Author Topic: Druid conjure  (Read 4137 times)

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  • Zoner
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  • Posts: 168
Druid conjure
« on: November 08, 2014, 02:22:20 AM »
I realize that things will be revamped for LUBE, but I was curious as to if it would be possible to get some tweaking to druid conjure charms this wipe?

I'm not talking about anything drastic, but simply, perhaps, boosting hp/hr/dam a bit so that most of them are not basically useless much past lvl 12ish (pech/stalker and maybe nereid at the exceptions somewhat). Right now they are all hopelessly weak, especially once you hit 30, and it would be nice if that was changed a bit.

Not sure how much coding that would involve or if its something simply to tweak, but it would be nice for them to be actually useful.


  • Fodder
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  • Posts: 77
  • Favorite Zone: Isle of Shadows
Re: Druid conjure
« Reply #1 on: December 23, 2014, 10:48:55 PM »
Seek a brown rock and cast conjure elemental rock. You will be impressed with the results... Can try it on other stones also, with less impressive results...


  • Zoner
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  • Posts: 215
Re: Druid conjure
« Reply #2 on: December 23, 2014, 11:37:30 PM »
I always thought druids should have been the first class to receive trainable pets, not the last one.

Still... druid pets do make wonderful ablative damage shields of a throwaway nature.  An idea?

Alias this.

c 'feast';oa get all vine;oa drop all.grapes;oa eat all    (oa is my order $charmie %1 alias)

It helps!