Arctic Mud

ArcticMUD => General Discussion => Topic started by: Heo on January 13, 2018, 11:24:42 AM

Title: Fun Arctic Trivia/History
Post by: Heo on January 13, 2018, 11:24:42 AM
I was thinking the other day it might be fun to have a thread on random Arctic trivia. Just fun random snippets from back in the day for me to read while I'm eating lunch or something.

Like, how did this game get started? 

- Which were the first clans to get formed?

- Who have the main overlords been?  When/why did they take over?

- Random zone trivia - why is the mystic queen Christine Cramer, seems strange for mob to have full name, did he have a teacher/crush/wife or something with that name?

- How many no bash items out there that nobody has discovered?

- What zones have the most deaths or playtime?

Always thought it was a bummer that Suf's old logs went down, would be fun to have some interesting stuff on here from time to time as Arctic enters her twilight years.
Title: Re: Fun Arctic Trivia/History
Post by: Kuss on January 17, 2018, 02:35:29 PM
I started about 20 years ago, Rafo would know even more than me since he led me to this game in high school.

First clans I knew of were Shriners, but the Dark Brotherhood was the dominant clan when I started. I think both Lucas and Kimmo were in it. 

Aristox gets a baptton of credit for taking the game this far.

Pretty sure every nobash has been discovered, there's such a coveted few.

As for zones with most deaths, i have no idea. I do remember when Gilean's spire and Pax  first went in. We had 20+ people in Gilean's and yank using a dragon orb to wall of force the trackers.
Title: Re: Fun Arctic Trivia/History
Post by: Jorake on January 19, 2018, 08:00:11 AM
bapt off joe. Message a motherbapter before I come find and pull you down a flight of stairs by your beard.

Also. My first clan was Renshai. I think Shadow(bsp)? Was the most dominant clan when I started.

I always thought Aristox created the game for whatever reason. Dudes just always been a fixture.

Memorable moments ..  the big 20vs10 battle of Brandon clan and others forming with bsp to take on wild. AND Outlaws vs a shaky staircase. Never have I seen 10 complete sets of eq change hands so efficiently.

Title: Re: Fun Arctic Trivia/History
Post by: Kuss on January 19, 2018, 10:14:13 AM
Miss you too, John. I'm back for the time being.

I think anyone who played pre-2000 would tell you Morgion was their favorite overlord.

Lots of imms had fun quirks back then. Morgion singing, and Morgion roulette. Flint was fun, but was dry in terms of humor since he was a geologist irl, I'm pretty sure. Not nearly as fun as Randy Marsh

Mahasamarahu, Gloove and Ned rank among my favorite imm's. Just for originality and fun characters.
Title: Re: Fun Arctic Trivia/History
Post by: Jorake on January 19, 2018, 01:35:53 PM
I sent you a message joe!
Title: Re: Fun Arctic Trivia/History
Post by: Heo on January 19, 2018, 03:39:20 PM
I joined in high school because a few of my buddies were playing.

We all got addicted pretty fast.  A few joined Renshai, so I did as well, played Aran (not corey), Demos, Lebo, Heo, Hernando, etc.  I wasn't quite as anti-pk as some of the others, so figured out some PK triggers and spread them around and started going after randomers who saw Renshai as the ideal clan to attack (not that I disagree, was kind of a juicy target).  I specifically remember Paradox and Paradocks, both of whom I appreciated.

Renshai started to grow in power/numbers a bit, which meant we were popping better eq and pissing off some of the other clans, most often BSP as Carnage.  Obviously we couldn't stand up to them too much, but allying with wild and helping their numbers as spacefillers was a win for both of us and kept BSP from demanding equipment at will.  Diplomacy with the dane brothers was always pretty respectful.  Started leading a bit more and a similar clan called RoT had formed, led by a guy named Fang.  They seemed to be pretty friendly with Carnage/BSP.  At some point they attacked one of us, leading to these two battles.  Renshai could not pop a ton of eq at will, and I was worried people would quit if we lost, so was extra careful.

Resulted in these two fights:

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=231

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=232


Syndicate, basically shriners and fury, then ambushed Renshai in Graknar:

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=241

After that we had to do skirmishing and ambush tactics just because we didn't have the eq or spells to go at them toe to toe. 

