Arctic Mud

ArcticMUD => General Discussion => Topic started by: Jorquin on August 19, 2016, 08:44:11 AM

Title: Mages
Post by: Jorquin on August 19, 2016, 08:44:11 AM
I'm considering making a change, wondering on opinions. This is what I'm thinking about doing:

This means all robed mages would get two area spells, however they would share the 9th slot. Black robe mages would clearly benefit the least as they already have a stun effect spell, but they're already overpowered so whatever. Thoughts?
Title: Re: Mages
Post by: Hoodoo on August 19, 2016, 08:55:50 AM
This would be a game-changer. I love these ideas.

As a preferred white player, I have *tried* to make DBF do something of use: it simply doesn't.   Pris, on the other hand, is very much a "Are you a real mage?" type spell for Whites.   Less so for Reds, but reds have had an issue of being mostly assassins in PK and less useful in PvE for a long while.  Blacks.. well, they don't need love, but this will still be nice.

Please... as a mage player who doesn't get to see Cyan books, do this.  Even the playing field. 

Jason
Title: Re: Mages
Post by: btown on August 19, 2016, 09:28:13 AM
I like it a lot,  also like removing summon from mages.

I think to give regular people the chance for high area spells will do the game justice
Title: Re: Mages
Post by: Thymorical on August 19, 2016, 09:29:07 AM
.. daniel i love your changes. May i request one change... anyway to have mage paladin dk pets ignore dragon imp golem ect.. to ignore so group members dont bash kill it so much.. maybe a pet rank?
Title: Re: Mages
Post by: eddiex on August 19, 2016, 09:30:21 AM
Yes, please. Return the greatness of my adolecence, so I can dream of stunning again.

One suggestion:
Not sure if you can spell trap area spells.  If so, I'd suggest making PWS un-trappable if this is possible. A group of tethered cronies and guaranteed entry PWS would be pretty unfair.

@Thymorical: Perhaps if everyone in your group wasn't run by Oligo auto scripts, maybe they would be better at targeting. Just a thought.
Title: Re: Mages
Post by: Oligo on August 19, 2016, 11:12:03 AM
  • moving prismatic spray, blastwave and nightmare down a rung on the "hard to get list"
  • adding power word stun for all three robes from one main location, and also at a very low chance in the chaos ball book

Druids are going to have a hard time getting grouped if current 8-man max limits remain with these proposed changes. Even buffing lightning storm wouldn't make them take precedence over these mages.
Bear in mind that even in the golden era, less than a handful of mages had pws with prob 3x the current playerbase.
Also now you really empower low skill players and make them strong characters by simply having to spam a single spell.
Lastly, you give me only a week to write a proper stabbot to complement pws if your suggestions become reality.
Title: Re: Mages
Post by: Jorquin on August 19, 2016, 11:30:07 AM
Lightning storm has been buffed.
Title: Re: Mages
Post by: Bryton on August 19, 2016, 11:32:49 AM
I like all the ideas besides making nightmare, blast wave and prism easier to get. If I had it my way I would just go back to one Mage class and remove black, red, and white mages.
Title: Re: Mages
Post by: Pyder on August 19, 2016, 11:35:16 AM
Removing summon from mages is in line with the class/lore/stereotypical view of a mage, istn't it? Since when does mages summon people anyway? :)
G00t plan yes me like.
Title: Re: Mages
Post by: Oligo on August 19, 2016, 11:38:42 AM
  • adding power word stun for all three robes

Dug up some old pws logs for folks who get nostalgic. Apparently May-1999 was a busy month for pws.

http://normstorm.com/logs/may18_99.txt (http://normstorm.com/logs/may18_99.txt)
http://normstorm.com/logs/may20_99.txt (http://normstorm.com/logs/may20_99.txt)
http://normstorm.com/logs/may31_99.txt (http://normstorm.com/logs/may31_99.txt)
http://normstorm.com/logs/july01_99.txt (http://normstorm.com/logs/july01_99.txt)
Title: Re: Mages
Post by: Rinad on August 19, 2016, 12:09:55 PM
I remember a wipe I actually got PWS and boy did some other players freak the hell out about it and throw a fit.   Point is I haven't been a fan of mages since it went away.  Glad to see it make a comeback.  Eddie is right, only a lucky few got that one.   Keep it that way, PWS can be hella powerful. 
Title: Re: Mages
Post by: Hoss on August 19, 2016, 12:42:59 PM
#blackrobelivesmatter
Title: Re: Mages
Post by: blackmagus on August 19, 2016, 02:19:32 PM
Power word stun for all robes would be a great change.
Title: Re: Mages
Post by: Jorake on August 19, 2016, 03:33:59 PM
I love the idea of making the spells easier to get for sure.
I like the robes how they are.

Would you consider adding splintered mind back to white robes?
Title: Re: Mages
Post by: Jorquin on August 19, 2016, 04:30:01 PM
Splintered mind - in the short term no. I recall this was removed for a specific reason and given the time frames I don't have time to investigate.

