So, I was thinking about previous wipes and the top 2 clans seemed to have around 27-30k crp iirc....
I was thinking the game tends to die around 8000 crp for the top 2 clans, and has people bounce around in spurts or with secondary chars in secondary clans until 3 more clans hit around 10,000 crp before the playerbase seems to hit the 3-18 low count.
I'ld love for some mathnerd to pluck at numbers and look for a trend, and perhaps implement changes around the lulls (seasonal? the game tends to wipe mid fall semester to late fall semester) or other potential causes that would make the game more exciting to fatigued wipe players.... if nothing else maybe make a multi-wipe observation and see if it holds roughly steady or what not.
If results were posted for public dissemination cool, if not, still would be nice to know it is/was an interesting thought...
thanks