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=242

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=243

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=245


With Syndicate, odds were tough because one of their members was Yants, a loveable guy I'm sure, but also a rampant cheater with Overlord access.  The plan was this, have our allies RoT hit Syndicate in shadow and kill one, enough to really piss them off.  I had them wait at a no-recall room that autodegrouped (TOT) and lagged I think, with wild and renshai waiting in the menu to come in and attack.  Unfortunately, Fuhr looted himself with a wizinvis imm, then opened up some portal so they would be able to enter unlagged and grouped, plus Wild had forgotten to rent in Neraka.  Best laid plans...

It was a temporary win though, because I think Aristox then deleted Yants/Fuhr's imm, or at least admonished him for rampantly cheating.  At some point we snagged Gazer I think.


Later, we as we were warring Fury, Matt and I discovered an interesting zone feature where Lord Curston in Tant responded oddly to flags.  We honestly did not think of it as a zone bug, just an odd zone feature.  We were able to take advantage of it, but sadly did not get away with the Onyx Shield...

https://web.archive.org/web/20021215063840/http://www.arctic.elay.org:80/index.php?option=viewlog&logid=75


After that at some point Wild attacked us (actually, Ie/Will/Exupery, who I had initially recruited to Renshai, but then had left to Wild when we got him prism).  It was probably an "out of boredom" attack.  We tried to come at them by doing a two group mass log, but eventually we got owned.

https://web.archive.org/web/20071107063145/http://arctic.elay.org/index.php?option=viewlog&logid=251


Also, we killed Rudra for his Cyan chainmail nobash.  That was fun.  Sadly the link on wayback is dead :(.


After that, I forget why exactly, but a bunch of clanmates pissed me off so I said eff it, fight your own war, and quit for a while.  I think Renshai was then lead by Tikk and fought shining force for a bit.

Bounced around in BSP and Wild a little bit in years after that, but was in college and not playing quite as seriously. 

Recently came back to have a little fun and relive some nice nostalgia.

Title: Re: Fun Arctic Trivia/History
Post by: Anthony on January 23, 2018, 01:25:33 AM
...
With Syndicate, odds were tough because one of their members was Yants, a loveable guy I'm sure, but also a rampant cheater with Overlord access.  The plan was this, have our allies RoT hit Syndicate in shadow and kill one, enough to really piss them off.  I had them wait at a no-recall room that autodegrouped (TOT) and lagged I think, with wild and renshai waiting in the menu to come in and attack.  Unfortunately, Fuhr looted himself with a wizinvis imm, then opened up some portal so they would be able to enter unlagged and grouped, plus Wild had forgotten to rent in Neraka.  Best laid plans...
...

But you do know who Yants eventually became right!?

There were quite a few staff in Syndicate and most of them just wanted to be left alone at that point, but of course when you're popping gear and spells, people always take notice.

Earlier, before the days of rampant who bots, and other less scrupulous divinations, clans would bury moles in each other. I'm getting too old to remember the best ones. But I do recall Takhisis/Shayd had a 1x warrior in Ahma... Plus there was the always popular option of placing a character in KoS so that you could still play when the enemy mass-logged but the rest of your clan was sleeping.

Over the years, I think the game was really lucky to have such a diverse array of staff, creators and overlords alike. It seemed at the time, Morgion's antics were always a little more obvious than most (like Kobra)... really early on, there were always weird glitches you would encounter too. Characters casting out of class spells or using out of class skills, that seemed to get swept away in the later years for more non-obvious things. But again, as those things got abused, once again logging and policing of that stuff got increased as well. In any event, before the game itself became a different sort of meta-based timesink, I definitely didn't begrudge staff who wanted to mess around, but once the game got more and more gated through increased xp, skill training, etc. I did resent some of the tricks that basically negated the time commitment... for instance, like the 100000 HP autoblind mobs who bruised but had low ac so that you could practice weapon skills and backstab on them. But again, over time, those got cleaned up too.

In my early days, I played a mage and got basically nowhere. So then once my girlfriend/now wife lost interest, I took on her role and became a cleric. I spent time in lots of groups with lots of folks early on. Then in later years spent all my time with Wild and began a pattern of playing at wipe, getting geared up, and eventually, often drunkenly, donating the gear to some other clan/character who was probably more deserving of it anyways. I never was a great player but I can type fast and write a mean set of aliases/triggers/etc. especially back when I was still slinging code for a living. Maybe I was always a cleric at heart and that is why my adventures with mages and thieves always ended so terribly :)

Lots of great memories for sure with lots of awesome folks and it makes me sad to think this game is winding down...
Title: Re: Fun Arctic Trivia/History
Post by: Heo on January 23, 2018, 02:07:09 PM
Morgion was Kobra?  That figured I guess, I remember him tracking us into Shayds and stabbing us a bunch.  I remember him deleting a friend because my friend found some hidden chest at Volcano that was rottable that had +6 dam cloaks wearable in 3 locations...

