Author Topic: Disguise Skill  (Read 3787 times)

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Chisul

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Disguise Skill
« on: October 28, 2013, 10:08:56 PM »
How about adding a new thief skill...disguise?

Allows for a thief to temporarily take on the appearance of another race or player. Gnomes couldn't dress up as a Minotaur...so player size would have to be a limiting factor. The disguise lasts for x number of ticks or combat rounds with a % chance of the disguise instantly falling away when combat is initiated.

Clair/door/relocate wouldn't be fooled by it, but look, scan, track, and even the who list would reflect the disguise if successful. Like sneak/hide, the thief always thinks the attempt is successful. Even so far as to appear to be disguised when looking at oneself.

Format might be disguise elf to appear as an elf. Helps with getting into certain zones or for zones that are agro certain races.

For players : disguise player name to take on the appearance of another player. Perhaps make a limit that the player you are trying to appear as must be on line, and you must have a successful look or case prior to attempting the disguise.

Could be fun and cause a little mayhem.

snax

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Re: Disguise Skill
« Reply #1 on: October 29, 2013, 10:00:00 AM »
How about adding a new thief skill...disguise?

For players : disguise player name to take on the appearance of another player. Perhaps make a limit that the player you are trying to appear as must be on line, and you must have a successful look or case prior to attempting the disguise.

Could be fun and cause a little mayhem.

Dear muyd ghods, i am a thief who has fade sneak and flee.  I want an additional skill (spell) to reduce my effort by 99% so I can pop the following 3 items.

It's actually a cool idea.  But the intent is warped, I hope this gets shot down, would be better to put in sex change specialist shops in kalaman and solace and cosmetologists in 6 of the 11 main cities.  Perhaps a kender cosmetologist that can install a top knot if you can chug a 2 litre and grow out your hair long.


sart

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Re: Disguise Skill
« Reply #2 on: October 29, 2013, 12:11:25 PM »
It is in line with the whole role playing thing.. why wouldn't a thief disguise himself.. however not as a player.  As an elf would be ok.. but if you are a dwarf you better roll a 20.

Alecto

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Re: Disguise Skill
« Reply #3 on: October 31, 2013, 06:45:45 PM »
why not just make a new character of the race you want?  I really don't feel like thieves are a class that needs a whole lot to make them more playable.

sart

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Re: Disguise Skill
« Reply #4 on: November 01, 2013, 06:06:44 PM »
why not just make a new character of the race you want?  I really don't feel like thieves are a class that needs a whole lot to make them more playable.

Are you kidding me?  They are vastly underpowered.. takes me atleast 18 hours of playtime to get to level 12.

Lyam

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Re: Disguise Skill
« Reply #5 on: November 01, 2013, 09:27:50 PM »
sounds like a decent skill

would also have to limit the race to also align.. so an evil kender cant disguise themselves as a good hylar dwarf
true seeing should also be able to see through the disguise
and the cooldown should be around 24tics, with the disguise lasting around 10tics.. this gives plenty of time to pass through the areas you need in zones/areas while also not allowing a thief to be in disguise forever

i dont really play thieves, but the thieves i do know already whine about the skills they need to superb to get legend will adding another skill will make them slit their wrists?

Jorquin

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Re: Disguise Skill
« Reply #6 on: November 02, 2013, 12:01:20 AM »
i played a thief for the last two wipes, and i have two comments.

firstly, thieves have enough skills. not that those skills are particularly difficult to train, but they do have a lot of them. they really don't need more.

secondly, thieves don't need any more abilities. they're already more than capable and can do  things most other classes will never be able to do. giving them more tools is simply unnecessary.

although it is a cool concept in terms of roleplay (which i personally never got into), i think implementers time could be much better spent addressing other more important issues.