Arctic Mud

ArcticMUD => General Discussion => Topic started by: Jorquin on August 13, 2016, 06:34:27 AM

Title: Locate object / Astral locator
Post by: Jorquin on August 13, 2016, 06:34:27 AM
I'm considering removing both of these entirely.

Locate object would just be removed entirely with no replacement.

As red robes generally fit into the niche of the "utility" mage, I'm wondering if Astral Locator should be replaced with the summon spell. There's a little bit of an overlap with tether here though.

Open to suggestions / thoughts on this one.
Title: Re: Locate object / Astral locator
Post by: eddiex on August 13, 2016, 06:40:19 AM
Let's face it.  Most of the people opposed to the removal of locate object will come from the class of experienced and elite players.  It infringes on their ability to monopolize gear because of the necessity to actually play the game and run zones, rather than play the mini-game (hey mage go locate something useful and then we will start zoning).

We have all been in the position where we sit around waiting for magepro1 to ping us in skype (hey this item x is up).  While the zone is being run, said mage runs to next zone and locates item y and holds zone giving death threats on anyone who tries to run it.  I could see a scenario in which if (botting/multiing is allowed) some retard clan sits a multi at every zone they want to hold and act like complete shittards to anyone trying to play the game (potential con).

The combination of the changes to force load items, coupled with removing locate object will create a new dynamic within the game.  As a 15 year veteran, that is much more exciting than doing the same old shit and playing the same old game.  I think in terms of balancing game for the active player base (i.e. not catering to the elite/hardcore) this is an ideal change.

Removal of location spells
Disclaimer: Not trying to muddle the discussion with multiing/botting tangents, just presenting potential issues that would directly relate to removal of location spells

Pros:
-Makes people play the game, run the zone (rather than play a mage locating mini-game)
-Inhibits the ability to covertly cyber-stalk players who load someone's decay (a scenario which often leads to strong-arming and harassment)
-Removes the arbitrary most useful role of Mage (go locate something nice), some people want to role-play or love mages and should not be banished from grouping
-Creates potential for more gear to become available throughout the wipe to various groups of the player base (stands to reason that the more gear a clan has, the harder it would be to maintain without locate)
-Creates new dynamic in PvP (no more tracking player classes via locate object, establishing targets in large-scale pvp more challenging and may inadvertently change gear-based targeting.)

Cons:
-Removes ability to explore via locate (search for items, keys, objects within a zone)
-Removes exploit for cyberstalking player enemies (locating corpses, items worn to see if target is in area)
-May lead to excessive botsquad activity (i.e. 1 bot group for every zone)
-Will invariably lead to look bots in every inn

Title: Re: Locate object / Astral locator
Post by: Gramm on August 13, 2016, 06:52:20 AM
It would certainly make exploring a lot harder, what if there was just a way to make locate work for a 5x5 room area or something instead of an entire city and surrounding area? That way one could still locate keys, or spellbooks and tomes and whatnot, but youd have to go further than the zone entrance in EVERY case.

I really liked Eddies idea to make  virtually ALL limited gear nolocate.  Honestly you would see gear spread out over a much larger amount of players id bet.  The people that have time to stack 3 chars with lim 1 items, would maybe only have 1 and a half stacked chars that way!
I mean its all really speculation I guess, but removing locate entirely or at least from limited items would be a pretty cool way to mix it up and force players to actually run the zones. 

Sometimes I like to just run  zone just to run the zone.. and do the fights, and laugh at some of the game content that was put there just to be funny. ie. whiff shit(armaboro area), or if you actually try to kneel before zod.. or when i jumped in a certain room full of fishhooks hanging off the ceiling. DTing CAN be fun yes, but i find quite often that I will get to a zone and rather than just running it for fun, it always has to be for something that is loading. That sucks. This game is brilliant and leaves so much to the imagination, every zone is worth running whether its loading something or not!

I vote mixer up !! but my vote might be a little biased coming from someone who spent a wipe trying to legend a bunch of clan mages, and successfully has a single nonrelocating legend blackrobe in the clan, legended via core donor books...

And think about the CHALLENGE it would add for all of us, people couldnt just be hyper efficient locate machines scoring loads 100% of the time and running out of things to spam after 2 days because they loaded it all first try!! A physix check wouldnt mean running to caergoth and typing locate book, it would mean KILLING PHYSIX, or at least running a thief in to look at him or something. No more locating on bmobs, only SLAYING bmobs. irda would be a fun facecheck too!