Who did Yants become?
Title: Re: Fun Arctic Trivia/History
Post by: Zozen on January 23, 2018, 10:31:46 PM
Who did Yants become?


Weird how names are lost and changed.
Title: Re: Fun Arctic Trivia/History
Post by: Heo on January 24, 2018, 01:14:51 PM
History became legend. Legend became myth.  And some things that should not have been forgotten were lost...
Title: Re: Fun Arctic Trivia/History
Post by: Kam on January 26, 2018, 08:18:27 AM
That cheating bastard Yants became Dougan and that cheating bastard became Hoss.

Title: Re: Fun Arctic Trivia/History
Post by: Heo on January 27, 2018, 12:57:42 PM
Haha, seriously?  God dammit.
Title: Re: Fun Arctic Trivia/History
Post by: raf on January 27, 2018, 01:58:19 PM
The Arctic chronicles I, a first trilogy of stories, logs and trivia by yours truly.

The three books in this highly anticipated series are Dragons of Shriner Dominion, Dragons of Brotherhood Night and Dragons of Wild Dawning.

Available for pre-order later this year through arctic.org. All proceeds will go toward the 3d Arctic Project.
Title: Re: Fun Arctic Trivia/History
Post by: Anthony on January 27, 2018, 05:43:28 PM
But who was Dilvish/Huma?!
Title: Re: Fun Arctic Trivia/History
Post by: Hoodoo on January 28, 2018, 11:32:07 AM
Wait, Dougan who got his imm status ripped for some imm cheating scandal, back when imm cheating wasn't a scandal?   Heard rumors about that.  So many rumors.  Another about how some Morgion scandal lead to an asteroid hitting old Tarsis, but that was likely just a rumor.
Title: Re: Fun Arctic Trivia/History
Post by: Hoss on February 07, 2018, 10:29:51 PM
I should write a memoir someday. Oh the stories I could tell about the good ole days.
Title: Re: Fun Arctic Trivia/History
Post by: Heo on February 08, 2018, 09:01:00 AM
This seems like a good place to post it! 

Or, people might just be interested in hearing how Shriners got started with you and your mace of destruction, Roger, Black Dragon wars, etc.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 10, 2018, 09:16:17 PM
Games a decent amount older than people seem to think, I started playing sometime in 96 and it was already in the third or fourth wipe I believe.  Type "credits" in game without the quotes for an old list of people that got things started.  Don't know if anyone can manage to dig it up but Black Dragons and Que Kzar or however it was spelled had clan webpages years ago that had logs of the first couple of wipes.  Best overlords were Fuqface and Fuqnfag who were in some log on one of those pages during maybe the second wipe or so that got control of the game, deleted any other immortal that tried talking and then shut it down.  News command goes back to 1995 if anyone is brave enough to scroll it, theres other immortal news logs that go back to 93.
Sun May 30, 1993
- major memory alloction speedup; boot time is under 3 minutes now

Also for some info on zone popularity, "topic statistics".  Hasn't been updated since 2015 and goes back to the end of 95, has some interesting information though if you look through, you can find the names of old zones that have completely disappeared, figure out when other zones were added to the game, and see how the number of zones has about tripled.

Some other oddball thing, the year in the "time" command doesn't ever seem to have been reset.  I recall it being in the 300s a long time ago and it's currently the year 1013, don't know if it started at 0 or what.

Accidentally found the log of those two guys-
https://web.archive.org/web/20021225012041/http://www.tarsis-shriners.org:80/history/arctic/pwipe1/hacked.txt
Title: Re: Fun Arctic Trivia/History
Post by: kanu on February 12, 2018, 03:12:54 PM
Temple of Orcus? Was this the zone that got removed that was near Palanthas and had the really hard hitting stone giants? I seem to recall being jumped by Roger and some other Shriners in that zone. If they had jumped us 2 ticks earlier, we had 2 triple obliterating stone giant animates in the room that might have helped change the outcome of that fight...
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 13, 2018, 01:19:23 AM
Temple of Orcus was the old name of Temple of Hiddukel, pretty sure it was always in Balifor.  You might be thinking of Dragoncult of Rensai or however it was spelled.  It had a bunch of weird mobs, a mummy at some point, a dragon that only became killable through a zone quest, can't remember what else, pretty sure it was somewhere east of Palanthas, probably taken out of the game around 97-98.
Title: Re: Fun Arctic Trivia/History
Post by: kanu on February 14, 2018, 10:19:06 AM
Okay, I think you are right. I never learned why that zone was removed actually, does anyone know?
Title: Re: Fun Arctic Trivia/History
Post by: kanu on February 14, 2018, 10:28:26 AM
Based on the 95 statsistics, these are zones I never got to see even once:

