about the wipe.  I probably don't have any idea how much work you all put into running this show, but I do appreciate it. 

I do have a question about the Two Character rule... 

My brother and I frequently play together in the same room.  Does this new rule prohibit that?  Has this always been against the rules and we didn't know it?

I understand the intent is to prevent abuse of multi-ing, and I imagine that's pretty difficult.  Does anyone else have friends nearby that they play with?  On rare occasions, we've had 5 or 6 friends sitting around the same table playing.

 
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kam on August 15, 2018, 11:44:37 PM
My brother and I frequently play together in the same room.  Does this new rule prohibit that?

While the new rule does explicitly prohibit that, for short term scenarios that are pre-arranged with an immortal level 34+ (Greater God/Overseer/Overlord) some exceptions can be made.

Attempts to abuse this kindness will result in terrible, terrible, terribleness in its place.

Basically, if that's the case, just give us a head's up before you all log on so we don't go deleting you for being jerks, since there's no coming back from that!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Jang Yoo Sung on August 16, 2018, 02:09:22 AM
My brother and I frequently play together in the same room.  Does this new rule prohibit that?  Has this always been against the rules and we didn't know it?

I understand the intent is to prevent abuse of multi-ing, and I imagine that's pretty difficult.  Does anyone else have friends nearby that they play with?  On rare occasions, we've had 5 or 6 friends sitting around the same table playing.

 

even if u have 10 ppl in the same room... im pretty sure u all get different ips per pc... unless i m wrong

Title: Re: August 10, 2018 --- PWIPE!
Post by: Gnua on August 16, 2018, 09:57:00 PM
even if u have 10 ppl in the same room... im pretty sure u all get different ips per pc... unless i m wrong

i thought the different ip's were only visible on the "non-internet" side of the router
Title: Re: August 10, 2018 --- PWIPE!
Post by: kwiknic on August 17, 2018, 07:14:27 AM
My brother and I frequently play together in the same room.  Does this new rule prohibit that?

While the new rule does explicitly prohibit that, for short term scenarios that are pre-arranged with an immortal level 34+ (Greater God/Overseer/Overlord) some exceptions can be made.

Attempts to abuse this kindness will result in terrible, terrible, terribleness in its place.

Basically, if that's the case, just give us a head's up before you all log on so we don't go deleting you for being jerks, since there's no coming back from that!


That's reasonable.  We'll let you know.  Thanks!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 18, 2018, 07:39:20 PM
I implore, and I know I speak for the silent masses when I ask this.   Upon wipe, please, let kender be mages. I can see absolutely nothing that could possibly go wrong with this.

I am actually serious.

Jason
Title: Re: August 10, 2018 --- PWIPE!
Post by: Matt on August 19, 2018, 10:59:34 AM
“I have sinned enough against the world. Teaching magic to a Kender would ensure my damnation.”

-Raistlin
Title: Re: August 10, 2018 --- PWIPE!
Post by: Tajs on August 20, 2018, 03:59:05 AM
Kender mages?! Just no.

But on the other hand I'd be curious to hear if there's any progress on the new scouts? (they probably won't be ready for wipe, but still)

Also when will there be news on wipe changes in general?? :)

Tajs
Title: Re: August 10, 2018 --- PWIPE!
Post by: hanlon on August 20, 2018, 08:29:12 AM
Just say no to kender mages. What everyone truly wants is a Kender Paladin!
Title: Re: August 10, 2018 --- PWIPE!
Post by: reed23 on August 20, 2018, 09:37:48 AM
While everyone is putting in requests - can i request that Barbs get target?  Bigger fights, they get agro'd onto the wrong mob and then are completely screwed.  If they could target, you might see a resurgence in them being used as DPS, not just tanks.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Gnua on August 20, 2018, 12:01:59 PM
“I have sinned enough against the world. Teaching magic to a Kender would ensure my damnation.”

-Raistlin

how about kender paladins then?  the elder fantra has wandered hylo for over 20 years without throwing krynn into chaos. Furthermore, the kender have a strong relationship with Paladine through Fizban
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 21, 2018, 12:13:22 AM
I am going to release some harsh truth here. Target to barbs? You, sir, should have words with your dealer, as he clearly laced your shit. Barbs are, in their stated role as tank and in an area dps role, are OP, currently, especially in the tank role. Because of u nbalanced values in 1 skill primarily, the statement "I'd rather have a naked barb than <insert other tank class>, while still hilariously uninformed, isn't totally without merit. 

