So last night I was zoning with a group of players who I'd argue are widely recognized as the top zoners who are currently playing the game. This was a combined effort between the clans Dele and Myth. We were trying the last mob in a new zone, and it became apparent after 2-3 hours that after consecutive massrips, we were not going to win regardless. Now we were not the most powerful group the mud could assemble by any means, however we were pretty close to the most powerful group the mud will assemble for realistic purposes. Most of the group was comprised of legendary chars, ranked 30+, with healers, buff mains, bashers, solid dps etc. This made me get to thinking, because the other night I asked a respectable Dele member what kind of zoning they were doing, and he said, most stuff, except for the endgame hard stuff.
So basically here we are. 5 months into a wipe with some people\clans having played consistently through the wipe and they are still very incapable of doing the endgame content of arctic. In fact, they are actually much weaker than they were 2-3 months ago, when a few clans (maybe) had the capability to do some of the end game content.
So here are my points; people seem to think that because we all have legendary chars people are steamrolling and arctic is too easy. In reality, the end game of arctic (in my opinion, the fun stuff besides pvp) is so out of reach that most players lose interest or quit before ever attaining it.
I mean if a combination group of the two best clans currently playing can't access endgame fights, what is going on? Obviously legend chars are not overpowered, and obviously the endgame is not easy in any way shape or form.
And I know people have done the end game content, which is an accomplishment, and kudos to them; while others have done the endgame content using bots, which is as was just hashed out again, going to remain illegal.
So let me try to bring forth a discussion on whether or not endgame content should be made more attainable. Personally I'd like to see the smaller clans like Core\Apoc\Maza\Rgb have better accessibility to endgame content which in my opinion will increase competition for elite gear, making the game more fun etc etc.
If making the end game mobs more accessible means making the fights hit for 400 a round instead of 600, or whether it means removing obscure quest lines with no hints and absurd keywords from group content, I don't know, but I think these ideas should be explored. And this is not to say that I don't believe there should be hard stuff to figure out, which there should be. If you look at a player like Daniel who is great at figuring stuff out, he has a ton of gear that most people have never seen before, which is great and he deserves the elite shinies for figuring that stuff out. However that stuff should remain solo content, while the stuff that requires a 10man should be attainable by the Btowns, RichEs. Nostramazoses of arcticmud, so their perspective clans can enjoy the endgame as well, or at least attempt it.
Thanks for reading, and In my final point I would ask you to consider how many % of arctic players actually reach the end game content, who killed Sleet\Blazewight\Cyan this wipe before they quit. I'd wager maybe only certain members of Dele clan have done all 3, and that is a very small percentage of all the people who have played arctic this wipe.