Making minotaurs evil only and, more importantly, removing magery from them as an option goes against DL canon almost completely. I have to admit, I'm frustrated by this: when coupled with the seemingly overpowering concept of either straight +dam, or more likely, damfactor, in Minotaur (with no correlation in other alignments), this design choice promises to be initially, if not eternally, unbalancing. We will have to see how these bonuses shake out: granted, minotaurs still likely blow goats for quarters in regards to any save they ever have to make, but that's a far easier fix than innate damfactor (if that is the way it goes). I can only hope that there is a balance of -2ss vs. innate +1dam in the comparison of Dargo vs. Mino... these are roughly equivalent in rank cost. If it is, indeed, damfactor and not straight dam, Minotaurs will be the race of godly powers in this wipe, as damfactor has no rank cost equivalent, and scales in power tremendously in the mid-and high-end game. Gully dwarves, I don't mind so much: neutral takes an inherent hit in regards to gear choice (*so* much good gear is good/evil only, little is neutral only) and xp gains that racial limdam seems much more appropriate.
Jason
As an idea, why not include Irda as a playable magery-capable race so as to replace some of the options ripped wholesale from those who choose to play something other than evil?