We should have a variety of viable tank classes, and to be honest,  we do.  However, barbs are visibly, obviously overbalanced in regards to innate tanking advantage. They certainly, obviously, do not need more advantage.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Gnua on August 21, 2018, 09:51:20 AM
the statement "I'd rather have a naked barb than <insert other tank class>, while still hilariously uninformed, isn't totally without merit. 

I'd pick a steelskinned scout/warrior/paladin/darknight/white robe over a legend barb as main tank every time (your ocean scout was a great example of a better than barb main tank).  when i lead, the main reasons i choose the barb main is:  they are the only steelskinned character in group, they generally dont whine if their gear frags.

i'd play a barb if rescue/wild dance/into the breach were all rolled into a single skill.  currently, barbs ought to rescue people and breach before dancing and the dance gets broken by mob death. as such, they spend over 80% of fighting time not dancing.  passive skills like shield block, fence, and stance when combined with steelskin make for a better maintank than a barb. barbs have great solo and 2man power though.  in my opinion,  all the tank classes seem to be ill-suited to maintainking for a large group:

barbarian:  dancing is active and competes with rescue into the breach
warrior:  ought to be bashing and, immblind + legendary bash ranks make it difficult to buy steelskin before rank 25
paladin: probably the best main tank but righteous indignation isnt always up and leaders often accidentally wreck the faith or need to devote extra attention to faith care when leading already requires a lot of attention
scout: hit points are a little low
dark knight: legendary dk ranks make it difficult to buy steelskin
white robe: no rescue skill

given the current tradeoffs (which in many ways makes for an interesting game), the best main tank seems to be a 700+ hit point steelskin scout or a steelskin dk.  i personally choose paladin as main because faith can currently be fixed very easily.

Title: Re: August 10, 2018 --- PWIPE!
Post by: reed23 on August 21, 2018, 12:42:39 PM
All melee classes should have target.  If you wan't to make the argument that barbs shouldn't have target because they are going nuts, make target unavailable if you are wardancing. 

Also, i think there is a false belief in the arctic world that the current PVE is too easy.  Outside of late-wipe OLD, how many clans have killed Cyan, Sleet, Blazewight, Kracken, and other end-game content in the last 5 wipes?  I would be willing to guess very few.  The PVE is not easy at all, it just appears that way for OLD because they have rank 50 characters and every best piece of gear in the entire game. 
Title: Re: August 10, 2018 --- PWIPE!
Post by: muddeer on August 21, 2018, 05:26:13 PM
Barb is fine as it is now.  Warriors, however, need some change to make them more useful as a main and more versatile.  Currently they are just bash specialists.  Pretty boring to play. 

I suggest we nerf Vigor and allow Fortress to be activated before a warrior is engaged in combat.  So he/she would be able to enter a room ready to parry even if bashed on entrance.

Melee classes on Arctic have become really over-specialized.  Bring back maining warriors!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Jorake on August 21, 2018, 06:04:33 PM
I would go with barbs having target. It isn't a reason ive never played a barb or multi'd one, but it makes a ton of sense.

I still prefer paladin tanks over anything listed, probably just based on saves and damage reduction from shieldblock. Guard is also tremendous skill.

Warriors... this class is pretty damn balanced. Vigor probably needs a slight nerf but everything else is on point. Assault on a buff warrior will out damage most other things in the game

And i rarely if ever let mages into my groups, i sure as hell am not going to let one tank;)
Title: Re: August 10, 2018 --- PWIPE!
Post by: Willoe on August 21, 2018, 07:27:00 PM
Don't see a problem with barbs having target TBH. However I would say that  in to the breach is ridiculous, and so is wilddance. Barbs are strong, but target doesn't really help them tank better so who cares? If someone wants to bring a barb to do dps vs tank why shouldn't they be able to? With that being said I think buffing warrior parry wouldn't be a bad idea either!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 21, 2018, 07:50:55 PM
Target absolutely helps one tank. Lack of target is a significant balancing effect on multiple tank classes.
Title: Re: August 10, 2018 --- PWIPE!
Post by: reed23 on August 22, 2018, 10:06:45 AM
@Jorake - "And i rarely if ever let mages into my groups..."

I'd like to hear from you and Willoe and other clan leaders - 8 man groups.....