Witchlin Fen
old Minotaur Isle
Caverns of Lloth

Also, I was surprised as hell to see in November 95, Celestial Temple at only 2.5 total player hours. That zone probably still gets at least that many hours EACH day now.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 15, 2018, 02:40:29 AM
Witchlin Fen I had seen the name before but have absolutely no idea what this zone was-
old Mino Isle all I remember about it was it being bland and having a couple of nice pieces of equipment, end mob might've been named Bul
Caverns of Lloth ended up being remade/re-imagined as Theiwar Caverns.  The old zone ended with Lloth the spider queen, only thing I remember of that was the mob breathing acid and fragging the hell out of everything.  New zone has some sort of theme around the Theiwar trying to summon Lloth from another dimension or something, but the mob itself doesn't exist anymore.

Celestial having so little time is very odd, I'd guess that might be when it was added to the game? Or possibly was delinked for a time or moved to a new location and hadn't been rediscovered.

I tried searching the news for anything on the Resaina zone but nothing came up, seems to have only been in the game from April '97 to Jan '98 too, maybe had some problems that got noticed and never got fixed.

Some other funny random stuff I passed by in the news that people may remember, laws being introduced to the game.  Doing anything aggressive within a town, including stealing from and killing certain mobs would flag you with crimes and make guards attack on sight and yell to the town about your crimes.  Some or maybe all would last a decent amount of time also, I want to say one or two game days.  I think you could go to a judge in one or some towns, used to be like judge Wapner or some dumb name in Kalaman and pay fines to get rid of your crime flags.

Also diseases being added to the game was pretty funny at first, they spread incredibly easy and would spread from players to mobs just from being in the same room with probably no immunity flags on anything at the time.  This lead to someone getting a disease in a zone then recalling, giving it to the innkeeper, shopkeepers, guildmasters, who in turn gave it to every other person that came into town.  Every person and mob you ran into would be coughing and sneezing and it was near impossible to get rid of it for more than a few minutes.

For the part of the original post asking about overlords, April 23, 2000 news has the first mention of Aristox stepping in to relieve Cale as overlord.  He ran and shaped the game for by far the longest, a bit over sixteen years out of the ~26 that the game has been going.  Most of the rest that were the main figurehead probably did it for about a year at a time at most.  A few in the couple of years before him were Flint (possibly also as Barkhor?), Goldmoon (maybe also briefly as Carp), Morgion, I think Mahasamarahu came back for like a month at some point
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 15, 2018, 02:58:28 AM
If anyone is feeling nostalgic about the old Mino Isle zone I also just found a note about it-

April 1st, 2001
Village of Mortigoth added. (Xitobi modified the old mino isle into this)

substitute ogre with minotaur and go to town
Title: Re: Fun Arctic Trivia/History
Post by: kanu on February 16, 2018, 04:28:38 PM
Anyone know what zone Spackles Secrets was?
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 17, 2018, 01:36:16 AM
Spackles secrets is just an alternate name for Gal'Vari Isle, still in the game.
Title: Re: Fun Arctic Trivia/History
Post by: Homard on February 17, 2018, 03:07:05 PM
  One of my favorite all time moments on arctic was fighting Morgion at the Solace fountain.  He had two giant lightning hammers and you were supposed to win something if you beat him.  My level 14 newbie ranger lasted 1.5 rounds.  He was nice to me afterwards though and gave me and a buddy enchanted swords that hit like a truck.

 
Title: Re: Fun Arctic Trivia/History
Post by: Gnua on February 18, 2018, 10:01:50 AM
Temple of Orcus? Was this the zone that got removed that was near Palanthas and had the really hard hitting stone giants? I seem to recall being jumped by Roger and some other Shriners in that zone. If they had jumped us 2 ticks earlier, we had 2 triple obliterating stone giant animates in the room that might have helped change the outcome of that fight...

we all called it "Pelmen's" back in the day.  if memory serves correctly, we only had the animates because you had located the animate book on watahantowet a couple of days earlier.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 19, 2018, 12:27:19 AM
Some neat things can be found on usenet archives-

From: "Christopher R. Boggs" <crb...@crl.com>
Subject: Re: Which DikuMud is the oldest? --> Was: Re: Return of Generic MUD
Date: 1996/12/28
Message-ID: <32C4BC20.1DC4@crl.com>#1/1
X-Deja-AN: 206349982
references: <19961216104400.FAA06785@ladder01.news.aol.com> <593u1l$t5s@herald.concentric.net> <32B636BD.45A@pt.hk-r.se> <59m9qf$ilk@info.service.rug.nl>
content-type: text/plain; charset=us-ascii
organization: CRL Dialup Internet Access
mime-version: 1.0
reply-to: crb...@crl.com
newsgroups: rec.games.mud.diku
x-mailer: Mozilla 3.0Gold (Win95; I)


Are you guys debating what the oldest _currently running_ Diku
is or just what the first one was?

