Arctic Mud

ArcticMUD => General Discussion => Topic started by: Gramm on August 18, 2016, 04:02:55 PM

Title: Why do people quit?
Post by: Gramm on August 18, 2016, 04:02:55 PM
Someone gave me a good idea and I am not sure that it has really ever been opened up to people to give their own brainstorming opinions about it... but over the years obviously tons of players have quit, and there are probably a bunch of different reasons why.
I could personally list a few reasons why, such as real life, girlfriends, deletion, getting hunted into extinction, self-video-game-addiction-intervention, too many massrips... just to list a few personal observations there. But what is the biggest reason other people think people leave and dont return? just curious here.
Title: Re: Why do people quit?
Post by: corey on August 18, 2016, 04:22:53 PM
Boredom
Title: Re: Why do people quit?
Post by: newbie123321 on August 18, 2016, 09:32:08 PM
Advances in technology.
Title: Re: Why do people quit?
Post by: Chisul on August 18, 2016, 09:37:28 PM
6 Kids my man. Yep, that's how we do in Utah. But now my 10 year old is learning!
Title: Re: Why do people quit?
Post by: Dyl on August 19, 2016, 07:37:40 AM
That's how the cultist does it in Utah, us normal folk go mountain biking/skiing when we want a kick in the nuts
Title: Re: Why do people quit?
Post by: kmark101 on August 19, 2016, 07:42:20 AM
I always quit when I see that Wild suddenly has all eq rented for the rest of the wipe!
And when legendary skills steamroll all content, pretty boring.
Title: Re: Why do people quit?
Post by: Pyder on August 19, 2016, 11:41:46 AM
I have quit out of boredom mostly... Long wipes, noone wants to do anything, 'cause A) nothing is loading, B) everyone's a millionaire C) nothing is loading....
I like zoning regardless of whats loading or not... Most people don't :( ... So when that happens I actually go outside for a change instead! :)
Title: Re: Why do people quit?
Post by: Kir on August 19, 2016, 11:51:53 AM
when hoss deletes tim for pkilling wild, i usually quit. has happened now 3-4 wipes in a row i think. Also, many, many other games out there to play
Title: Re: Why do people quit?
Post by: monty on August 19, 2016, 09:08:08 PM
Kids and such.
Title: Re: Why do people quit?
Post by: Toinu on August 20, 2016, 07:50:47 AM
Repetitiveness.

I've seen other MUDs with much more complicated post-30 battle systems. This one is more of a squash-type MUD exemplified with ryder's legendary squasher group a wipe or two ago (has this been that long lol) that was at the top of the food chain... battles don't require personal skills per say.

This MUD has a super super nice questing system (both class & area questing/mapping) and class learning but not much more past that. That's why i suggested - in the idea section - making a new class that would be quest-based and focused between level 1 and 30. To go full-force into a questing style.

As for adding complexity to the battle system... i dunno. Maybe a bit late in 2016 to suggest ideas. I have some, i've seen amazing battle systems, but as i say, a bit late now maybe.
Title: Re: Why do people quit?
Post by: Sialleba on August 20, 2016, 10:39:28 PM
I like to play for the first few months of a wipe. The game is more interesting since the gear isn't as concentrated and you can actually find things again.
Title: Re: Why do people quit?
Post by: Thymorical on August 21, 2016, 05:20:00 AM
hoss asked dennis who does joe play and then he deleted me lol.. thats why i quit. And all my buddies soon quit after.
Title: Re: Why do people quit?
Post by: puff on August 21, 2016, 11:39:23 AM
Someone PM me IRC info and I'll be back for wipe :)
Title: Re: Why do people quit?
Post by: Nostramazos on August 23, 2016, 07:37:12 AM
Gramm, everyone here gives you the wrong reasons because they do not have the insight the Mazas, Myths and KOS have about this game. Notwithstanding real life reasons, people quit due to the negative and detrimental attitudes that exist in the game, that simply make it a hassle to even play. It's not only rage quitting that reflects this attitude but also the calculated quitting of players who do not care about gear or the pk war that they inadvertently got involved in but just want to explore and learn the game.