I think there are a lot of classes that are left on the sidelines because of the inherent limitations and constraints of 8 man groups.  Because of the limited group slots, the group basically sets itself: 1 tank, 1 shaman, 1 healer, 2 bashers, 1 paladin, 2 DPS.  You can exchange a couple spots in that group, but for the most part, it is what it is.

Classes like mages, druids, ocean scouts, thiefs, barbs (non-tank), even DKs have an extremely hard time making a group because they don't fill a "required" spot in the group.

I think if you opened up an extra 2 group slots, you would have a lot more likelihood of including these utility classes in groups.  Yes, maybe some groups would throw another two paladins or mountain scouts or warriors into the group.  But if i was leading a group, i'd be a hell of a lot more inclined to let a mage or druid or non-legend shaman or thief into the group instead of just summoning them in for the 1-2 things per zone i need from them.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Jorake on August 22, 2018, 11:04:40 AM
I agree. I’d like to see 10man groups come back. It’s only 2 spots and can add a ton of power to a group, but even with very few playing end of wipe, after renting bots etc there still
Wouldn’t be enough room by 2-4 spots to group folks who wanted to play. I would probably rather see
10 man groups than 2char ips

And yeah you’re correct. I will always take a damage dealer over a non legend black robe or any non legend druids. As for other mage paths, they can barely join even if they are full legend. All spells
Etc. it always just seems so wasteful. Legend thief can come. These are post legend groups btw. Before legend, I don’t much care who comes as long as I have a tank and cleric.

The sad part is... even though you can 4-5man something like glymmer or ochre at legend. I still wouldn’t take a mage even with open spots. They don’t do enough PvE damage to make wasting cures on them worth it. Something I’d consider is upping mage vs mob damage. I’ve played several games
Where casters do reduced damage to players and on par with scouts damage to mobs. So idk if that helps but it’s my thoughts.

Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 22, 2018, 11:17:10 AM
Or have your mage spec for durability.  I rarely need strong healing even on big area fights with my white robe.  Failing to see the utility and damage add aspects of mage debuffs, group buffs, transfer, etc, seems shortsighted as well.

I can say this with impunity, as you just said you never group my class. :)
Title: Re: August 10, 2018 --- PWIPE!
Post by: Jorake on August 22, 2018, 02:20:13 PM
Or have your mage spec for durability.  I rarely need strong healing even on big area fights with my white robe.  Failing to see the utility and damage add aspects of mage debuffs, group buffs, transfer, etc, seems shortsighted as well.

I can say this with impunity, as you just said you never group my class. :)

Have a mage spec for durability? Why on earth would I do that? I understand that sure, a white robe with globe could tank some mid level zones etc. And maybe I just havent seen it done but i wouldnt have a white robe mage tank something like 5head or faldi or tero or none of that stuff. Simply because you might have 400 hp and cant rescue. VS a main tank that can get to 800 with steelskin, can be globed by any number of items, has the innate skills/stats to tank, can rescue, etc etc.

I might be biased. I have never had a legend mage, and I will nver try to have one outside of possibly a red robe for tether situations. Sure they can dominate in PVP fights, big area = win.
Idk. I just have never been a big fan.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 22, 2018, 02:47:05 PM
While it is possible for a white robe to tank and win certsin big fights,  I meant simply for a damage/buffs/debuffs turret that doesn't eat many heals. Properly specced/equipped, your white robe kr black robe should be among the most durable of your dps. If they aren't,  take away a couple items and strap on more resists, immunes, hps, etc. 30cl 28 int is easy, and *all* other mage gear is discretionary.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Jorake on August 22, 2018, 08:02:12 PM
I would likely let a steelskinned shaman tank before i would a mage. At least they cant taunt.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 22, 2018, 11:23:48 PM
Yiubare, possibly intentionally, misunderstanding the concept. When, for example, Jeppe would tank on a robe, it would be for a large, non targetting mob which can be abused by the 134 different self-only tricks white robes can do.

