Author Topic: flee change  (Read 2136 times)

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Dyl

  • Zoner
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  • Posts: 146
flee change
« on: July 29, 2013, 08:17:22 PM »
Make it possible to flee while seated at a penalty.  Makes stand triggers less useful and allows caster targets to have more play to move around like scouts and thieves with fade.

Aristox

  • Overlord
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Re: flee change
« Reply #1 on: July 30, 2013, 06:56:39 AM »
I am not sure this gets us anywhere.  It saves you 1 command (stand) when trying to flee.   I guess you can just spam flee while on the ground instead of having to st;flee, but again, what is the gain?

Jarrad

  • Fodder
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  • Posts: 79
  • Favorite Zone: Isle of Shadows
Re: flee change
« Reply #2 on: July 30, 2013, 12:33:46 PM »
Any fast link basher will win if it puts in stand triggers vs any other class. Any slow link basher vs a fast link char won't be able to keep a char sitting... Link advantage should be addressed somehow, just not sure how...