There is plenty of rage in this game that is expressed in a variety of ways, (rage quitting, paranoia, gear frolicking, random pk, swearing, penis comparisons) and exists in both immortals and mortals. And it affects those people, both immortals and mortals, who do not want to spent time on those interactions.

Nostramazos, Wise in High Heels and a Red Dress
Title: Re: Why do people quit?
Post by: adepali on August 23, 2016, 10:12:13 AM
Nostramazos +1
Title: Re: Why do people quit?
Post by: Rinad on August 23, 2016, 01:16:43 PM
I agree with the previous two for the most part like 75%, 25% is Real Life expectations, obligations and other circumstances.   
Title: Re: Why do people quit?
Post by: Amar on August 23, 2016, 05:39:34 PM
I'm going to go out on a limb here and post.  The last 5-6 wipes I've played I've quit because trying to play the game as a neutral becomes tedious and not fun after getting "flagged" as an evil by %RandomClannedPerson.  The reason for the flagging never is the same, sometimes it's because I got an item off the world merchant that "only an %EnemyClan person can get", or "You grouped with %KnownUntaggedEvilAlt.  The whole process of trying to prove that you are indeed a non-clanned neutral to people who believe in the scorched earth policy of warfare is pointless.  It's easier to just quit and play something else then try and dodge characters with vastly superior gear, spells, and allies.

I realize this is a game of teaming up, but not everyone wants to join a big clan and do big group fights.  I've played the game off and on since hobbes, and the mentality that you must win at all costs has been a serious detriment to the game in my opinion. 

-Amar
Title: Re: Why do people quit?
Post by: Rhys on August 23, 2016, 07:43:02 PM
I'm going to go out on a limb here and post.  The last 5-6 wipes I've played I've quit because trying to play the game as a neutral becomes tedious and not fun after getting "flagged" as an evil by %RandomClannedPerson.  The reason for the flagging never is the same, sometimes it's because I got an item off the world merchant that "only an %EnemyClan person can get", or "You grouped with %KnownUntaggedEvilAlt.  The whole process of trying to prove that you are indeed a non-clanned neutral to people who believe in the scorched earth policy of warfare is pointless.  It's easier to just quit and play something else then try and dodge characters with vastly superior gear, spells, and allies.

I realize this is a game of teaming up, but not everyone wants to join a big clan and do big group fights.  I've played the game off and on since hobbes, and the mentality that you must win at all costs has been a serious detriment to the game in my opinion. 

-Amar



Ditto.
Title: Re: Why do people quit?
Post by: Gramm on August 23, 2016, 07:49:47 PM
Seems to me that family and malicious people involved with the game(either playing, or abusing power)seem to be the two common themes here. hopefully if some folks see these reasons they might start to grasp what they can do to better this game a little bit and keep people from quitting in the future for as long as possible.

maybe avoid deleting people immediatly... having children... and overhunting targets into quitting. much nicer when there are 30-50 bodies online than it is with only 12.

some stuff is unavoidable though, i get a lot of people go back to school and have some pretty intense jobs and or other real life commitments, but we might as well not give any reasons to quit that could be avoided.
Title: Re: Why do people quit?
Post by: Lewis on August 24, 2016, 08:26:05 AM
I'm going to go out on a limb here and post.  The last 5-6 wipes I've played I've quit because trying to play the game as a neutral becomes tedious and not fun after getting "flagged" as an evil by %RandomClannedPerson.  The reason for the flagging never is the same, sometimes it's because I got an item off the world merchant that "only an %EnemyClan person can get", or "You grouped with %KnownUntaggedEvilAlt.  The whole process of trying to prove that you are indeed a non-clanned neutral to people who believe in the scorched earth policy of warfare is pointless.  It's easier to just quit and play something else then try and dodge characters with vastly superior gear, spells, and allies.

I realize this is a game of teaming up, but not everyone wants to join a big clan and do big group fights.  I've played the game off and on since hobbes, and the mentality that you must win at all costs has been a serious detriment to the game in my opinion. 

-Amar



Ditto.

