Arctic Mud

ArcticMUD => General Discussion => Topic started by: adepali on October 26, 2016, 10:56:23 PM

Title: Enchanting feedback
Post by: adepali on October 26, 2016, 10:56:23 PM
This is the thread for feedback on enchanting.
Title: Re: Enchanting feedback
Post by: Onea on October 27, 2016, 12:45:07 AM
Haven't tried it yet, but theoretically if it requires disenchanting items, that could lead to much fewer items in the world merchant. I'm not a fan of that idea.
Title: Re: Enchanting feedback
Post by: Zozen on October 27, 2016, 02:09:05 AM
I must have missed a thread in the Russian spam.
Title: Re: Enchanting feedback
Post by: adepali on October 27, 2016, 10:00:20 AM
Haven't tried it yet, but theoretically if it requires disenchanting items, that could lead to much fewer items in the world merchant. I'm not a fan of that idea.

This is true, and it is something we expected to happen.
Two points:


Another concern is pkill, as we expect people to drain looted eq, reducing the victims' chance to recover it. As implied in HELP SPELL DRAIN MAGIC, items with lower timers will generate lower quality motes, and we expect the increased load rate to balance this to some extent, but we'd like more feedback in this area.
Title: Re: Enchanting feedback
Post by: Raster on October 27, 2016, 01:56:06 PM
You are at 4.03% from increasing your affinity with the ring.

This number is increasing per kill, so its telling me Im getting further away from the goal.

-Raster
Title: Re: Enchanting feedback
Post by: Episte on October 27, 2016, 04:17:31 PM
Haven't tried it yet, but theoretically if it requires disenchanting items, that could lead to much fewer items in the world merchant. I'm not a fan of that idea.

This is true, and it is something we expected to happen.
Two points:

  • Once people figure out the details of the system, we expect some items to be once again available at the world merchant. True, there will be less than before, but the world merchant will still be useful.
  • We hope that the system will incentivise people to drain rather than store equip they don't need, resulting to more loads.

Another concern is pkill, as we expect people to drain looted eq, reducing the victims' chance to recover it. As implied in HELP SPELL DRAIN MAGIC, items with lower timers will generate lower quality motes, and we expect the increased load rate to balance this to some extent, but we'd like more feedback in this area.

definitely forming some preemptive thoughts on motes...and will be happy to share them probably via pm or open topic in a couple days depending on final solo findings.  Aware they're a work in progress, but feeling like I might eventually be able to offer something useful on the topic sometime...

a wispy mote of condensed magic..it glows blue [36]
a wispy mote of condensed magic..it glows blue [2]
a faint mote of condensed magic..it glows blue

but I'm giving myself some time so I don't come into it like a penisawrus erextus
Title: Re: Enchanting feedback
Post by: Gnua on October 27, 2016, 04:51:41 PM
Another concern is pkill, as we expect people to drain looted eq, reducing the victims' chance to recover it. As implied in HELP SPELL DRAIN MAGIC, items with lower timers will generate lower quality motes, and we expect the increased load rate to balance this to some extent, but we'd like more feedback in this area.

My guess is that looted eq will be come more recoverable because it will get drained rather than given to an alt.  My question is whether there will be increased motivation to kill less geared people and drain their eq.
Title: Re: Enchanting feedback
Post by: Kafilat on October 28, 2016, 12:47:00 AM
Haven't tried it yet, but theoretically if it requires disenchanting items, that could lead to much fewer items in the world merchant. I'm not a fan of that idea.

I was of the same mind initially but then realized that this would basically just mean that more eq gets drained = more eq loads in zone = problem more or less sorts itself out.  There's also a fair bit of decent gear that doesn't provide motes for whatever reason that will probably just stay on the merchant so it's not like the merchant will just forever be desolate.  As of this post it's 8pm on a weekday and there's five pages of stuff on the world merchant, for example.

I'm a little concerned of the fact that mages don't have to pay 200-whatever coins/drain like everyone else, which will either contribute to a rise in mage alts (whether that's good or bad is up to you) or result in a drastic cost savings compared to other classes (unlikely; it's easier to just make a mage).
Title: Re: Enchanting feedback
Post by: Jorake on October 28, 2016, 02:17:19 PM
How do you use a damn mote!
Title: Re: Enchanting feedback
Post by: Zozen on October 28, 2016, 03:08:41 PM
e mote
Title: Re: Enchanting feedback
Post by: Gnua on October 28, 2016, 04:16:31 PM
How do you use a damn mote!

go south of jenna in palanthas and type list.  it's kind of like a rank merchant where you spend attunement instead of ranks and motes instead of coins
Title: Re: Enchanting feedback
Post by: mikey on October 30, 2016, 05:17:43 AM
this enchanting systems seems like a really neat addition.

thanks to those involved for continuing to improve the game!
Title: Re: Enchanting feedback
Post by: Patpat on October 31, 2016, 07:06:18 AM
my ring disappeared from my inventory. i have no idea how or why it left but it didn't make it's own way back to the vault like it typically does. is there a way to retrieve it?
Title: Re: Enchanting feedback
Post by: Kafilat on October 31, 2016, 11:24:35 AM
My guess is that looted eq will be come more recoverable because it will get drained rather than given to an alt.  My question is whether there will be increased motivation to kill less geared people and drain their eq.