In a sense removing locate will make the game a lot more time consuming to get to that TOP TIER eliteness for top tier plays effectively fulfulling their need to have a more challenging game, and it will also give the non top tier players a chance to load some random shinies too, and maybe even keep them because someone wont astral locate their decay and demand it back.
Title: Re: Locate object / Astral locator
Post by: Patpat on August 13, 2016, 01:57:57 PM
I say give it a try. Gramm is right that it is important as a tool in zone exploration, but there's 100s of items ive located and never found. so meh. With all major changes though don't be afraid to revert if it doesn't seem to be working. I like the idea of trying it without locate though.
Title: Re: Locate object / Astral locator
Post by: Hoodoo on August 13, 2016, 02:11:30 PM
Fix a certain green dragonhide book, please.  :)  I have no issue seeing locate go away:  I would rather mages be played primarily by people who actually want to mage, instead of everyone using them for one low spell and logging their melee. 

Astral locator should die in a fire, yes.  And about 4 red robe spells need fixing.
Title: Re: Locate object / Astral locator
Post by: reed23 on August 13, 2016, 03:11:29 PM
The only problem I have with removing locate is it will make the game more "grindy" if you are trying to retain a set.  For example, if you are trying to keep old tarnished lance from Storms, without locate, you are going to probably have to run the zone 3-4 times.  We had to do a similar type thing with HCT for multiple reasons, and we ended up doing full HCT 10-20 times in a row.  That was a nightmare.
I'm not sure if removing locate would make gear more available in zones like storms, sanction, Irda, etc. etc.  If the hard-core addicts want to retain their items, they will figure out a way to spam those zones to keep their gear.
I'm all for astral locate dying.  The spell is too powerful.
If the goal is for the mid-tier zones to produce gear more often to reward the zoners, I think playing with load % rates and maxes may be more effective.  However, it has already been explicitly stated by the staff that there is plenty of gear in the game.
Title: Re: Locate object / Astral locator
Post by: breiner on August 13, 2016, 03:19:25 PM
What is the reasoning behind removing locate object entirely? The spell has always been a benefit to players. One could scale it down a bit or rather put a cap on the power on the spell so you cannot locate from one end of Krynn to the other (which is a bit silly) that way you still have to run around with your mage to get closer to your desired locate target.
Title: Re: Locate object / Astral locator
Post by: Jorquin on August 13, 2016, 03:29:11 PM
The idea is to make people actually run zones rather than run between them with swarms of mages looking for shinies.

If removing it is unpopular I'll leave it in - I just think removing it would do more good than harm. I toyed with the idea of removing astral locator and putting locate object as the 8th level spell for red robes, however this would just tip the scales further towards power players which is the exact opposite of what I'm going for.
Title: Re: Locate object / Astral locator
Post by: Jorake on August 13, 2016, 03:54:03 PM
What summoning spell? Would you still leave locate scrolls in? Maybe make a level 30 locate scroll and have it cost 1k
Title: Re: Locate object / Astral locator
Post by: Willoe on August 13, 2016, 03:58:40 PM
Green isn't broken and nothing to fix...Just because it's not loading where you want it to does not mean it's broken.
Title: Re: Locate object / Astral locator
Post by: Pyder on August 13, 2016, 04:35:58 PM
The idea is to make people actually run zones rather than run between them with swarms of mages looking for shinies.

Best idea i've heard all day :)
Title: Re: Locate object / Astral locator
Post by: Gramm on August 13, 2016, 04:41:36 PM
The reason it IS a good idea, is because you will HAVE to smash storms 4 times to get that lance exactly! maybe someone else wanted that lance and theyll have that chance to slip in and load it maybe, then you will have a legit reason to pk them for it, and the beautiful world of arctic greedmongering, shady item stealing between crews, and pk will commence!
excitement it would bring to the force yes.

theres for sure going to be pros and cons to it, but cant hurt to test it out for a bit and know for sure! (unless we are thinking about weakening every single spell to a 2d5 1 1 status in a really poorly tiered system)
Title: Re: Locate object / Astral locator
Post by: Loretta on August 13, 2016, 04:59:32 PM
The idea is to make people actually run zones rather than run between them with swarms of mages looking for shinies.

Add more death load stuff. Locate is also perfect pk feature that allow you to keep an eye where enemy are and what mobs are they killing. You just want to move game into grind sandbox or what? We have plenty graphix MMORPG for it, dont need txt one. Removing key and quest item locate will made zones explore a nightmare for ppl who havnt access to immortal friends.
Title: Re: Locate object / Astral locator
Post by: corey on August 13, 2016, 06:05:02 PM
Remove locate, add another spell to replace it to keep tabs on players.