Your scout or DK or whatever tanks the shit mobs that need rescuing. Nobody brings a mage to tank a full zone, but certain fights, the right mage is far better than the wrong barb. This isn't a terribly new concept, and I wasn't the first.
Title: Re: August 10, 2018 --- PWIPE!
Post by: blackmagus on August 22, 2018, 11:27:55 PM
White mages tanking? Wheres the log for this mythical prismatic unicorn?
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 22, 2018, 11:30:32 PM
*shrug * I tanked down Frostbyte a few times on one of the Mollies. Others did it far better: Jeppe had some tricks. Stack enough dofferent limdams, dodge spells, and damage shields,  and this can get fairly amusing, faurly quickly.  It's a party trick, though. Useful in narrow circumstances. Can be done: usually there are better options.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Hoodoo on August 22, 2018, 11:36:06 PM
All of that is beside the point I was making about durability.   The point of the durable mage is that, with a white robe's self heals and cleanse, the mage should be the last person you have to heal on area damage, not the first.  If your mage is too fragile and eats heals constantly... I'd suggest he rethink his approach to building a zoning mage.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kam on August 24, 2018, 01:40:34 PM
Anyway, regarding group size..

The first goal we have which could lead to increasing the group size back to 10 is lowering the overall level of player damage.
This, ultimately, was the goal of lube. This is not the way that we plan to approach this, but there will be an overall softening of player damage output. This, to many later points, will also bring mage DPS more in line with melee, simply because melee has gone far beyond its intended limits.

This wipe the group size will remain at 8, as we continue to endeavor toward a more balanced game we will be able to consider increasing it to 10.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Tajs on August 25, 2018, 08:47:22 AM
Sounds good :)

I'd suggest looking at caster str, too - those str 11-13 or so is on the low side, especially when the caster weapons didn't change weight.. ;)
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kam on August 25, 2018, 09:19:23 AM
Yeah that annoys me like crazy!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Aristox on August 25, 2018, 04:29:52 PM
A sneak peak:
You can now fly while under water, if you have water breath.  No need to land.
And..
If you are level 20 or greater, casting water breath hits the whole room (even non-grouped people) instead of just the target.
And finally..
Those stupid faeries got loose, they can't be contained.
Title: Re: August 10, 2018 --- PWIPE!
Post by: oom on August 25, 2018, 11:43:29 PM
 I don't know if what Aristox said is true of if he's just making fun of us for being a bunch of whiners. I hope it's true though.

As far as what Reed was talking about for group sizes. I was the primary leader of MYTH this wipe for a 3 month stretch or so, from like late Sept - January maybe? with a couple of appearances after. I will say that it was a real letdown that people would log on late for groups and they would be full and then they would log off or solo a bit and log off before we had a slot. Whether going to 10 man groups again instead of 8 is the answer I'm honestly not sure. Would more mages have gotten into groups if the group size was 10 instead of 8? I don't know. I do know, if they were in the group they wouldn't be locating physics or whatever his name is every 20 minutes...
Honestly I think the anything goes multi situation we had this wipe was a pretty good one time opportunity for a lot of people. I saw several people in MYTH go from having minimal knowledge of leading to being fairly capable of keeping an 8 man occupied for an evening of fun. I think the "legal" ability to at least 2 man will maybe help with people who are left out. I don't know, I like the idea though at least in theory, even though I've never been one to play more than a single character.

Lastly I just want to say thank you to all the people who continue to pump content out, fix bugs, make chaos harbingers, wipe the mud, balance classes etc etc. We are pretty lucky to have this game. Some people will say it's a "dead" game but I've been hearing that for the last 10 years and I think I have more fun every wipe.

And Kam. I don't know how long ago this was, probably 2 years? But one random night you made a shout. It was basically "as long as one person still wants to play this game we will make sure it's still running". I don't know the exact quote but that was the idea. I just want to say Thank you for that. Just the IDEA that this game continues on is comforting to me. There have been times I quit for a year, I come back and like 5 people I knew in the past just happen to be starting up again the same week. It's kind of amazing really. I'm glad to be a part of this Arctic community and I'm glad to have met all the other players here. Whether it's someone I'm "at war" with or a clanmate I feel connected to everyone who plays this game.  I mean out of 7 billion people there are maybe a few thousand who have ever played this game and we could all talk for hours about it.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Matt on August 26, 2018, 07:56:32 AM
Almost ashamed how excited I am about 2 chars per IP. Between work and kids it’s near impossible to join a clan and accomplishing anything solo just isn’t worth it. The possibilities are fabulous!
Title: Re: August 10, 2018 --- PWIPE!
Post by: zodiak21 on August 26, 2018, 09:16:33 AM
i just came across a person on some random mobile game that played this game back in the 90's.  I gladly let the know the mud is wiping and they will be coming back when the mud comes back so +1 baby. First time in 20years i met someone outside of arctic who knew what arctic was lol.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kholos on August 26, 2018, 12:08:04 PM
I actually agree with everything Reed said.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kam on August 26, 2018, 01:33:59 PM
I don't know if what Aristox said is true of if he's just making fun of us for being a bunch of whiners. I hope it's true though.

