Hahaha.. .As opposed to what? Thief? Warrior? DK? Paladin? assist/unbalance/coup*set a loop*,(insert your class name here + loop commands) You describing scouts like that is just funny. You can make every hitter class in the game like that. Assist script/autorescue script etc etc. And they are only boring if you intend to play them like you mentioned.
Also, these classes are so bapting over powered because of the legend system. When you can keep your main skill up constantly because the cooldown doesnt lap the usage, you have a broken character.
I think it should be in terms of pk though really. Because zoning was broke a long time ago. You can say "they make it to easy" but thats bullshit. We did dunmir full with dk shaman barb druid. So lets nerf those classes too.
If you want to fix something, fix the healing system in the game. We have 3 diff classes that can solo heal most anything at different stages. Shamans have the potential to outdamage any scout via spirits. I remember doing massive amounts of damage on Gromski. Only thing I had was a huge sterling axe, ivory set from the library, and 5 spirits from HCT gates/inner. So then i cast amplify damage. Now all these spirits can standing annih. So I'm standing annih/mass, they are standing annih mass, and its every bapting round. So you can't sit and tell me how much damage scouts do and just ignore the obvious.
Nerf thieves too. I had someone do a test stab on me. Standing! I got stabbed through my last chance, it procd, and i still died.
If you remove scouts, you are removing a very cool aspect of the game for some people. The old rangers were boring as shit and could be done to just auto assist holding a bow just like scouts.
So nerf thieves, nerf shamans, nerf druids, nerf clerics with gates that can pick locks, nerf dk legend thrust damage, nerf lay/drain timers for dk paladins at legend, because it comes back to fast, Just remove the entire legend system. That will fix most balancing issues.
What a joke.