One perhaps unintended side affect I can see with the current iteration is that the next 8man that loses a fight is going to have all of their gear that the other side doesn't want disenchanted, so pretty much no chance to recover your stuff unless you can hit them back without anything but shop gear in the ~2-5 minutes it takes them to recite drain magic scrolls on everything.
Title: Re: Enchanting feedback
Post by: Gnua on October 31, 2016, 02:34:55 PM
is nice to see some options like imm fear and nosummon and invisi that arent available to rank. any chance of letting people buy continual light for their ring?
Title: Re: Enchanting feedback
Post by: kmark101 on October 31, 2016, 09:32:36 PM
My guess is that looted eq will be come more recoverable because it will get drained rather than given to an alt.  My question is whether there will be increased motivation to kill less geared people and drain their eq.

One perhaps unintended side affect I can see with the current iteration is that the next 8man that loses a fight is going to have all of their gear that the other side doesn't want disenchanted, so pretty much no chance to recover your stuff unless you can hit them back without anything but shop gear in the ~2-5 minutes it takes them to recite drain magic scrolls on everything.

Maybe those gear could get a no_disenchant flag similarly as elite gear was not transferable a while back (I don't know if it still is)? Or flagged ppl could not read disenchant scrolls for an extended time.

Either way this disenchant flag should remain for a coupld hours maybe days on pk-looted-items.
Title: Re: Enchanting feedback
Post by: Gnua on October 31, 2016, 11:53:30 PM
my ring disappeared from my inventory. i have no idea how or why it left but it didn't make it's own way back to the vault like it typically does. is there a way to retrieve it?

kill every kender b4 the next foom?
Title: Re: Enchanting feedback
Post by: adepali on November 02, 2016, 08:02:33 AM
Before today's patch the rings could be stolen, this will be fixed in a few hours.
If you lost your ring, talk to a 35+ to restore it.

Title: Re: Enchanting feedback
Post by: Gnua on November 02, 2016, 02:28:51 PM
Before today's patch the rings could be stolen, this will be fixed in a few hours.
If you lost your ring, talk to a 35+ to restore it.

thanks, has the physix strip room been tested with attunement rings?
Title: Re: Enchanting feedback
Post by: Gnua on November 02, 2016, 04:25:29 PM
Before today's patch the rings could be stolen, this will be fixed in a few hours.
If you lost your ring, talk to a 35+ to restore it.

Luckily for Middle earth, Sauron lost his attuned ring before the patch.
Title: Re: Enchanting feedback
Post by: Rednax on November 04, 2016, 03:34:55 AM
I popped a cape earlier today and went to drain it... but instead I drained a rather shiny cape i was WEARING!

It would be nice if you could not be able to drain items you are wearing... just my opinion!
Title: Re: Enchanting feedback
Post by: adepali on November 05, 2016, 02:24:26 PM
You shouldn't, the spell only targets inventory.
Unfortunately recite is not respecting it, i'll fix it at some point.
Title: Re: Enchanting feedback
Post by: jrrestad on November 11, 2016, 01:47:00 AM
I like the idea, and it gives me something else to work on which keeps me playing.  However it really makes me want to just solo.  The zones are obscure enough and its different for everyone.. If you have the 'quest' on your ring, everyone who kills that mob should get the rank %, maybe at a reduced number like experience.  Sharing ring rank with someone who can't even get the rank is annoying.

PK gear - I would rather drain someones eq for a wispy/faint mote than give it back to them.