   I know I started working on Arctic during X-Mas Break '91.  Wrote the
Ogre Hills during vacation.  It was the first original zone
of what ended up being Arctic's new "world".

   If you're arguing about which currently running mud is oldest, I'd have
to put Arctic up there somewhere. 

   Rumor has it the current Imps of Arctic secured a new machine.
Should be fun.  Take a look at "www.arctic.org" if interested.

-Chris
 Baphomet@Arctic
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 19, 2018, 12:55:12 AM
Another post from an argument thread mostly comparing Arctic to Sojourn that mentions some early aspects of the mud.  Late 94, no Thorbardin yet, Palanthas newly built but not yet in game and Tarsis under reconstruction.  Funny there's a lot of mention of the road system being just filler between towns, it was probably about 1/4 the size that it is now between the main cities.  Also mentioned is 3000+ non road rooms on creation, there's currently 28k+ rooms, no idea how many are roads and unimplemented zones but there's probably easily eight times as many 'zone' rooms now, not including how many of those rooms were old zones completely remade from the ground up or zones currently in creation.

https://groups.google.com/forum/message/raw?msg=rec.games.mud.diku/ZYE6Cdao9u0/SeFUNSZjOncJ
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 19, 2018, 12:59:03 AM
Path: bga.com!news.sprintlink.net!news.onramp.net!convex!cs.utexas.edu!howland.reston.ans.net!gatech!gt-news!prism!prism!not-for-mail
From: gt9...@prism.gatech.edu (Chris Boggs)
Newsgroups: rec.games.mud.diku
Subject: Re: The Future of MUDS?
Date: 30 Aug 1994 19:24:46 -0400
Organization: Georgia Institute of Technology
Lines: 24
Sender: gt9...@prism.gatech.edu
Message-ID: <340f3u$ini@acmex.gatech.edu>
References: <33g1fu$nb9@sundog.tiac.net>  <33ir18$97g@harpo.uccs.edu> <340d44$qiq@news.duke.edu>
NNTP-Posting-Host: acmex.gatech.edu



   At one point Arctic, Armageddon, and Dark Shadows were all linked together.
There was a common room that could be used to chat with folks on the other
servers. You could even 'tell jhalavar@arm This rocks.' while you were on
Arctic and he would see 'Balstaff@Arctic tells you 'This rocks.'' or something
similar. I forget the actual syntax. This was over a year ago.

    Moving characters between servers was frowned upon, because of the vast
differences between the play systems, zones, items, and playerfile structures.

    But basically.....Your future of muds happened over a year ago, in a small
way. =]

    A real effort to bridge two muds together would take ALOT of coordination
and balancing.

-Chris

--
 |   Chris Boggs - Alumnus - MGT '94   |   Email:  gt9...@acme.gatech.edu  |
 |   Georgia Institute of Technology   |     Rotisserie Baseball Addict     |
 | ObDisclaimer: Do not mistake this post as anything but personal opinion. |
 |                      "When in doubt.......Fake it."                      |
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 19, 2018, 01:06:16 AM
A brief mention from a post of a zone I had heard of but wasn't around to see and never knew what it really was-

But even muds with a consistent zone theme and original areas sometimes make rather lame zones. An example of a good new zone can be the old "White Worm" area from MUME and a bad one is the Highlander Village from old Arctic (which, imho, was shaped like midgaard and was just a "beat the bad guy in the room and get the treasure" area, sorta like a non aggressive, simpler version of the diku drow zone)

Post also makes me wonder if Arctic's Caverns of Lloth zone might've just been a stock diku drow zone or some alteration of it, original Arctic version was full of drow elves before all references to drow were changed to Theiwar.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 19, 2018, 01:33:14 AM
One last post from me-
11/22/93

In <2cpg79$e...@zip.eecs.umich.edu> west...@quip.eecs.umich.edu (David Westfall) writes:

>We are currently looking for some zone creators to work on a new mud.  It
>centers around a "lost technology" setting.  If you are interested, please
>email me and I will get back with you...  Please note, that we are not
>interested in any zones that are in use on other muds...

