Author Topic: Two new spell ideas.  (Read 3287 times)

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Two new spell ideas.
« on: January 02, 2015, 10:07:49 PM »
I will admit these are ripped straight from FFxii.

Reverse - Short duration effect spell that reverses damage causing into healing and healing into damage causing. Could be considered an aggressive spell if used on other players or it might be so powerful it is limited to caster only. Set some crazy negative side effect to prevent casters from keeping it up all the time, like they can't cast during the effect of the spell or some such.

Decoy/taunt - The opposite of sanc. Causes aggro mobs to focus on the target under this effect, and mobs that target will almost always choose to shift focus to a decoyed player. Not sure it is possible, but even adding a flag effect that turns passive mobs aggro towards any player under this status effect. Probably should limit it to group members only to prevent pvp abuse.

Flame on!