Arctic Mud
ArcticMUD => General Discussion => Topic started by: Heo on February 09, 2018, 05:35:40 AM
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So, today I got home from work, assembled some nice prep, and got ready to solo Terzaks.
Ended up getting it to awful but died in a spec-lag chain. Oh well, lots of deaths.
Except, I can't CR, because the 4d4 and replacement gear that I keep on my other chars were completely wiped out. So now no good way to CR, and all the stuff I'd compiled zapped. No limit items on there, all solo popped, but decided to wipe it all out. So, it was a good time to call it quits I think, but I really do question how much this has improved the game? I realize I wasn't targeted specifically, but as someone who doesn't group or have a clan, not a lot of great options. Sucks. I've DTed plenty and lost sets, but this is just insanely frustrating.
Anyways, just wanted to make that point, on a shrinking playerbase, all that really accomplished was making a guy who helped out newbies and soloed a bunch quit. Because he had stored a bunch of non-limit stuff that it took a while to accumulate.
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That said, I really did enjoy my time back on Arctic. I made a healer, but healers are totally worthless with Shamans or healing cloud druids I think, so was bored, plus, didn't have time to go grouping. Later made a thief, Qwerzareqwexe, with the intention of being able to play when I had free time on the side and explore all the zones I never really did while I was in clans.
I highly encourage people who want to learn zones to make a thief - what makes them truly great is their ability to snag a ton of prep fast and not need that much eq. My thief just had a 4d4 +2dam stabber that's fragile from a place and armaboro set + a nice prep item or two that were no rent.
Really they are fantastic because with legend fade they can get anywhere, regen rank + regen eq, dodge, etc.
I ended up soloing the following, with just prep and mostly naked eq besides 4d4 prime. Hopefully it encourages others to explore/solo some zones:
Solo List
1. Irda - Clagon / Htoll / Raylax / Tarl / Mazuz / Sun Child / Loklomin / Bard / Terahio / Uzo / Joslen / Phoenix / Ur Agrahim / Hermit / Lammasu / etc
2. Balifor Bay - Shiar / Karine / Viper / Balrog +Gruarth + Engla
3. Sanction - High Priests/Cervos/Beholder/Dolmo/Concubines/Weaponsmaster/Skie/Captain/Kitiara+ Ariakan
4. Shroomen - all 4 imps and illusionist
5. Bog Dragon/Lord Trachyte/Evil Spirit
6. Lunitari - Qualm + King/Cupelix/Bmobs/Lunitari Avatar + Void Beast
7. Shadow - Caldean/Walcanar/Aegis + Tero + 5 Headed
8. Theiwar - Simm/Emaciated Dwarf/Widow Queen/Spider Demon
9. CK Trio + spirit + dragon + shaka+ all of CK
10. Lemuria - weaponmaster + king + guardians + God trio at end
11. Forgotten Temple - Tesiak/Balor/Krona/General/Ombra/Samus
12. Celestial Temple - King/Unicorn + Basilisk/Chieftain
13. Stone Dragon at Lok Tath
14. Mystic Queen/Dragon +all of mystic besides vault/king
15. Tantallion - Bruno/Lord Curston
16. Astinus
17. Silent Observer/Savant/Shadowlord
18. Dargo - Mayor/Prince/Lezi/Speaker of the Moon
19. Lord Gargath
20. Pyramid - Vorquin + Silver Serpent + Commander + HIgh Priests + Korquet + Banshee
21. Ancient - Valinda/Keeper/Handmaiden/Evil priests/creature of mirrors/trainees/Evaro/Jaguar/Vauld/Amity/Kaligath
22. Garnet Mobs- Stoneroot/Pitch/Galan/etc
23. Izmeralda - Golden Dragon at Mystic
24. Vry Kith Tower
25. Torak
26. Cabre
27. Shyn
28. Raple
29. Fordus
30. Zirko
31. Neraka - High Adjudicator/Slith/Arena/Center area mobs/Zirko/Statue of Takhisis
32. Delphon - captain, merchant khan, mercantile captain, druidess, high priest/lava creature, Diegl + Friar Sabayr Felinas + Dyarg + Condor
