Recent Posts

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Game Ideas / Re: spells idea
« Last post by Lloth on January 19, 2022, 08:31:37 PM »
Clerics should definitely get hold undead and the spell destroy undead.

I didn't read the rest cause I'm at work but that's my input!
Game Ideas / spells idea
« Last post by gulca on January 19, 2022, 06:12:28 AM »
Some random spells (from darksun) that might be interesting to implement here in some form or anoher

gaze reflection
target is surrounded by shimmering air that reflects any gaze attacks back to gazer (dk or basilisk or medusa)

covers the surface of the target and group with grease making it slippery. chance of falling on the ground every turn.

wall of fog
summons a thick fog and surrounds everyone. spells cannot be targeted until fog is dispelled.

protection of paralysis
protect from para, hold, para gaze etc

protection from normal missile
reduced damage to zero from normal bow/crossbow/slingshot attacks

hold undead
holds undead type (even corpses)

rainbow pattern
forces mobs/attackers to target the rainbowed player every round

monster summoning (1 to 5, each circle)
summons random creatures according to circle level * d4. For example, monster summon 2 will have a chance of summoning a monster level 2d4 (2 to 8). At 5th circle, one can summon lvl 20 monster.

return to earth
when casted, all undead in room takes a saving throw or return to earth crumbling to dust in 1d5 rounds. while it is crumbling, it can still fight or do damage.

insect plaque
summons a swarm of insect to a target's head, preventing spells from being cast

target and the group needs to make a save or be hindered and slowed (affect of a slow spell) physical skills cannot be executed while in quicksand

General Discussion / Re: Old PK Logs - Call to Arms!
« Last post by endiel on January 04, 2022, 12:12:59 PM »
Lasse's site has moved from university host to stable name:

The site and logs are, of course, pretty outdated.

                      - Lasse
General Discussion / Re: Stone Skin
« Last post by oom on December 21, 2021, 08:25:10 PM »
"Stone skin is such a pain to get, can't we have a simpler, less tedious way of getting stone skin? Make the quest for cure massive instead maybe"

*Monkey paw curls*
NEWS / December 19, 2021 --- Christmas Event: Gnomish Toy Factory
« Last post by Anista on December 20, 2021, 05:18:30 AM »
Happy Holidays!

Gnomish toy factories are renown for mass producing toys at Christmas time
to bring happiness and joy to the children of Krynn, the most famous of
which is the legendary toy factory of Sandy Klorze.

Recently, rumors have been circulating of nefarious groups planning to
attack these facilities which, when coupled with reports of a frantic
gnomish tinkerer near the western gate of Palanthas seeking the aid of
stalwart adventurers, can only mean trouble. Or perhaps it represents
opportunity, as there will certainly be fantastic festive rewards for the
valiant heroes who save Christmas!

The seasonal Christmas instance zone has a 24-hour lockout, meaning each
character can only enter once per 24 hours. There is also a 90 minute timer
to complete an instance. The event will be available between now and New
Year's Day.

Special thanks to Jorquin for creating this masterpiece, and most
importantly, Merry Chistmas and Happy New Year to you all!

- Arctic Staff
General Discussion / Stone Skin
« Last post by Jorake on December 18, 2021, 03:35:34 PM »
I would like to make a request for essences to be put back in.

ATM every other caster class can legend without a great deal of effort. I am not really speaking for myself, but for those who don't have access to the game knowledge or the people/clans to do the (i think) 3 fights that actually load stone now.

I'm unsure why we didn't leave essences in AND put the tablet somewhere. Mages have multiple ways of obtaining their big spells. Quest etc. Shaman doesn't require a major fight to get their stuff.

I would keep healing cloud and etc on those fights. Cloud is a powerful spell. And not needed for legend. So I can understand it being on a difficult fight.

I don't however understand the need to make it harder to legend a druid for some people.

Those who didn't like essences to begin with can still just chase the tablets. BUT For those who don't have the ability to do the fights required to get the spell; should be able to choose to just chase the essences.
General Discussion / Re: Dynamic items
« Last post by gulca on December 17, 2021, 06:33:49 PM »
The drop code needs to tie in the class and alignment of the people involved in the kill.

60% compatible to one class in group.
60% compatible to alignment of the chosen class.

That or offer a trading house so these restricted items can easily reach people who actually might want to use them.

Why put in a system that people cannot take advantage?
General Discussion / Re: Dynamic items
« Last post by Lloth on December 15, 2021, 01:52:43 AM »
Mages are the best, that's why.
If they are decaying already, they were probably a lower tiered item that rolled well. The higher tiered dynamic items should last quite longer.
General Discussion / Re: Dynamic items
« Last post by Jorake on December 14, 2021, 05:32:25 PM »
I found a caster only 2d9 3 3 12wt prime weapon

It was in a mid to high zone
General Discussion / Re: Dynamic items
« Last post by Caine on December 14, 2021, 03:11:20 PM »
My own observations:

- The overwhelming majority of "good" or at least passable items still seem to be mage items.
- When I do find other good items, they seem to have many class restrictions, so most often I am not able to use them.
- Almost all of the weapons I have found (excepting mage weapons) have been bad.
- Some of the items I have found this wipe have already decayed!
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