>Pharoah

     Ahh! You live! Gonna finish Largus Saurarian on Arctic or can we do the
4th level ourselves? =] People love levels 1-3, but keep asking why the
quest ends.

     Send us some idea of what level 4 is supposed to be like if you aren't
going to have time to finish it yourself.

-Chris


And the two most important posts-

Subject: ANNOUNCE: Arctic Mud Opening, Sept. 13th
Message-ID: <CCEILx.8pr@watdragon.uwaterloo.ca>
Originator: dga...@watdragon.uwaterloo.ca
Sender: ne...@watdragon.uwaterloo.ca (USENET News System)
Organization: Arctic MUD
Date: Fri, 27 Aug 1993 04:46:42 GMT
Lines: 16

After almost two years of work, we would like to announce the opening
of Arctic to the public.  Arctic is Diku-based with a Dragon Lance
theme; we are far from a "stock Diku".  We will offically open on Sept. 13
of this year.  The period from now until then should be considered a
public testing stage.  Those who create characters during this period
should not expect them to persist beyond the opening date.

address : hobbes.linfield.edu (192.147.171.2)
port    : 2700

Unfortunately, we will not be accepting requests to create for now.
Our intent is to get a larger player base to simulate a public state.
Please join us and we hope you enjoy the game.

The administration at Arctic.
arc...@hobbes.linfield.edu

--------------------------------------------------------------------------------

Date: Mon, 13 Sep 1993 04:31:58 GMT
Approved: arc...@hobbes.linfield.edu
Lines: 10

After almost two years of work, we would like to announce the opening
of Arctic to the public.  Arctic is Diku-based with a Dragon Lance
theme; we are not a "stock Diku".  This is the official opening; there
will be no further player file wipes.

address : hobbes.linfield.edu (192.147.171.2)
port    : 2700

The administration at Arctic.
arc...@hobbes.linfield.edu


"there will be no further player file wipes."
Title: Re: Fun Arctic Trivia/History
Post by: kanu on February 20, 2018, 07:51:13 AM
For more posts to this group that are related to Arctic mud, see https://groups.google.com/forum/#!searchin/rec.games.mud.diku/arctic%7Csort:date

David
Title: Re: Fun Arctic Trivia/History
Post by: Terk on February 20, 2018, 01:26:28 PM
This turned into a neat nostalgic thread.

I remember in my first wipe, I basically sat in Kalaman Inn with Rhak (Loafie/Clepto) and/or Koi (Wil/Murky) all day dying to cityguards, waiting to do area zones (succubus/wyne/asha), and trying, often unsuccessfully, to stay away from bashing shriners. I remember giving up/being terrified of soloing Pigmies because those damn guards would one stab my ultimately 92 hp level 22 mage whenever I tried to get cone of cold from that damn shaman--don't think I ever got cone in my first wipe, but I loved hunting for dusty runed and black leather books.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 21, 2018, 01:58:05 AM
Dean Gaudet   

6/14/95

Address: arctic.csua.berkeley.edu (128.32.43.55) port 2700
Arctic MUD is celebrating its three year birthday on June 15th!  These past
few months we've been improving the code and the world.  We have an active
staff of coders and creators engaged in continuing improvements and
running quests.  Come give us a try!

Lazarus

So official beta opening was probably 6/15/92, there's some other conversation between people that says there was something like a 25 person connection limit at first, I guess the official opening was the lifting of this limit + the first pwipe.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 21, 2018, 02:03:45 AM
Original "credits" from 94, not sure if the line naming Morgion is a mistake or if there was a different person with the name originally

A project as large as Arctic has been can only be successful through the
co-operation of many people.  This file is an attempt to thank everyone
who was responsible for Arctic.

The original game idea, concept, and design of DikuMud are due to:
   
    Katja Nyboe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seirfert,
    and Sebastian Hammer.

The base code that we began with had additional contributions from:

    Michael Curran, Ragnar Loenn, and Bill Wisner.

In the early days, the following people contributed code, some of which
is still used in one form or another:

    Jhalavar from Armageddon (Morgion here), Loki from Silly,
    WhiteGold from Epic, Geraden Domme from Epic, Twilight from Epic,
    Riverwind, Ariakas (Steve Hyatt), and Steve Lumetta (Valiar from Adversary)

We would like to give special mention to one of the legendary figures
of DikuMUD: Jeff Stine, otherwise known as Abaddon from Adversary.

