Arctic Mud

ArcticMUD => General Discussion => Topic started by: Jorake on December 14, 2021, 01:13:33 PM

Title: Dynamic items
Post by: Jorake on December 14, 2021, 01:13:33 PM
Wanted to give a shout out for the new dynamic items. At first I thought maybe they were to powerful but then it was pointed out that they couldn't be repopped. It's been real nice so far.

For instance. I popped a 3d4 2 2 det_inv +2cl dagger. Not the greatest but worth using on a lvl 25 mage.

So again, great stuff.
Title: Re: Dynamic items
Post by: Caine on December 14, 2021, 03:11:20 PM
My own observations:

- The overwhelming majority of "good" or at least passable items still seem to be mage items.
- When I do find other good items, they seem to have many class restrictions, so most often I am not able to use them.
- Almost all of the weapons I have found (excepting mage weapons) have been bad.
- Some of the items I have found this wipe have already decayed!
Title: Re: Dynamic items
Post by: Jorake on December 14, 2021, 05:32:25 PM
I found a caster only 2d9 3 3 12wt prime weapon

It was in a mid to high zone
Title: Re: Dynamic items
Post by: Lloth on December 15, 2021, 01:52:43 AM
Mages are the best, that's why.
If they are decaying already, they were probably a lower tiered item that rolled well. The higher tiered dynamic items should last quite longer.
Title: Re: Dynamic items
Post by: gulca on December 17, 2021, 06:33:49 PM
The drop code needs to tie in the class and alignment of the people involved in the kill.

60% compatible to one class in group.
60% compatible to alignment of the chosen class.

That or offer a trading house so these restricted items can easily reach people who actually might want to use them.

Why put in a system that people cannot take advantage?