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Alt Classes

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reed23:
It seems that thiefs, scouts, DKs, and even mages have a hard time finding their way into groups because of the 8 man limit. 

Proposal - increase group limit to 9 if one of the above classes is part of the group.  If you only have barb/paladin, healer, shaman, druid, basher, etc., group limit stays at 8.

This kind of system actually happened back in the day when group limits were 12, but if the leader of the group was lvl 30, the group limit was expanded to 13.

I haven't seen a thief/scout in a group in years.  The classes are fun to play but aren't nearly as effective as others.

corey:

--- Quote from: reed23 on August 05, 2021, 02:40:50 PM ---It seems that thiefs, scouts, DKs, and even mages have a hard time finding their way into groups because of the 8 man limit. 

Proposal - increase group limit to 9 if one of the above classes is part of the group.  If you only have barb/paladin, healer, shaman, druid, basher, etc., group limit stays at 8.

This kind of system actually happened back in the day when group limits were 12, but if the leader of the group was lvl 30, the group limit was expanded to 13.

I haven't seen a thief/scout in a group in years.  The classes are fun to play but aren't nearly as effective as others.

--- End quote ---

We regularly had these classes in our groups and did all the content. Maybe it's just class choice in your friend circle?

reed23:
You've brought a thief/scout to Cyan?

Hoodoo:
Scouts have tanked Cyan.

Nom:
So have mages and druids...for half a round.

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