Arctic Mud

ArcticMUD => Game Ideas => Topic started by: Umarth on March 22, 2017, 07:02:19 AM

Title: Guild rewrite idea
Post by: Umarth on March 22, 2017, 07:02:19 AM
Been kicking this idea around in my head.

Level 1 class options are: Warrior, Cleric, Scout, Mage. When leveling up from level 10, you get to chose which direction to specialize your character's class, partly depending on alignment.

Warrior -> Barbarian (no lawful), Basher, Paladin (LG) / Dark Knight (LE), Monk (LN; hand-to-hand ninja style)

Cleric -> Priest (lawful only), Druid (neutral only), Shaman (chaotic only)

Scout -> Thief (no lawful), Assassin (evil only), Archer

Mage -> White Robe (LG/NG only), Red Robe (LN/N only), Black Robe (LE/NE only), Renegade (chaotic only)

Would totally scrap scouts, and do a major rework of Shaman class as part of this. Or possibly dump Shaman entirely and let Priests be chaotic as well, and give shaman spells to Priests/Robed mages/Renegades.

Might need to slightly redo the alignment spectrum to fix it to work as a two-axis system, instead of the linear system it has always been.

Also maybe change "warrior" to "Fighter" and use "Warrior" for "Basher" instead.

Title: Re: Guild rewrite idea
Post by: Kadaj on March 24, 2017, 07:24:07 AM
I want whatever you are having!
Title: Re: Guild rewrite idea
Post by: oom on March 27, 2017, 03:36:52 PM
This seems to unnecessarily restrict guilds to certain alignments. Also why the hate for shamans? Don't people think they are awesome?
Title: Re: Guild rewrite idea
Post by: Gnua on March 30, 2017, 07:45:07 PM
This seems to unnecessarily restrict guilds to certain alignments. Also why the hate for shamans? Don't people think they are awesome?

absolutely awesome when legend, pretty useless before legend
Title: Re: Guild rewrite idea
Post by: Gramm on April 03, 2017, 10:33:05 PM
Thats a horse faced lie, they are perfectly useful with ritual voyage and ghostmaster.
Title: Re: Guild rewrite idea
Post by: tavi on April 06, 2017, 01:17:17 PM
I like the totem warrior thing they were going for with scouts. I think it was slightly misexecuted and a tad organic vs. spiritual.

Seperating them from an archer class is a must, and allowing bowing in combat to have an archer class might be neccesary too.

If they did go organic totem warrior, always thought shapeshifter would be cool.
Title: Re: Guild rewrite idea
Post by: Gnua on April 07, 2017, 07:21:49 PM
Thats a horse faced lie, they are perfectly useful with ritual voyage and ghostmaster.

you are only saying that because i joined after i legended.  if i joined earlier, the entire clan would have been begging u to boot me after i voyaged the clan to the river master for the thousandth time.
Title: Re: Guild rewrite idea
Post by: Jorake on April 09, 2017, 09:52:48 AM
Scouts are just fine how they are!