Author Topic: Dynamic items  (Read 1636 times)

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  • Zone Leader
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Dynamic items
« on: December 14, 2021, 01:13:33 PM »
Wanted to give a shout out for the new dynamic items. At first I thought maybe they were to powerful but then it was pointed out that they couldn't be repopped. It's been real nice so far.

For instance. I popped a 3d4 2 2 det_inv +2cl dagger. Not the greatest but worth using on a lvl 25 mage.

So again, great stuff.


  • Newbie
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  • Favorite Zone: Isle of Shadows
Re: Dynamic items
« Reply #1 on: December 14, 2021, 03:11:20 PM »
My own observations:

- The overwhelming majority of "good" or at least passable items still seem to be mage items.
- When I do find other good items, they seem to have many class restrictions, so most often I am not able to use them.
- Almost all of the weapons I have found (excepting mage weapons) have been bad.
- Some of the items I have found this wipe have already decayed!


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Re: Dynamic items
« Reply #2 on: December 14, 2021, 05:32:25 PM »
I found a caster only 2d9 3 3 12wt prime weapon

It was in a mid to high zone


  • God
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Re: Dynamic items
« Reply #3 on: December 15, 2021, 01:52:43 AM »
Mages are the best, that's why.
If they are decaying already, they were probably a lower tiered item that rolled well. The higher tiered dynamic items should last quite longer.


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Re: Dynamic items
« Reply #4 on: December 17, 2021, 06:33:49 PM »
The drop code needs to tie in the class and alignment of the people involved in the kill.

60% compatible to one class in group.
60% compatible to alignment of the chosen class.

That or offer a trading house so these restricted items can easily reach people who actually might want to use them.

Why put in a system that people cannot take advantage?