Ditto Ditto
Title: Re: Why do people quit?
Post by: lurker on August 24, 2016, 08:54:24 AM
Amar makes a great point.
Title: Re: Why do people quit?
Post by: Beryv on August 30, 2016, 12:26:57 PM
I think its the overall time commitment that needs to be put in to be an elite player. I'm not saying this should change, however, it is pretty daunting and for people who don't have 2 - 10 hours a day to play it can be dissatisfying if you feel like you are falling behind the rest of the player base simply because you cant put in the same number of man hours. Grinding out skills in particular feels terrible if you don't have a ton of time to commit and don't know how to write a bot script.

I would actually be curious if anybody thinks a progressive skill system makes sense. I.e., for those rushing to get legend quick you have to do the full extent of repetitive actions to superb out all skills. For those building a character slowly (i.e. over many Arctic years), the amount of repetition necessary starts to adjust downwards incrementally with age. Thus making the process a little less painful for people who can't or won't rush a character to legend within weeks.
Title: Re: Why do people quit?
Post by: Andrew on August 31, 2016, 01:13:12 AM
I had a conversation with Aristox about "why people quit" 12 years ago back when this MUD averaged 130 players during 18 of the days 24 hours.  The last 6 hours would have had 70-80 players.  My theory then was that people are quitting [or will quit] because the imms keep making content harder.  Imms (or changes implemented by imms) keep forcing people to join larger and larger clans.  They implemented a legendary system that requires 30 million experience to gain 1 level (back when it was hard to get, and you'd lose ~20 million for dying), which meant that anyone who wanted to gain legendary ranks had to join a large clan.  Aristox told me that he didn't like large clans, that he didn't want people teaming up into 40-50 man squads, and that he didn't want the MUD controlled by 2 factions.  And he said he made the game harder to discourage that.  I told him it only ENCOURAGED that because the only way to get the best stuff would be to be IN those 40-50 man squads because everything was so damn hard to do.  Anyway, in the past, I would speculate that people quit because the game was too difficult.  When the game averaged 170-180 players, the beauty was that you, and 4-5 friends, could do almost any boss in the game. 

Unfortunately, to "discourage" large clans, imms made the game harder and harder, which actually had the opposite effect (ie, creating large clans, making it less fun for everyone). 

I think people quit today for a variety of reasons unrelated to the game .. games with better graphics, family commitments, boredom, etc.  But I think people quit in the past because of a policy put in place by the administering staff whereby only the largest, best equipped groups could get to 40% of the end game content.  Stupid-effing-policy.
Title: Re: Why do people quit?
Post by: kmark101 on August 31, 2016, 01:23:49 AM
Here we go again, people quit cause of this retard bapting 8 person group limit, ppl being benched already playing other games, slowly killing all interest. Why on earth you have to force this 8 person idiotic shit while you see its consequences every single wipe is beyond me
Title: Re: Why do people quit?
Post by: Thymorical on August 31, 2016, 02:59:52 AM
Here we go again, people quit cause of this retard bapting 8 person group limit, ppl being benched already playing other games, slowly killing all interest. Why on earth you have to force this 8 person idiotic shit while you see its consequences every single wipe is beyond me

i wish i had this problem.
Title: Re: Why do people quit?
Post by: Kadaj on August 31, 2016, 04:43:43 AM
Imaginary friends work to Joe! Just give your bots real people names and interact with them.
Title: Re: Why do people quit?
Post by: Shimopy on August 31, 2016, 08:14:31 AM
I usually quit for 2 reasons, both related to clans (the second reason more strongly related):

1) I run out of stuff to do as a neutral. It's very hard to get a group of people together who are willing to sit there and spend hours figuring out keywords. Most people would rather be dragged through zones by experienced leaders, and so they end up joining clans. I can't blame them, because I fully admit I usually don't have several hours a day to spend figuring out keywords, and for me, keywords are the least fun part of this game. It's tough for those of us who prefer to stay neutral.