Jeff supplied us with some useful code, but moreover inspired us to
strive for a "better mud".  Adversary was one of the most stable, and
popular muds.  One of our goals was to strive for the same image that
Adversary had.

Thanks to Alan Krantz, known as Muddy, for various ideas dealing with
performance optimization.  Flash, who gave us some useful ideas.

The principle implementors of Arctic are:

    Jason Fetterly (Paladine)
    Dale "Fish" Woolridge (Fistandantilus)
    Dean Gaudet (Lazarus)
    Kitiara, just plain Kitiara
    Christopher Boggs (Baphomet)

The following people are ostensibly "creators" however they have actually
had a much larger hand at shaping Arctic than the title "creator" merits:

    Charles Passmore (Andred)
    Jeremy Benson (Dalamar)
    Darran Smith (Magius)
    Scott Hart (Raistlin)

Additional creators of the Arctic world are:

    Carsten Wimmer (Galan)
    Dave Westfall (Pharoah)
    Derek Orpen (Tasslehoff)
    Eddie Krebs (Arack)
    Eric McKenzie (Merp)
    Fuddle
    Mel Rogoff (Elistan)
    Richard Gabriel (Reorx)
    Roger Spotts (Seoman)

Finally we would like to thank the crew of beta testers who through
bug reports and ideas helped make Arctic a game worth playing.  There
were many testers, so this list is probably incomplete:
   
    Blast, Chester, Gizo, Khamul, Lionheart, Mozart, Seoman, Skye, Sparc,
    Storm, Sardon, and Vanyel.

Arctic is very thankful for this site provided by Craig Luis (known as
Gilean) and Linfield College; and to Mel Rogoff for introducing us
to Craig.  During our long development time we changed sites at least
four times.  We are thankful to the old administrations for allowing us
to use their site for a short period of time.

We hope you enjoy the game.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 21, 2018, 02:34:23 AM
First person that got me playing this was a friend from high school who played Mordack, also played a bit with a few other people including a kid that played Selik and bothered pretty much every person that played through the late 90s before going off on my own to wander aimlessly.  Ended up killing or attacking a friend of Koi's at some point and being tracked down by his warrior Orka and killed, then becoming friends and playing together the rest of the time we were both active.  The one I'd say really got me into actually playing the game properly and getting into exploration and self sufficiency was Phish/Hekler/Blackjack.  Can't remember how I met him but the first real exploring I remember and actually learning how zones/traps/specs/mobs worked was him dragging me around through Den of Thieves and somehow keeping me alive.  First clans I grouped with regularly were whatever the Lucas lead clans were called, I think I still have emails on an old machine of every week bodhi, conick and lucas fighting over who got to lead the clan and everyone threatening to splinter off into new clans.  First one I actually enjoyed being in was Goda Vos, lead by Percy/Pilt who ended up with a 32hp max level 30 druid toward the end of the wipe, and purposely deleveled it to 1 and back up to 30 to end up with something a bit over 100hps max.  I ended that wipe with a mage Kiff that had about 130hps or so.  I think it was the wipe before, two of the 'big' mages of the wipe, Siglavi and Mune had something like 60 and 50hp max respectively at level 30 by the end of the wipe.  Permanent hp and massive exp loss on death, lower natural hp overall and multiple, rentable, tank usable area spell wands lead to some interesting characters toward the end of the wipe after months of brawls.  It's bizarre for me now to see tanks with over 1000hps who are limit damage and can whiff everything, heal themselves etc.
Title: Re: Fun Arctic Trivia/History
Post by: Kam on February 21, 2018, 11:49:12 PM
A few people had expressed interest in seeing an update to HELP CREDITS recently so as I'm delving through the old news and newsgroups that Rhak thankfully discovered I thought I'd share a few old gems from the past:

Code: [Select]
April 1, 1995

- Tonight at approximately 8 pm site time, Arctic will hold our
  first annual Disco competition. You are invited to participate and win
  a wonderful vacation for two and TRIP the Light fantastic.

Code: [Select]
April 12, 1995
- Shopkeepers should be fixed. If any problems occur, notify your
  nearby immortal.
- I found a lone bottle of Guinness beneath the kitchen counter.

Something that even I didn't know about the board system:
Code: [Select]
Aug 9, 1995
- "look board [#[-#]]" supported to show ranges of messages on the board
- "look board new" supported to show messages since last logon
  (see "help board")
- score will you show you how long you have been connected per session
  (a "session" ends when you rent, quit, or drop/lose link)

Code: [Select]
Apr 25 1996
- Added a small feature to the who command: who <player_name>.