Remove deathloads entirely unless it doesn't make sense not to (dragons wearing a shield). If you can't locate you should be able to see what's loading for sure if you look at the mob.
Title: Re: Locate object / Astral locator
Post by: Super Tacoman on August 13, 2016, 07:22:40 PM
i have never liked locate.  i would rather do zones based on what sounds like fun instead of being forced to do zones because something is loading.
Title: Re: Locate object / Astral locator
Post by: blackmagus on August 13, 2016, 11:17:56 PM
I honestly think this is a terrible idea. Astral location and read magic are the penultimate Red Robe spells and make the class the utility that it is. Why change the game to only regarding folks who are able to consistently field a large group and can afford to grind a zone over and over circa World of Warcraft?

Smaller groups or those with limited availability rely on a mage locating a decent load in order to make the run worthwhile. Instead of nerfing these spells, why not make the elite tier equipment and items no locate or at the very least hard locate?

The PK aspect is the biggest one I can think of as being why the spell shouldn't be removed. We've made poofing to find enemies both pointless and suicidal, so how else are we going to find out if clan x is hiding in a random zone than by taking advantage of a druid and mage tracking down the ill gotten loot?
Title: Re: Locate object / Astral locator
Post by: Loretta on August 13, 2016, 11:25:33 PM

The PK aspect is the biggest one I can think of as being why the spell shouldn't be removed. We've made poofing to find enemies both pointless and suicidal, so how else are we going to find out if clan x is hiding in a random zone than by taking advantage of a druid and mage tracking down the ill gotten loot?

To find enemy mages use teleport spell, not locate. Locate is defensive/offensive scout tool in PK. You locate corpses to see a enemy progress in the zone. You locate chest or recalls or robes to see uknown enemy or random traveller in the zone with enemy. You locate enemy gear in the town be4 you like to leave a peace room. You locate enemy gear to see if they running into your group and its time to haste up.
Title: Re: Locate object / Astral locator
Post by: newbie123321 on August 14, 2016, 01:38:36 AM
Great Idea! For sure need to replace it with something to keep tabs of players and improve track or hunt.
Title: Re: Locate object / Astral locator
Post by: newbie123321 on August 14, 2016, 01:40:15 AM
One thing I hate is people spamming IRC saying BOOK UP HELP ME HELP ME
THANK GOD NO MORE OF THAT! We will have to just run a zone instead will make the game better for sure! ALL HAIL THE MIGHTY JORQUIN! FOR MAKING ARCTIC GREAT AGAIN!
Title: Re: Locate object / Astral locator
Post by: gulca on August 14, 2016, 02:14:28 AM
spell replacement:

locate RP

there are 25 mobs with over 50% rank nearby.
there are 100 mobs over 10% rank nearby.

yes you may now worship me.
Title: Re: Locate object / Astral locator
Post by: Rhys on August 14, 2016, 03:58:50 AM
Removing locate is a brilliant idea. Never like soloing a zone with the thought that it has probably already been located. Don't say "roll a Mage". I shouldn't have to.
Title: Re: Locate object / Astral locator
Post by: breiner on August 14, 2016, 07:06:24 AM
Locate is a great tool both as a time saver and as an explorative tool, and as Loretta mentions in pk (which the spell really isn't used for that much these days I assume).
Removing it would definitely hamper those who don't already know all the inns and outs of a specific zone.
If there are specific items that you'd rather not be located make those no_locate instead.
Title: Re: Locate object / Astral locator
Post by: Bryton on August 15, 2016, 01:38:26 AM
If locate is removed, Clair needs to be fixed.
Title: Re: Locate object / Astral locator
Post by: Kir on August 15, 2016, 01:45:43 AM
man if locate were removed from mages i think they'd need a dps buff... I mean realistically since prism\blastwave\nightmare\thunderbolt nerfs, why would anybody play a mage when melee classes can significantly outDPS them without ever having to mem or catch tics... I mean a double massacre warrior with punch and kick are going to out dps a 30 casting level mage, and we not even talking about sky scouts, m scouts, paladins, dks, barbarians gawd damn
Title: Re: Locate object / Astral locator
Post by: Jorake on August 15, 2016, 02:45:18 AM
What about globe and bashing spells and AMS and mirrors/folds/spheres/flesh shields/etc etc etc. A fully spelled out mage can last longer in fights than many melee hitters.

