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General Discussion / Re: Dynamic items
« Last post by gulca on December 17, 2021, 06:33:49 PM »
The drop code needs to tie in the class and alignment of the people involved in the kill.

60% compatible to one class in group.
60% compatible to alignment of the chosen class.

That or offer a trading house so these restricted items can easily reach people who actually might want to use them.

Why put in a system that people cannot take advantage?
General Discussion / Re: Dynamic items
« Last post by Lloth on December 15, 2021, 01:52:43 AM »
Mages are the best, that's why.
If they are decaying already, they were probably a lower tiered item that rolled well. The higher tiered dynamic items should last quite longer.
General Discussion / Re: Dynamic items
« Last post by Jorake on December 14, 2021, 05:32:25 PM »
I found a caster only 2d9 3 3 12wt prime weapon

It was in a mid to high zone
General Discussion / Re: Dynamic items
« Last post by Caine on December 14, 2021, 03:11:20 PM »
My own observations:

- The overwhelming majority of "good" or at least passable items still seem to be mage items.
- When I do find other good items, they seem to have many class restrictions, so most often I am not able to use them.
- Almost all of the weapons I have found (excepting mage weapons) have been bad.
- Some of the items I have found this wipe have already decayed!
General Discussion / Dynamic items
« Last post by Jorake on December 14, 2021, 01:13:33 PM »
Wanted to give a shout out for the new dynamic items. At first I thought maybe they were to powerful but then it was pointed out that they couldn't be repopped. It's been real nice so far.

For instance. I popped a 3d4 2 2 det_inv +2cl dagger. Not the greatest but worth using on a lvl 25 mage.

So again, great stuff.
General Discussion / Re: Old PK Logs - Call to Arms!
« Last post by Lloth on December 11, 2021, 11:52:23 PM »
Is that the legendary Cornwallace?
General Discussion / Re: Old PK Logs - Call to Arms!
« Last post by Mike (Ocho) on December 10, 2021, 05:47:05 AM »
I should also add that folks in Discord have found a bunch of old PK Log webpages that we will try to save and have Erin add to his webpage, if you know of others please post them!

Old Wild site:
Bruce's page:
Tarsis Shriner's page (has an awesome history of the clan by wipe):
Oligo's site:
Russian's site:
Lasse's site:
General Discussion / Old PK Logs - Call to Arms!
« Last post by Mike (Ocho) on December 10, 2021, 04:47:15 AM »
Everyone - I would like to make a call to arms for you to find any old PK logs you might have, and reach out to people you still have contacts for to ask them if they have old logs even if they haven't played in years.  Erin S-W (Erin/Gorge/Matashiwa) has done an awesome job taking the logs from suf's old page and posting them on his page  But with that said I am sure there are more logs people may have from years' past that would be fantastic to make public so they aren't lost!  Xanitha had a webpage with a bunch but it appears dead now.  I personally lost my old logs which I had a bunch of and I would love to preserve whatever the community has in a permanent, public space.  I started playing this game when I was 13 and I'm 37 now and would LOVE to read old logs until I'm 70!!

So if you have old PK logs, or have contacts of people who used to play and may still have them, please reach out to them and get them to Erin!

His email:

Mike (Ocho, Aeetes, Baggie, Niupta, Frederic, Rhox, Visara and many others I can't remember)
NEWS / December 7, 2021 --- Minor Bug Fixes
« Last post by Anista on December 07, 2021, 02:57:49 AM »
A few bugs have been addressed since the wipe patch:

- Clan 'promote|demote' is no longer case sensitive for character names.
- Learning 'nap' will show the spell name instead of an "unknown spell."
- The Kalaman shaman master now teaches transmogrify.
- Dynamic object names should now use the object noun as the primary
   name. Please typo report anything we may have missed.

We could not have asked for a smoother wipe opening! We hope you are
enjoying the changes and the new content thus far.
NEWS / Re: November 28, 2021 --- !!! PWIPE ANNOUNCEMENT - PATCH NOTES !!!
« Last post by Anista on December 03, 2021, 03:09:39 AM »
- Garnet dwarves have mostly been changed to NC alignment.
- Kagonesti elves mostly changed to NC and NG alignment.
- Kalaman Dockyards mobiles mostly changed to NC alignment.
- Mobiles with 'Daergar' in their names have changed to the new Daergar Dwarf race.
- Daergar Dwarf players should be able to 'fit' in all places where Gully Dwarves did.
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