I posted this once before, but I don't see it anymore so I'll say it again. Is it feasible to tweak the very high end mobs/zones down some and reduce the max group size to 5 or 6? With legendary characters and diverse rank purchases, a small group can already achieve the same now as a group twice it's size could 3-4 wipes ago. How often are 10 man groups even used these days? If the size of the group was reduced, it could put a damper on the amount of multiing that is already going on. I doubt that 1 person who is botting several characters at a time would be attempting to do 2 seperate zones at once, and with groups being twice as easy to fill, the use of bots wouldn't be as needed. This would also enable the more average players who choose not to zone outside their circle of friends to still be able to explore the top tier stuff. Most of the game wouldn't even need to be modified to make this compromise, only the extremely challenging areas. People may be more excited to explore things as well, knowing that things are actually possible on lesser numbers, not to mention the followers of the group could be more of a part of the exploration, rather than 7-9 people sitting idle while their leader reads room descriptions and tries keywords. I personally enjoy being in an 8-10 man group, but they are much harder to manage with people constantly AFKing unannounced, and having half as many groupies makes things much easier on a leader. This would likely not be a "quick" fix because of the possible work that would need to be done to dumb down some mobs/zones, but now (and in the future, when there are possibly even less players) it could compensate for the lack of players without having to fill group slots with bots, scripts and more charmies. Just an idea.