 I would take locate out completely and put a scroll version in. Level 30 scroll that sells for 300-500coins.

There is something to be said for zoning to zone. I can locate 95% of the zones on the mud. I can lead probably 90% of them. So sure i can pop around and locate this this this and bam finally hit something. "Ok lets go do this" "But we just did that last night or 3 hours ago". It does get very ... grindy doing it like that. But there are plenty of times where I just form a group and either take a vote on what people wanna do or just start running in a direction until a zone i go by sounds fun to do. Go on a mid-high zone run. ft/storms/dko/luni/quali/mystic etc etc etc etc. Smash all those in a row just to do it for the ranks, maybe get lucky. And that's a ton of fun.

Title: Re: Locate object / Astral locator
Post by: Tajs on August 15, 2016, 07:34:27 AM
Just lower the range, current range is ridiculous! It would be a shame to remove it entirely tho imo
Title: Re: Locate object / Astral locator
Post by: blackmagus on August 15, 2016, 12:38:02 PM
What about globe and bashing spells and AMS and mirrors/folds/spheres/flesh shields/etc etc etc. A fully spelled out mage can last longer in fights than many melee hitters.

That's great, you just name several spells that help partially mitigate the fact you have a glass cannon in your group, though it doesn't mitigate the loss of utility astral locate being removed would cause to Red Robes. I say again, both locate spells are useful both in group and not in group and help folks be a lot more efficient in both their zoning and their hunting and should remain in the game with their present  forms.
Title: Re: Locate object / Astral locator
Post by: lurker on August 15, 2016, 12:47:59 PM
Locate Object is sort of one the cool unique things. I'd hate to see it gone completely. I do understand the reasoning though.

I'd rather see other work-arounds implemented over straight removal. For example, multiple items with the same name different stats (ok, the black-blood ring is loading, not sure if it's the good one, we just have to run the zone and see), or reducing the range some, or just flat-out making certain items non-locatable.
Title: Re: Locate object / Astral locator
Post by: kmark101 on August 15, 2016, 03:33:48 PM
I have two options to suggest:

Should work only on player possessions. This way it won't remove it's pk and spy utility.

Should work on no_rent items only in zones. This way it could still be used to locate zone items, books, etc.. to help exploring (btw corpses are no_rent? never tried..).
Title: Re: Locate object / Astral locator
Post by: puff on August 15, 2016, 03:56:42 PM
i have never liked locate.  i would rather do zones based on what sounds like fun instead of being forced to do zones because something is loading.

Loading things makes zoning fun.
Title: Re: Locate object / Astral locator
Post by: Gnua on August 15, 2016, 11:26:41 PM
I'm considering removing both of these entirely.

Would there be any reason to play a trash mage anymore?  Or is that considered an added benefit of removing locate object?
Title: Re: Locate object / Astral locator
Post by: blackmagus on August 16, 2016, 02:32:09 AM
Loading things makes zoning fun.

Fun, profitable and not an entirely pain in the ass waste of time.

Seems like making the more elite items no_locate seems to be a fairly commonly mentioned alternative.
Title: Re: Locate object / Astral locator
Post by: Shival on August 16, 2016, 04:01:14 AM
I think removing Astral is fine but to remove regular locate would be more of an issue then a help. People will look all over trying to find someone who has a said item. So when your looking at core rise wild you may be starting more wars and more people will be called spies... actually maybe it's a positive note... let's bring the pk back to arctic. Game on
Title: Re: Locate object / Astral locator
Post by: eddiex on August 16, 2016, 08:07:00 AM
Potential locate compromises:

Replace Astral Locator with old Clairvoyance spell.

Reduce distance of locate object.  Critical cast or spellcrafted locate should hit as far as normal locate does now. Normal locate distanced greatly reduced.

or

Locate can only be casted once every 3 tic < haha you will all hate this one but its for all u mages who like to afk and locate all day
Title: Re: Locate object / Astral locator
Post by: Ericj on August 16, 2016, 05:53:45 PM
I like Corey's ideas, remove force loads.  Make everything worn or even death load.  The idea of having to kill something, wait for repop and run again seems unnecessary.  It could simply load if mob repops (I know mobs are not designed that way so maybe redesign mobs to respawn regardless if killed).

I still think I would like to see high end gear no_limit but just with a low load rate.  It would be fun to play and know that you always have a chance to load good gear, I think that would drive more people to play than anything.  There is nothing more crushing to your will to play if you know all the good gear is loaded.

