Author Topic: spells idea  (Read 560 times)

0 Members and 1 Guest are viewing this topic.


  • Zone Leader
  • ***
  • Posts: 333
spells idea
« on: January 19, 2022, 06:12:28 AM »
Some random spells (from darksun) that might be interesting to implement here in some form or anoher

gaze reflection
target is surrounded by shimmering air that reflects any gaze attacks back to gazer (dk or basilisk or medusa)

covers the surface of the target and group with grease making it slippery. chance of falling on the ground every turn.

wall of fog
summons a thick fog and surrounds everyone. spells cannot be targeted until fog is dispelled.

protection of paralysis
protect from para, hold, para gaze etc

protection from normal missile
reduced damage to zero from normal bow/crossbow/slingshot attacks

hold undead
holds undead type (even corpses)

rainbow pattern
forces mobs/attackers to target the rainbowed player every round

monster summoning (1 to 5, each circle)
summons random creatures according to circle level * d4. For example, monster summon 2 will have a chance of summoning a monster level 2d4 (2 to 8). At 5th circle, one can summon lvl 20 monster.

return to earth
when casted, all undead in room takes a saving throw or return to earth crumbling to dust in 1d5 rounds. while it is crumbling, it can still fight or do damage.

insect plaque
summons a swarm of insect to a target's head, preventing spells from being cast

target and the group needs to make a save or be hindered and slowed (affect of a slow spell) physical skills cannot be executed while in quicksand


  • God
  • Fodder
  • ***
  • Posts: 75
Re: spells idea
« Reply #1 on: January 19, 2022, 08:31:37 PM »
Clerics should definitely get hold undead and the spell destroy undead.

I didn't read the rest cause I'm at work but that's my input!