2) Even when I zone with or join a clan, one of two things tends to happen: either the leader is extremely demanding and treats everyone like fodder, making the game feel like a full-time job; or I get treated like a spy. People demand to know my first and last name (which is unheard of in any other online game I've played), and my entire history of playing Arctic (which characters I played 5+ wipes ago, just in case I was forever marked as "evil" for some reason). I've been accused of being a spy because I went away for the weekend and didn't log on.
Title: Re: Why do people quit?
Post by: Bryton on September 01, 2016, 04:13:46 PM
I think the reason why people quit is the xp grind. It's a joke that it takes 40 million xp to go from 29-30. Also when you die you lose 10 million xp which is a joke. If xp tables were fixed I feel Rise would have more competition.
Title: Re: Why do people quit?
Post by: blackmagus on September 01, 2016, 07:24:40 PM
2) Even when I zone with or join a clan, one of two things tends to happen: either the leader is extremely demanding and treats everyone like fodder, making the game feel like a full-time job; or I get treated like a spy. People demand to know my first and last name (which is unheard of in any other online game I've played), and my entire history of playing Arctic (which characters I played 5+ wipes ago, just in case I was forever marked as "evil" for some reason). I've been accused of being a spy because I went away for the weekend and didn't log on.

Nah, this is less to do with them thinking you're a spy and more so a pack of sociopaths wanting to figure out if you'd ever slighted them in any way so they can punish you.
Title: Re: Why do people quit?
Post by: Gramm on September 04, 2016, 12:34:46 PM
I use peoples real names personally because over the years yes some have snuck into the group just to find our weaknesses and then in some cases fight, also it makes it much more personal when people know your name,  this game is NOT call of duty, we all pretty much know eachother....

Its not like I show up at most peoples houses and ask them to come out for dinner a beer and become my best friend, i just like to know the person im chatting with for sometimes a dozen straight hours. And people use voice chat in LOTS of other games so why be so shy in one where it actually makes a difference?

In most cases if you are stuck fighting a war you dont want to be in, the enemy clan tends to give peace pretty easily if you just humble yourself and ask for it. So being killed off of the mud really isnt something that RISE for instance is trying to promote, i was peaced pretty easily just had to admit defeat and move on. As long are you arent spouting off every curseword you know, you can probably get peace as well. Honestly this wipe is pretty awesome there are lots of people around, plenty of groups for even neutral folk to find all day long, and all kinds of fun keywords to refigure out because of stinky daniel to boot!(thanks you hoser)

And for the record you ARE fodder, until you are leading hahahaha
Title: Re: Why do people quit?
Post by: Umarth on October 24, 2016, 12:25:41 PM
I quit because Gramm won't return my tells. :P

Just kidding, IDGAF.
Title: Re: Why do people quit?
Post by: Super Tacoman on November 01, 2016, 04:55:57 PM
to me the game is about developing my character.  eventually it feels like he is no longer making progress and it becomes harder to want to play and eventually i stop.

its a great game though!  no other game can keep me entertained for at least a month every time it wipes.  a couple of my friends are still playing and i was trying to gather the enthusiasm to come back.  those enchanting rings are an amazing idea!  but i just cant do it yet.  my character is completed.

Title: Re: Why do people quit?
Post by: kmark101 on November 01, 2016, 07:30:45 PM
So delete it and create a new one
Title: Re: Why do people quit?
Post by: Gnua on November 02, 2016, 10:23:08 AM
my character is completed.

what kind of gear/ranks/spells does your completed character have?
Title: Re: Why do people quit?
Post by: btown on November 02, 2016, 02:10:33 PM
I quit because I can't win!  I am right now thinking about quitting several other games too!  :)
Title: Re: Why do people quit?
Post by: Rednax on November 02, 2016, 03:12:53 PM
I find that if I'm forced to take an extended break from the game due to other obligations I'll usually quit after that due to lack of motivation.

PK is a drive-away for me as well but to a lesser extent. I'm mostly a PvE type player and I don't really enjoy being pinned in the inn by some bot player or lone wolf who sits outside all day waiting for me to walk out.
Title: Re: Why do people quit?
Post by: Gnua on November 03, 2016, 01:06:25 AM
I quit because I can't win!  I am right now thinking about quitting several other games too!  :)

you quit because once you hit legend you bought the legendary 'word of recall' which prevents you from leaving the inn