It seems like its a matter of managing expectations.
Here we have one side saying it’s there, go out and find it and the other side saying we’ve been out there and we don’t see it.
Since this sounds like a diablo system, why not implement the full system?
On drop, one should be able to tell if an item is regular, magical, exceptional or artifact level. Make it ansi color coded.
Next step is have a special shop that id and lore these said items for much lower costs.
I haven’t seen what the names are like. The diablo naming convention is pretty good. Names represent stats within a range. You can tell what the type and the potential of an item just by the name itself.
So, let’s see what we have done here.
For people who hate picking up so call trash items from corpse, now you don’t have to. The color of these items while in the corpse should prevent false hope and ultimate disgust when you lore it in town. However, if a golden colored item shows up, you won’t be disappointed cos you know it will be something good.
As for cheap id and lore of these chaos items, people who doesn’t mind the ultimate stats of the items would have a blast collecting and checking the stats for half or quarter the cost.
As for the chaos items themselves, i would suggest the following types of items.
Low single stat items.
Low set items that gives bonus when you wear the said sets
Special base items that have no stat. Can be enchanted. Depending on quality of items, bonus of the enchanted items will vary. The effect of enchantment can be a list of +stat +effect. Go crazy here.
High set items.
High exceptional items that accepts chaos gems for socket enhancement.
Chaos gems loads only on high end rank mobs.
There. So much potential.