Recent Posts

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1
Game Ideas / Re: Legend Ranks
« Last post by Kadaj on March 20, 2019, 06:00:13 AM »
It is a cause for concern. I appreciate that at least one person took the time to post something. I think a lot of people complain about the game and are silent about their complaints instead of voicing them on the forums. It can't hurt to at least post your opinions and see what happens. Better than remaining silent.
2
Game Bugs / Re: Deep Mine and Shrodinger's Glow Worm
« Last post by Terk on March 18, 2019, 01:02:59 PM »
Weird! There is definitely a fighting check there if I remember, so that shouldn't happen. I do appreciate the cat reference.
3
General Discussion / Re: New Players and Quests
« Last post by Terk on March 18, 2019, 01:01:03 PM »
Just to add to this, when we did the redesign of Solace (now a decade old), the goal was very much that basically all new players would spend time leveling in Solace. Most of the zones repop so quickly, it is expected players can do Solace through level 15 without any hindrance--both good and evil characters.
4
Game Ideas / Re: Legend Ranks
« Last post by hanlon on March 15, 2019, 12:16:47 PM »
I don't think we should change legend rank cost at all. Instead we should be focusing on why every single tank class in the game needs steelskin to tank? To me that seems a little absurd or maybe I'm the only one who finds it silly that every tank in the game has to invest 15 RP towards steelskin? I think the current staff should either take a look at each tanking class and come up with a way for this to not happen or possibly come up with a way to make all the current tank gear actual tank gear? To me it just screams broken and way to over powered of a rank. You don't need legend or your skills to be good or even have a half decent set of gear to tank any mob in the game. All you really need is steelskin and I hate that its become like that. All its actually done is made every Paladin/Barb/DK or Ocean scout in the game the exact same. No ones unique or different. Everyone runs the same Steelskin/1-2 legend rank set up. Then they get bored and quit or make something else cause lets face it. Going up to rank 40+ to have access your legend ranks isn't really an option for most people.
5
Game Bugs / Deep Mine and Shrodinger's Glow Worm
« Last post by albarn on March 12, 2019, 12:49:17 PM »
I somehow got into a fight with a worm, that also decided to leave the room.

Among Glowing Rock Formations
    The second level of the rock gardens has been purposefully disconnected
from the rest of the park. This is partly due to the more dangerous nature
of the inhabitants of this level, but also due to the difficulty of
maintaining a clear passage down. Now, that you have made it this far
though, it is clear that the efforts were well worth it. Brightly glowing
blue, green, red, orange, yellow, and purple stones offer the entire
spectrum of colors. The path through the brightly glowing stones leads both
to the north and south, but is missing the pale beauty of the quartz, so
generously spread about above.
You sense that you are not alone.
A sizeable multi-colored glow worm traverses the nearby rocks.

835H 128V 19732150X 88.10% 5C Exits:NSU>
kill worm
You miss a multi-colored glow worm with your hit.
kill worm

835H 128V 19732150X 88.10% 5C [Me:Perfect] [a multi-colored glow worm:Perfect] Exits:NSU>

Illhan slowly fades into existence.
Illhan comes out of hiding.
Illhan crushes a multi-colored glow worm hard.

835H 128V 19732150X 88.10% 5C [Me:Perfect] [a multi-colored glow worm:Good] Exits:NSU>

Unable to find food close by, a multi-colored glow worm digs under the stones, praying for success.

835H 128V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>

Someone misses you with their bite.

835H 128V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>
They aren't here.

835H 128V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>

Someone misses you with their bite.

835H 155V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>

Someone misses you with their bite.

835H 155V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>
l
Among Glowing Rock Formations
    The second level of the rock gardens has been purposefully disconnected
from the rest of the park. This is partly due to the more dangerous nature
of the inhabitants of this level, but also due to the difficulty of
maintaining a clear passage down. Now, that you have made it this far
though, it is clear that the efforts were well worth it. Brightly glowing
blue, green, red, orange, yellow, and purple stones offer the entire
spectrum of colors. The path through the brightly glowing stones leads both
to the north and south, but is missing the pale beauty of the quartz, so
generously spread about above.
Illhan the Female Qualinesti is standing here, fighting a multi-colored glow worm. (flying)
. . . has a metallic luster.

835H 155V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>

Someone misses you with their bite.

835H 155V 19732150X 88.10% 5C [Me:Perfect] Exits:NSU>
say wat
You say 'wat'

6
General Discussion / Re: weapons that require 2 hands to use
« Last post by Oligo on March 06, 2019, 08:04:05 PM »
does anyone use weapons that require 2hands to use anymore?

For Lorebot users, relevant queries might be
Code: [Select]
!query class=two_handed_sword
!query class=claymore
!query class=bastard
7
General Discussion / Re: New Players and Quests
« Last post by Zozen on March 06, 2019, 07:47:28 AM »
Just stay in Solace.
8
General Discussion / Re: New Players and Quests
« Last post by Mickey on March 01, 2019, 06:45:28 PM »
I remember when I started playing again and Johari helped guide me through Neraka, I appreciated that.
I remember him from the past. Johari helped me when I was confused trying to help my cleric get heal. It is tough to get going again after, any help the better, especially updated help zone files.
9
Game Ideas / Legend Ranks
« Last post by Kadaj on March 01, 2019, 01:11:15 PM »
Just a suggestion, pretty much all tank classes having steelskin ranked mandatory(up from 12 to 15 from last wipe) it seems like perhaps those tank classes could have their legend ranks re-evaluated.  It just seems like perhaps those typical steelskin wearers could have a few of their ranks reduced by 1-2 since having to dedicate 15 rank points on top of 4 from the legend rank seems rough. After all, they suck at solo ranking their medals/ranking AND they die alot.
10
General Discussion / Re: Lorebot fix
« Last post by Oligo on February 28, 2019, 07:29:06 PM »
However as a result of that DM, I realized that the Lorebot that I've been DMing is NOT the same Lorebot as in the Oligo Discord.

Don't get catfished by a Lorebot.

But the easy way to tell which Lorebot you're using is to see how many lores your Lorebot has using the
Code: [Select]
!help command. Should have more than 5,300 lores.

Code: [Select]
[11:32 AM] normstorm: !help
[11:32 AM] BOTLoreBot:
** IRC Lore Bot v1.0.0 (Items: 5307) **
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