Bright/Brilliant motes - I imagine trash NV and true-seeing items will be spammed, but the good ones won't get drained.  If you Combine 10 faint to get a wispy, 10 wispy to get a glowing, 10 glowing to get a bright, 10 bright to get a brilliant, or something it would still allow you another option than spamming NV loads for brights/brilliants.
Title: Re: Enchanting feedback
Post by: adepali on November 12, 2016, 11:19:52 AM
There is a chance that draining an item will give a mote of higher power.
This is equivalent to combining X wispy to get a faint etc.
Terms and conditions apply :)
Title: Re: Enchanting feedback
Post by: Hoyt on November 12, 2016, 04:50:02 PM
well i have had some fun with it been able to get invis and imm blind for ring, only complaint i have is some zones are just not possible to solo. and you don't get ring xp if you bring more than 1 person unless your killing a ranked mob.. ring should give xp on all kills in areas/missions for up to like 3 people..
Title: Re: Enchanting feedback
Post by: reed23 on November 13, 2016, 11:19:33 PM
When you type list in the attunement shop, it gives a Duration column.  For example, nightvision says 15/24.  What does that mean?  Rounds and cooldown?
Title: Re: Enchanting feedback
Post by: Gnua on November 14, 2016, 05:08:52 PM
I like the idea, and it gives me something else to work on which keeps me playing.  However it really makes me want to just solo

It does seem to steer people towards solo play. the downside is that it makes it even harder to group if others are doing their ring quests. the upside is that if you cannot find a group, it gives you something to do. that being said, i wonder if these rings are 'newb traps'. i always feel like i'm 'making a mistake' when i do ring quests as my time would probably be better spent skilling my tank or spelling/skilling/popping cl for my trash mage or locating gear for my main.  given the current mechanics, i should probably do rinq quests later in the wipe after i've done all the more important things (rank 27 and a spare 6 piece set for my main, legendary read magic on my alt mage, steelskin and nocharm on my alt tank) and all my friends have quit out of boredom.

is there a simple change that could make ring quests more compatible with group play? like maybe have attunement shared with group members who do not have the quest? or is the entire point of ring quests to be a 'solo' thing?
Title: Re: Enchanting feedback
Post by: reed23 on November 15, 2016, 05:18:21 PM
I agree - I'd like to see you to be able to get attunement %'s even with a 3 man group.
Title: Re: Enchanting feedback
Post by: Gnua on November 15, 2016, 05:36:38 PM
I agree - I'd like to see you to be able to get attunement %'s even with a 3 man group.

If I could get attunement by leading someone else on their ring quest, it would give me incentive to add people to my group. That might be very good for the game in terms of building good relationships both inside and outside the clan.
Title: Re: Enchanting feedback
Post by: Episte on November 16, 2016, 02:19:45 AM
I think while yeah it definitely can occupy players and keep them from forming 8 mans the current implementation of only a chance of ranking while in zone w active quest is probably better balanced.  At early wipe next wipe it will keep players from overpowering as rapidly. By this I mean for first two weeks while group zoning most rings may only end up around 4th or 5th tank while ranks are fresh and fairly readily progressing. Then it gives players something to do while 1 or 2 man skilling.  Ultimately it gives players something to keep doing once all the womenfolk stop letting everyone play 60 hours a week.  If ranks were shared then the rise core type players (especially if was shared quest for group global) would all blow the ceiling out on the rings probably within the first two or three months. 

I've noticed that any initial ring obsessing is later balanced out by the Grindy aspect and it becomes at least personally something I will skip doing if there is a really bad set of choices while allowing them to drag me places I otherwise wouldn't bother or dare try.

Sitting on the fire immune and vitriolic ranks right now and they are useful at times especially while soloing and there isn't the crazy rush to bulldoze a zone in under 5 or 10 minutes.
Title: Re: Enchanting feedback
Post by: Patpat on November 17, 2016, 01:00:23 AM
anyone find any brilliants yet?
Title: Re: Enchanting feedback
Post by: adepali on November 21, 2016, 01:32:42 PM
Yes
Title: Re: Enchanting feedback
Post by: Hoyt on November 29, 2016, 06:44:40 AM
not sure if it just me or if steel skin on ring is broke

I just have a
Dormant enchantments :
[ena        ] steelskin

I don't see a kw to get it going and it doesn't just activate on its own..

any help on this would be great :)
Thanks
Title: Re: Enchanting feedback
Post by: Gramm on November 29, 2016, 07:05:44 PM
The most major change I feel should be made, from the perspective of somebody who is watching fools (myself included) spend like 2 hours in a 30 minutes zone solo is that rings should NOT discourage social activity like they are, set the limit to 2 at least before ring starts taking 50% of the rank it would give you.

Perhaps just set the ring rank per mob to half and allow twice as many people at a time to obtain it? That way people will work on their rings for longer, and or still be helpful to other players while helping themselves.
Title: Re: Enchanting feedback
Post by: Hoyt on November 29, 2016, 07:08:03 PM
Never mind we Figured it out :) thanks! and disregard the last message....  have a good day.
Title: Re: Enchanting feedback
Post by: Gnua on November 29, 2016, 07:23:37 PM
The most major change I feel should be made, from the perspective of somebody who is watching fools (myself included) spend like 2 hours in a 30 minutes zone solo is that rings should NOT discourage social activity like they are, set the limit to 2 at least before ring starts taking 50% of the rank it would give you.

