ArcticMUD > General Discussion

Alt Classes

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Caine:
I could go both ways on this. If we're talking about 'normal' zoning in easy areas, then I don't think selective increases are the way to go. I would much rather prefer a straight-up group size increase. It would be easier to understand and implement.

However, if we're talking about boss fights and endgame content like Cyan (like what's being mentioned here) then I'm of a mixed mind. Part of what makes these fights challenging (still) is that there is little else in the game where you really have to be picky about what classes you bring. If Cyan isn't smooth sailing with a solid group of 8 (with no offclasses) it surely isn't going to be easier if you replace your paladin or druid with a mage. But if you increased group size at all, even selectively, you're more than likely only making the fight easier. If I could go to Cyan with a free extra DK in my group, why wouldn't I? Doubly so if I could hook it up with a Wyrm Biter or other spec weapon.

Most of the difficulty in this game is 'X boss hits hard', 'X boss has lots of HP', or 'X boss stuns a lot', and that's unavoidably going to mean that there are optimal and suboptimal classes. Sure you could have a scout tank cyan, but that doesn't mean it's a good choice. There's not much that can be done about that. But in my eyes that's more to do with the structure of fight difficulty than an issue with the classes.

Thieves and mages are excellent classes, they just don't work that well at Cyan in particular.

Hoodoo:
*sigh* True, but intentionally missing the point. At least one ocean has, intentionally and with purpose, tanked Cyan to completion.

corey:

--- Quote from: reed23 on August 06, 2021, 07:13:51 PM ---You've brought a thief/scout to Cyan?

--- End quote ---

Yea both. I think it was in same group a few times too.

corey:

--- Quote from: corey on August 07, 2021, 02:35:38 PM ---
--- Quote from: reed23 on August 06, 2021, 07:13:51 PM ---You've brought a thief/scout to Cyan?

--- End quote ---

Yea both. I think it was in same group a few times too.

--- End quote ---

Just realised you mentioned DKs too. We regularly had two DKs in our main group as well.

Lloth:
I don't think this game needs an increase in group size. Maybe your clan mates need to make different characters or play something that's not so standard. Mages for example have been made ridiculously strong this wipe with just a few good CL items and ranks. They bring a lot of bonuses and utility to a group. I don't go out looking for groups but I can't imagine why anyone would decline taking a mage. Thieves are great dmg dealers in groups, they are just boring as shit without flank. DKs also come with great utility and dmg output. Scouts.....well they evade and do a shit ton of dmg.

All classes are good, some could use love.i follow a simple rule when I do group. And that's "bring the player, not the class"

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