ArcticMUD > General Discussion

Anyone else scared to log with the new changes?

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mikey:
I don't want to get abyssed for chaining a couple spells together or my disarm trigger (yes trigger, i'm sorry) going off.  I honestly can't imagine going back to pushing "group" manually every round :(
Surely I can't be the only one?

Please re-think/work some of these changes.  There has got to be a better way to catch bots than reverting us back to the days of telnet.  Pretty please?

Zozen:
I chain a lot of commands in aliases and have a few triggers but to say I am a bot on either char would be a big stretch. I couldn't even figure out tic timer very well before (thank you for making that an in game feature.) If I were to get abyssed for how I am playing them then we need to go back to a 1 char limit.  I do think there needs to be a bit more clarity. Pk/Autoassist/rescue/heal triggers have also been around since the 90s. Are we saying these aren't allowed as well? If it is people not being at the keyboard and doing zoning with clan by triggers then that's a whole different issue..?

el conquistador:

--- Quote from: Zozen on February 27, 2021, 08:10:49 PM ---I chain a lot of commands in aliases and have a few triggers but to say I am a bot on either char would be a big stretch. I couldn't even figure out tic timer very well before (thank you for making that an in game feature.) If I were to get abyssed for how I am playing them then we need to go back to a 1 char limit.  I do think there needs to be a bit more clarity. Pk/Autoassist/rescue/heal triggers have also been around since the 90s. Are we saying these aren't allowed as well? If it is people not being at the keyboard and doing zoning with clan by triggers then that's a whole different issue..?

--- End quote ---

pretty sure autoassist, rescue, and heal triggers have been against the rules for quite a while.  just not really enforced.  i did not know linking commands was against the rules though.  that kind of sucks.

the news seems to be a notification that they are going to start cracking down on this kind of thing, although i dont know the reason why.

Nasredin:
A funny quote from the discussion in the russian arctic channel:
... I'm just curious to know what they (the authors of the rules update) think about the driverless cars ...

Anista:

--- Quote from: mikey on February 27, 2021, 05:26:45 PM ---I don't want to get abyssed for chaining a couple spells together or my disarm trigger (yes trigger, i'm sorry) going off.  I honestly can't imagine going back to pushing "group" manually every round :(
Surely I can't be the only one?

Please re-think/work some of these changes.  There has got to be a better way to catch bots than reverting us back to the days of telnet.  Pretty please?

--- End quote ---
With the exception of minor clarifications, the rules have not been modified in a couple wipes. There are no real 'changes' that have been made.

Aliases with "chained commands" are generally fine as long as they are not completing multiple elements (fights) in a zone. Stacked skilling aliases and/or speedwalks are typically fine. From HELP RULES for aliases:

--- Code: ---    ALIASES:

    There are many different types of aliases in use by players. Most of
    which are acceptable, as long as they are not performing numerous
    strings of combat-related actions. As an example, an alias for
    "c 'magic missile'" set to "mm" is an acceptable, basic form. Aliases
    which perform multiple combat actions, such as killing multiple mobs
    are forbidden.  Aliases which may "buff up" your character out of
    combat, interact with multiple objects in your inventory, short
    training sequences, etc. are acceptable.

    Aliases that allow "speedwalking" are acceptable as long as they are
    used for travel, not combat or quests; these speedwalks may include the
    opening of doors/gates/et alia. "SPEED WALK" aliases that complete
    major portions of a zone are considered illegal.

    Use of 'keyword busting' aliases/triggers/code, or any measure intended
    to abuse game mechanics, are strictly against the rules.

    MACROS:

    Macros follow the same rules as aliases.
--- End code ---

Clients have plenty of options to help see disarms, such as highlights, echos/substitutions, and playing of sounds. Feel free to 'thwack' yourself, or use a 'gt' trigger off disarms to notify you or your groupmates; these are not triggers performing combat or interacting with anything.

Possibly consider some advanced setup to track & loot your disarmed weapon... This can even be expanded to apply envenom and whatever else you may like.:

--- Code: ---#act {^You are using:} {#var outputtingeq 1}
#act {%0H %1v %2X} {#var outputtingeq 0}
#act {^<used in (?:both|primary) hand(?:s|)>     (?:.*|)(sword|axe|whip|club|hammer|staff|cudgel|tooth|dagger|blade|cleaver|falchion)} {#if {$outputtingeq == 1} {#var prim $1}}
#alias imlazy {get $prim;wield $prim}
#alias wield {wiel %0;#var prim %0)
--- End code ---
(Example from Kafilat)

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