33. Khariolis with Theiwar Invasion - Kayhar/jehnzen/etc
34. Thorbardin - High Priestess of Reorx + Council + Lady Vera + Portia + Ambassadors
35. Graknar - Grap
36. Sorinthalas - King
37. Thief guildmaster in Bali
38. DKO - Nightlord/High Priestess 1/High Priestess 2
39. Captain of Pal/Charles Strongarm
40. Crytic
41. Thieves Cove
42. Illrigger
43. Palanthas thief shop
44. Ansabar/Stingworm
45. Largus - Black Dragon/White Dragon/Green Dragon + High Priests
46. High Executioner of Balifor
47. Mayor and Lord and all of Lemish
48. All Garnet mobs - Stoneroot/Pitch/etc
49. Gulfport Emperor
50. All bali mobs
51. All solace mobs
52. All palanthas mobs
53. All Neraka mobs
54. All kalaman mobs
55. Physix
56. Ancient Red Dragon
57. All of Boku
58. Bandit Swamp
59. Jungle
61. Lytburg
62. Sahuagin
63. Plane of Vasmaarg
64. Crystal Quest Dragons
65. Patriarch in Caergoth
66. Mordred Drac Tower
67. Riddler in Fyzia
68. Lord Falstaff
69. All of Shayds
70. All Kender Ruins
71. Taeldeth
72. Dargaard Valley (evil)+good
73. Balcombe
74. Boylein
76. Newport mobs?
79. Terzak
80. Lytburg
81. Deep Mine Quests -
82. Newport Guildmasters
83. Vry Kith Tower
84. Sinia Tsaroth
1. Albert
2. Phaethon
3. Torak's Retreat
4. Htoll
7. Citadel of Dracos
8. Full Galazor
9. Full dragonarmy refuge
10. Forgotten Temple
11. Lytburg
12. Mound
13. Newport Guildmasters
14. Taelan Doth
15. Greenen Dragon
16. Luni - King/Cupelix/Bmobs/Lunitari Avatar
19. Merchant and guards
20. Tarsis Wastelands
21. Temple of Haven - High Priest - Spirit of Terrapin
22. Thieves Way - Surlon / Jack / Jardel / Allen Scar / Master Acrobat / Master Trainer / Sally Dale / Widower Mike / Geoffrey the Guildmaster
23. Tirabot - Sea Golem / Grimsoar / Gerik / Ellysta / Tarothin / Hawkbrother / Eskala / Pirvan / Haimya / + Floating Spectre / Undead Knight
25. Prince Lyzian and Mayor in Dargo
26. Albert/etc in Tarsis
27.
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Sorry to see ya go buddy. If and when you come back hit me up.
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You just envenom the shit out of everything?
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That plus tons of prep that thief was able to scrounge up quick, would usually have a bunch of darkness scrolls, stoneskin, enlarge pots, AMS, mirror (for stabbers), rabbit bone, steelskin (though sometimes I questioned how effective this was), rescue charmies, 6-8 heal pots, fireshield/lightning shield/iceshield, resist magic 50, lim dam, +tons of regen. Mobs like Cupelix that were no_stab took quite a while, but with lim dam and envenom could get their damage pretty low. Prince of Dargo was obnoxious with those stupid bubbles. Biggest risk was mobs with nasty lag specs like Samus or with a bunch of bashing/high damage minions (like Ombra). Armaboro was a really good set for doing that stuff. Also, I died a lot if got hit with bad luck on a bash or other lag hit.
I will admit that I did multi to do storms but only because of the stupid feature that can't be done by thief but can by lvl 1, but for some reason had issues with Steel keywords, so after Romis had to bail. It was tempting to multi legend healer with animate + thief, but never did, but if I had I'm sure could have done way more epic stuff. Thought about pking (or at least sneaking in and healing some mob like Soth), but liked most people too much.
Also, legend dodge + 28 dex + kender is a big win, lots of mobs would whiff on spells/bash/hits.
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That sounds so epic. Now I want a thief lol.
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Come try Albion Online, League of Legends combat but with full pk and full loot....its like arctic 20 years ago.
cross platform so you can play on computer and do passive income stuff on an android phone.
Here is a clip of us running into trucker joe
https://www.twitch.tv/videos/224537067
Diving dungeons and wiping other players
https://www.twitch.tv/videos/228914179
zerg vs zerg
https://www.twitch.tv/videos/225823284
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Looks fun, but I get addicted to games far too easily, I'm sure that would destroy my life, haha.
If I were to ever do another wipe on arctic, my move would probably be to quickly create a kender thief since they can pretty much get unlimited coins/prep in a short time, then make an evil dargo basher and go after the haste rank. Haste + legend + legend bash --> 32 rp, plus ring ranks for can_fly/dev invis/sustenance/+2 dex
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:/