Perhaps just set the ring rank per mob to half and allow twice as many people at a time to obtain it? That way people will work on their rings for longer, and or still be helpful to other players while helping themselves.

This just gave me an idea... give everyone in clan ranked clansman or above (i.e. everything but neophyte) the ability to disable all ring rank in the clan for an hour.  That way there can be a difference between neophyte and clansman.  also, we can get fools (myself included) out of the ring zones and into a group. it really is quite foolish to solo a ring zone when you have 3 or more clannies on and yet we still do it.

on a more serious note, maybe if 2 people are doing a ring zone each should get 50% rather than one person gets 50% and the other gets nothing.
Title: Re: Enchanting feedback
Post by: Alecto on December 01, 2016, 02:36:10 AM
You guys are silly - clearly the ring enchanting stuff was made specifically for legendary thieves - why else would you only get good ring rank when you solo?
Title: Re: Enchanting feedback
Post by: Gnua on December 01, 2016, 05:01:39 PM
You guys are silly - clearly the ring enchanting stuff was made specifically for legendary thieves - why else would you only get good ring rank when you solo?

nonsense.  it was so that legend shamans would group with their 5 spirits rather than the numerous people that helped them legend.
Title: Re: Enchanting feedback
Post by: Hoyt on December 02, 2016, 05:34:05 PM
one complaint,  for shields/steel skin type ranks, they should be time based, like 5 tics or something, 15 rounds doesn't even last for a full fight in some cases... 
Title: Re: Enchanting feedback
Post by: gulca on December 03, 2016, 02:00:40 AM
Did someone finally figure out why:

1. we have 10 fingers and using only 2 rings?
2. One neck but wear 2 cloaks?
3. Glasses can't be worn over helmets or caps?
4. Can't hold a shield with a weapon, but can with a lantern?
5. Sit is not resting?
6. Can't memorize spells in sleep? It should be more efficient if nothing else.

Title: Re: Enchanting feedback
Post by: Episte on December 03, 2016, 04:03:30 PM
Because its dragonlance, not qvc.
Title: Re: Enchanting feedback
Post by: Jarrad on December 08, 2016, 09:53:52 PM
would it be possible to vary the current system? instead of random tasks assigned, could it be always one race, one class and one zone? would make the grind a little bit easier to achieve while zoning normally for ranks/eq/exp...
Title: Re: Enchanting feedback
Post by: Alecto on December 14, 2016, 03:23:13 AM
The sit/rest thing always confused me and seemed unecessary.  Who really uses the "sit" command, anyway?
Title: Re: Enchanting feedback
Post by: Kholos on January 06, 2017, 10:09:42 PM
Stat and hps seem especially high in ranks and cost.  40 glowings is a lot.

Can add some AMS for ring?
Title: Re: Enchanting feedback
Post by: Gramm on January 14, 2017, 06:53:19 AM
The sit/rest thing always confused me and seemed unecessary.  Who really uses the "sit" command, anyway?

its to punish the bashed man. in case they get rescued after that first round but... ate a bash right before the tic.
Title: Re: Enchanting feedback
Post by: Quid on February 21, 2017, 02:34:22 PM
The sit/rest thing always confused me and seemed unecessary.  Who really uses the "sit" command, anyway?

Cool people use it when studying, because of reasons. (Also, rest+sleep+sit = HL3 Confirmed)
Title: Re: Enchanting feedback
Post by: Heo on October 19, 2017, 02:17:08 AM
.
Title: Re: Enchanting feedback
Post by: Kam on October 20, 2017, 08:03:21 AM
I missed your PM about this until today. I am looking into it, but don't have much time at present unfortunately.
If you catch me online shoot me a tell and we can try to figure it out.
Title: Re: Enchanting feedback
Post by: Heo on October 21, 2017, 04:55:29 AM
.
Title: Re: Enchanting feedback
Post by: Gnua on October 29, 2017, 01:56:49 AM
The sit/rest thing always confused me and seemed unecessary.  Who really uses the "sit" command, anyway?

havent played a mage in a while?
Title: Re: Enchanting feedback
Post by: Heo on October 31, 2017, 06:01:40 PM
.
Title: Re: Enchanting feedback
Post by: adepali on November 03, 2017, 05:12:36 PM
Will fix it, a bit busy atm but a few days should do.
Title: Re: Enchanting feedback
Post by: adepali on November 08, 2017, 11:03:43 AM
Should be fixed now.
Title: Re: Enchanting feedback
Post by: Heo on November 12, 2017, 04:22:42 PM
.