Thoughts?
Title: Re: Locate object / Astral locator
Post by: puff on August 16, 2016, 08:26:44 PM
I like Corey's ideas, remove force loads.  Make everything worn or even death load.  The idea of having to kill something, wait for repop and run again seems unnecessary.  It could simply load if mob repops (I know mobs are not designed that way so maybe redesign mobs to respawn regardless if killed).

I still think I would like to see high end gear no_limit but just with a low load rate.  It would be fun to play and know that you always have a chance to load good gear, I think that would drive more people to play than anything.  There is nothing more crushing to your will to play if you know all the good gear is loaded.

Thoughts?

I would imagine that most of the old to semi "old school" players have less time to play than they used to. If you only have X hours to play, would you rather spend it on guaranteed loads or a random chance of a load?
Title: Re: Locate object / Astral locator
Post by: Ericj on August 16, 2016, 10:38:07 PM
I fall into that semi "old school" demographic most likely and I would rather have random chance.  If you only log a few hours a week or maybe a binge 4hrs on a weekend it would be fun to know you have a chance of something good.  Guaranteed loads are only worth anything if you have folks "locating" for you and even then, gear is already spoken if it is in clan decay.

 Folks who might have never gotten certain pieces of perma-max'd gear would have a chance. 

I would like to see more input on this idea from the playerbase.  Maybe my mindset is no longer in tune with arctic but is something I feel would give players with less time more motivation.
Title: Re: Locate object / Astral locator
Post by: gulca on August 16, 2016, 11:14:56 PM
I agree with lottery mentality. it's nice to know the jackpot is there every time you start a zone. low % but not never.

it's not really motivating checking something just hoping you hit a decay from someone's char. especially if the whole zone has been max or its a DT casket.

one reason why I collect coins. it always loads and never disappoints.
Title: Re: Locate object / Astral locator
Post by: jingo on August 17, 2016, 12:14:03 AM
I still think I would like to see high end gear no_limit but just with a low load rate.  It would be fun to play and know that you always have a chance to load good gear, I think that would drive more people to play than anything.  There is nothing more crushing to your will to play if you know all the good gear is loaded.

Thoughts?
I don't know.  What is low load rate?  All MUDs I've played with this scheme have obscenely low load rates (anywhere from 1-5%) but items that never decay.

With item decay, you could end up putting load rates to a point where mathematically you can never have a full set of elite gear.
Title: Re: Locate object / Astral locator
Post by: Gnua on August 17, 2016, 12:33:10 AM
I still think I would like to see high end gear no_limit but just with a low load rate...Thoughts?

I do like the idea but recovering from DT would become much harder than it is now though.  Then again, you are more likely to have a spare set on a storage character with this setup....
Title: Re: Locate object / Astral locator
Post by: Jarrad on August 17, 2016, 08:19:58 AM
Get rid of locate. Return clairvoyance to usefulness. Any item that is limit one gets a 4 week out of game timer, %load. Items limit 2-5 get a 3 week out of game timer, %load. Unlimited items % load and who cares how long they last, they are not limited. My 2 cents
Title: Re: Locate object / Astral locator
Post by: Lyam on August 17, 2016, 08:28:55 AM
remove astral locate .. a mage sitting at a mage guild locating zones is just a silly idea ..
instead of removing locate make the limit items that ppl locate for nolocate or extremely hard locate so most wont bother ... maybe increase which circle locate is on? make locate a lvl 9 spell for all robes??
Title: Re: Locate object / Astral locator
Post by: Super Tacoman on August 17, 2016, 01:49:00 PM
I agree with lottery mentality. it's nice to know the jackpot is there every time you start a zone. low % but not never.

it's not really motivating checking something just hoping you hit a decay from someone's char. especially if the whole zone has been max or its a DT casket.

one reason why I collect coins. it always loads and never disappoints.

exactly my thoughts.  with the limited item system i always start to feel like everything of any worth is taken and each zone has a 0% chance to load anything.  apparently there is a lot of stuff loading if i looked in the right places, but i dont know where to look.  and it feels bad.

jorquin has already taken some steps to help with this and i think it could lead to a lot more fun for me and my friends.
Title: Re: Locate object / Astral locator
Post by: Gramm on August 17, 2016, 09:48:26 PM
Locate is for part-timers that are afraid they wont get gear with what little time they have to play, and for fulltimers making sure there is no gear for the part-timers to locate.