As far as what Reed was talking about for group sizes. I was the primary leader of MYTH this wipe for a 3 month stretch or so, from like late Sept - January maybe? with a couple of appearances after. I will say that it was a real letdown that people would log on late for groups and they would be full and then they would log off or solo a bit and log off before we had a slot. Whether going to 10 man groups again instead of 8 is the answer I'm honestly not sure. Would more mages have gotten into groups if the group size was 10 instead of 8? I don't know. I do know, if they were in the group they wouldn't be locating physics or whatever his name is every 20 minutes...
Honestly I think the anything goes multi situation we had this wipe was a pretty good one time opportunity for a lot of people. I saw several people in MYTH go from having minimal knowledge of leading to being fairly capable of keeping an 8 man occupied for an evening of fun. I think the "legal" ability to at least 2 man will maybe help with people who are left out. I don't know, I like the idea though at least in theory, even though I've never been one to play more than a single character.

Lastly I just want to say thank you to all the people who continue to pump content out, fix bugs, make chaos harbingers, wipe the mud, balance classes etc etc. We are pretty lucky to have this game. Some people will say it's a "dead" game but I've been hearing that for the last 10 years and I think I have more fun every wipe.

And Kam. I don't know how long ago this was, probably 2 years? But one random night you made a shout. It was basically "as long as one person still wants to play this game we will make sure it's still running". I don't know the exact quote but that was the idea. I just want to say Thank you for that. Just the IDEA that this game continues on is comforting to me. There have been times I quit for a year, I come back and like 5 people I knew in the past just happen to be starting up again the same week. It's kind of amazing really. I'm glad to be a part of this Arctic community and I'm glad to have met all the other players here. Whether it's someone I'm "at war" with or a clanmate I feel connected to everyone who plays this game.  I mean out of 7 billion people there are maybe a few thousand who have ever played this game and we could all talk for hours about it.

The things Aristox said are true.

And thanks for the thanks.
We'll always be here. Arctic is forever.
Title: Re: August 10, 2018 --- PWIPE!
Post by: Malaki on August 26, 2018, 01:58:19 PM
As for group size i liked when it was 12, always seemed like there was enough room for most anyone. As well as the less ideal classes depending on the zone / goal intended in the group.
Title: Re: August 10, 2018 --- PWIPE!
Post by: reed23 on August 26, 2018, 05:24:39 PM
Thanks Kam - obviously changes can't be made overnight.  I think your opinion of nerfing DPS and then increasing group size (if you think DPS on 10 as it is now would be too OP) is a good overarching method.  And yes, thank you and the other imms for all your efforts. 
Title: Re: August 10, 2018 --- PWIPE!
Post by: Kadaj on August 27, 2018, 09:07:25 AM
Just give your mage a dragon orb and let him tank everything in the game, easy peasy lemon squeezy.
Title: Re: August 10, 2018 --- PWIPE!
Post by: reed23 on August 29, 2018, 08:48:01 AM
Dear KAM - Can we get a taste of the druid changes so we can change all rush druids in a couple of days?  Thanks!
Title: Re: August 10, 2018 --- PWIPE!
Post by: Gramm on August 30, 2018, 12:47:09 AM
*rabble rabble rabble* 10 mans rabble. bring back. rabble warriorsNOTbestmainhahajason rabble rabble rabble
Title: Re: August 10, 2018 --- PWIPE!
Post by: oom on August 30, 2018, 01:11:11 AM
rabble warriorsNOTbestmainhahajason rabble rabble rabble

And now the most ridiculous argument I've ever witnessed enters it's 7th year...
Title: Re: August 10, 2018 --- PWIPE!
Post by: Halibio on August 30, 2018, 08:54:54 PM
*rabble rabble rabble* 10 mans rabble. bring back. rabble warriorsNOTbestmainhahajason rabble rabble rabble

ahahahahahaha! I love you Gramm! Barbs4lyfe!