Code: [Select]
July 4, 1997
- Changed 'tickle' in combat message to 'bruise'


Title: Re: Fun Arctic Trivia/History
Post by: Heo on February 23, 2018, 02:17:41 PM
I would be curious to know how the shriners and black dragons/qwa kzar (or whatever they were called - team Lucas) formed.

Also, someone should shoot the old creators a note sometime, I'm sured they'd get a kick out of seeing this project they started in college still kicking around.
Title: Re: Fun Arctic Trivia/History
Post by: Gnua on February 23, 2018, 10:18:33 PM
were kender paladins ever allowed?
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 24, 2018, 01:55:00 AM
Bane giving a bunch of information on the formation of the Shriners, full text is longer but has some irrelevant information.


2.  FOUNDER OF THE CLAN. (PLEASE INCLUDE ANY DEITIES YOU MIGHT HAVE FOLLOWED)
The clan was originally founded by Bane and Bodie. We never really had a patron deity so to speak, and usually insulted the clans that did (Darkness, Chaos, etc.) because they tended to get free items out of it, which was rather lame. We hung out with Arack a lot, but that was more because we liked him than him being a patron deity or any crap like that.

2a.  WHAT WERE THE REASONS THIS CLAN WAS FORMED?
It was initially formed as a joke. I was new to the whole mudding culture, and didn't take it very seriously. There were all of these freaks trying to roleplay, with titles like "Holy Paladin of the Order of Inner Light", and Bodie and I thought it was rather cheesy. I titled myself "Bane, Grand Poobah of the Tarsis Shriners" because I thought it was rather amusing and a subtle jab at the roleplayers. Bodie followed suit with the title "Kitchen Staff Supervisor of the Tarsis Shriners". Soon, many of our mudding pals who shared both our disdain for MUD marriages and an enjoyment of PK had silly Shriner titles, and a clan was born.

3.  DATES THE CLAN EXISTED.
The clan was one of the first on Arctic, created in the early Hobbes days, which I am thinking was in 1992, but I'm not certain about the date. It has existed and prospered ever since, although we finally stopped playing on Arctic in March of 1998.

4.  LEADERS OF THE CLAN IN THE APPROPRIATE TIME ERAS.  HOW MANY MEMBERS ON AVERAGE DID YOU CLAN HAVE?
I have pretty much always been active as Poobah, although I haven't been a very active player in the last few years. I saw my role as providing some cohesiveness, keeping the legacy alive and trying to keep the basic philosophy in tact.

We've never really had a rigid organizational structure. For the most part, newer Shriners would just look to the older members for leadership. By being somewhat exclusive about who we allowed in (picking people with a level of maturity and sass), the group worked well without having to define explicit leaders.

A lot of Shriners stepped up to provide leadership when there was a need, however, and the clan would not have been the same without them. People like Persius, Thuler, Thar, Serro, Feilong, Korg, Theoden, Shayd, Caris, and many others.
Title: Re: Fun Arctic Trivia/History
Post by: Rhak on February 24, 2018, 02:40:18 AM
Can't bring up the Black Dragons website anymore, no idea if the group existed during the first wipe.  The Shriner page first mentions Black Dragons in the second wipe, after that they changed names to Qua Kzar, and I guess a string of just different names once or twice a wipe beyond that .  Second wipe also had a clan called Guardians that fought with the Shriners, and Death Jesters were during this wipe as well. First wipe their page just mentions the clan Darkness.  OIL was one of the first also, there are some posts from the guy that started them on the usenet archives, under "dopil park"/Don Park.
Title: Re: Fun Arctic Trivia/History
Post by: Selik on March 18, 2018, 10:18:04 PM
First person that got me playing this was a friend from high school who played Mordack, also played a bit with a few other people including a kid that played Selik and bothered pretty much every person that played through the late 90s.....

LOLD... DAS BOOT JESSE! DEEEEEEEE!
Title: Re: Fun Arctic Trivia/History
Post by: Steve-O on April 04, 2018, 10:01:51 PM
I got started here back in '95 I think.  There were a handful of guys playing at U of Missouri-Rolla at the time that introduced me to the game.

I feel like I've met a lot of cool folks over the years.  Haven't really played much the past few years.

Still remember a couple of the first guys to ever help me out as a total newbie.

Arislan - Teh
Windsor - Steve

I did tours through Shriners, Renshai, BSP, CORE.

Fun times!  Too many hours wasted to count.