Remove it and make people work for their gear, and to keep it secured also. If someone really wants a piece of gear and deserves it, they will be around to spam it if it is that important. I think it will stop people from having way too much gear for just one person to really have when there are so many hungry mouths around to feed. Good luck maintaining 3 fully stacked characters, if you cant just instantly locate all the decays and win first try. With lower % load rates and no locate, that lottery looks a lot more profitable for a lot more of us.

Far too often i see people that will viciously defend their perfect set and every load in it. And in some cases people have like 3 sets they will viciously defend... thats potentially 30 items a single person will lock up... by removing locate its a really good way to prevent that kind of stuff. And its also a way to mix that gear people hold onto for the entire wipe.

I think someone said to maybe make locate only work on norent items, that is a BRILLIANT idea.
Title: Re: Locate object / Astral locator
Post by: Kadaj on August 17, 2016, 10:32:50 PM
I'm totally fine with the removal of both spells, however.....if they are removed and players are forced to run the zones, I think a little more rank gain would be appreciated. No one wants to run a full zone for zero loads and .05% rank. I'm not sure how hard it would be, but perhaps similar to one of the very first rank incarnations where if you haven't killed the mob in a certain time you got more rank exp instead of when the mob was killed by someone else.
Title: Re: Locate object / Astral locator
Post by: Ericj on August 17, 2016, 10:55:47 PM
I like that idea Kadaj.  I guess in general I'm in favor of making the game more interesting with ranks being a bigger part of equation.  It is always fun if when zoning and even if group pops gear and you don't get it, you walk away with sweet ranks it feels good.  Progress is always fun!

Also dying in pk, hitting a dt or after taking a break from mud it is fun to come back to a strong rank character to drive your ambition. 
Title: Re: Locate object / Astral locator
Post by: eddiex on August 18, 2016, 12:30:25 AM
I forgot to mention earlier another reason why locate object is so OP is because not only is it used to cull zones of any gear.  Once a clan has all the gear they can possibly acquire from zones, they then use it to spam locates on other people who have items they want.  As soon as they no longer see Gramm carrying his ancient green sword (this almost never happens due to his Canadian crippler deathgrip) it is time to head straight for largus.  Locate is just so OP < even the regular version.  Please alter or remove.

I think this belongs in the rank section but I am responding to Kadaj and Erics posts..

I believe the system Kadaj is referring to may be the one where the unique boss mobs in zones usually last fights gave full rank % for first kill each rank, but you then received minimum rank xp every other time you killed the mob that current rank.  This system definitely promoted and rewarded zoning diversity which is a positive and would definitely fit in well if locate object was removed.

One relatively easy change to ranking that I think would go a long way in subduing the grind without requiring too much work is simply taking away the loss of rank XP from death after achieving 1x or whatever it is that triggers this to begin.  I know there was a pretty obscure soulkeep potion in the past that had a similar affect.

I do agree with Eric on the fact that it would be nice to log on a naked character and get back into fold with a strong character (through ranks) after some Arctic offtime.  Having stronger naked characters may ease the pain of DTs or Pk and change the dynamic of the game in a positive way.  I imagine it may also alleviate the concerns of casual players not being able to acquire better gear.

Title: Re: Locate object / Astral locator
Post by: blackmagus on August 18, 2016, 07:18:53 AM
Locate object is a great way for a newer or less experienced character to find gear. Need some robes, locate. Need a staff, locate. There's absolutely no indication as to whether the caster will be about to gain said loot, but it gives them a reason to explore.

Removing these spells caters too much to the knowledgeable and elite in the game. They know where stuff is or have the clan to provide them the information. Do we want in addition to handing the game back to the troublesome and blacklisted want to make it more difficult for new or returning players to field the game?
Title: Re: Locate object / Astral locator
Post by: newbie123321 on August 18, 2016, 09:07:42 AM
This will make more experienced players have to actually go to a zone and give other people chance to get equipement. More experienced players will hoard all the eq with locate object because they know all the location spots and will not have to spend time doing a zone rather just go get all the equipment. Removing Locate object is a great idea because it is kind of OP and unfair. People can now have a real chance of being rewarded by going and doing a zone everyone will have equal opportunity of getting gear and a chance to repop other players decays. Now someone can't just bogart a item all wipe, and it should encourage people to look more at people to find out who has what then just standing in a city and just locating items miles away.
Title: Re: Locate object / Astral locator
Post by: Jorquin on August 18, 2016, 07:31:30 PM
Astral locator replaced with summoning circle, locate object stays.

Closing this thread.