I'll post consolidated changes tomorrow, PWS has been added for all robes. Summoning circle redacted from red along with DBF from white and shadow wrap from black.

I'm not sure what to do about the shadow wrap legendary rank. I guess for now I'll remove it, I don't think anyone will really miss it.
Title: Re: Mages
Post by: Kadaj on August 20, 2016, 10:21:06 AM
Wasn't the shadow wrap rank +spell crit for blacks? How about e legendary acid mist where it just doesn't get blown away with gust or a chance to resist being gusted.  Maybe legend energy drain that goes through NPP and maybe add some of the specs like pain, hold, panic ECT. I think mages in general should maybe get a GIFT rank that could add different bonuses.
Title: Re: Mages
Post by: Rinad on August 20, 2016, 02:54:52 PM
On the new mage book, the random one.  Make it no read.  Much funner that way.
Title: Re: Mages
Post by: Dyl on August 20, 2016, 02:58:57 PM
I love that after a decade of Hoss being a gaping vagina, he shows himself not to loot a diamond bracelet, but to make some dank black lives matter meme.
Title: Re: Mages
Post by: JTPimpin on August 21, 2016, 02:47:59 PM
can you buff holy word while youre at it? Its great to have but is lackluster in pk. how bout just make its pws?
Title: Re: Mages
Post by: Master Mike on August 21, 2016, 03:05:32 PM
same people will be on here posting how pws holy word to powerful once 2-3 mages come in stun an entire group and kill everyone..
Title: Re: Mages
Post by: newbie123321 on August 24, 2016, 06:16:50 AM
"Removing the newly added summoning circle from red robes."
I mean as long as this summoning circle is simply still where astral locate was it should be fine.
But if red robes can obtain this summoning circle, faster than they would obtain legendary then this is a problem because as you said before "ilya is right" they can just tether in a summoner but clearly you need legend first to tether right? Im sure this goes without saying, but just incase!
All great ideas tho.
Title: Re: Mages
Post by: Corgan on August 24, 2016, 07:20:33 PM
All area damage/stun should be removed from players, or only hit mobs.  Area damage/offensive spells/skills are what have ruined pk and taken all skill/target planning out of the game, allowing botters/triggers to play the game for them and given weak players a since of power.  High level spells should be much harder to get as well, not easier, like 10% or fewer mages achieving 90% spell book completion.
Title: Re: Mages
Post by: Oligo on August 25, 2016, 12:10:14 AM
Area damage/offensive spells/skills are what have ruined pk and taken all skill/target planning out of the game

I agree area requires no skill, but in a recent large PK this month, there are multiple ways to negate or reduce the effects of big area.



434H 82V 1X 0.00% 500C [Me:Perfect] [Jaune:Good] [Tryls:Perfect] Mem:1 Exits:NESWU>

Glynda utters the words, 'veil of ice'.
With a gutteral call, Glynda's summons a veil of ice to cover the area.
Jaune's skin turns cold and icy.
Wreqer's skin turns cold and icy.
Fiona's skin turns cold and icy.
Dracula's skin turns cold and icy.
Blake's skin turns cold and icy.
Aymahn's skin turns cold and icy.
Your skin becomes cold and shines like ice.

434H 82V 1X 0.00% 500C [Me:Perfect] [Jaune:Good] [Tryls:Perfect] Mem:1 Exits:NESWU>

Tryls utters some strange words.
Tryls's hands issue a spray of prismatic color!
Jaune shivers under his icy skin.
Wreqer shivers under his icy skin.
Glynda shivers under her icy skin.
Aymahn shivers under his icy skin.
A shiver runs through you as the ice that is your skin protects you.
Fiona is caught in a spray of shimmering red!
Dracula is caught in a spray of shimmering red!
Blake is caught in a spray of bright orange!

434H 82V 1X 0.00% 500C [Me:Perfect] [Jaune:Good] [Tryls:Perfect] Mem:1 Exits:NESWU>

Title: Re: Mages
Post by: Kir on August 25, 2016, 09:24:19 AM
All area damage/stun should be removed from players, or only hit mobs.  Area damage/offensive spells/skills are what have ruined pk and taken all skill/target planning out of the game, allowing botters/triggers to play the game for them and given weak players a since of power.  High level spells should be much harder to get as well, not easier, like 10% or fewer mages achieving 90% spell book completion.

in my opinion, area is what protects against the bot hoards. If you have an isabella type character running the map, full spells, BiS black robe in an era where nightmare did damage, a shitty 8 man bot squad is gettin blown the bapt out
Title: Re: Mages
Post by: el conquistador on August 25, 2016, 10:08:03 AM
what if you have isabella running the map with 7 bot isabella juniors?
Title: Re: Mages
Post by: Jorquin on August 25, 2016, 09:00:36 PM
Quote
what if you have isabella running the map with 7 bot isabella juniors?

Fundamentally, the strongest characters (Isabella being one) are remembered because they threatened, attacked and killed groups of players by themselves. If they bring multiple other characters with them when slaying their enemies then they're not on that level.

I realise this doesn't address your point, just thought I'd point it out!