First and foremost, I'd like to thank the staff for all their hard work. They have put in a lot of work to improve the player experience and they deserve a lot of credit for that.
This post is to suggest a drastic overhaul to the current way skills train.
Idea:
I think it would be a godsend if the staff would consider making all skills passively train from levels 1-30 where your skills automatically reach the maximum (superb) at level 30.
Why?
There are a number of skills for each class which are situational at best and do not realistically get trained in the course of leveling. This results in players spending hours grinding skills when they could be doing more productive things like exploring, grouping with friends, or further improving their characters by reincarnating or ranking their medals. Another hurdle is the skill learn cooldown which was implemented for whatever reason. So even if you want to spend your time grinding your skill to superb, you have to wait 30-40 minutes to get another enlighten. I really am at a loss as to how prolonging grinding skills (which will rarely/never be used) improves the player experience.
Example
Thief's hide skill has hit the v.good learn cooldown. Thief now has to have someone (or their multi) to grab wandering mobs and drag them in and out of the room for 1 enlighten. Once they have received that enlighten, they go on their merry way only to have to do this again numerous more times in an intermittent fashion.
Ask yourself, how does this improve the player experience?
Suggestions
1) Make all skills learn passively from levels 1 - 30, automatically achieving superb skills at level 30
or
2) Remove enlighten cooldowns
and/or
3) Drastically reduce the amount of training skills need to improve
Below are a list of skills according to my own opinion that are situational or require excessive grinding (forgive me if I have left any out as it has been a while since I've grinded every class):
Thief: steal, case, plant, detect, disable, hide, throat punch, coup
Cleric: brew, scribe
Druid: brew, scribe
Mage: brew, scribe, arcane shell, pretty much every skill tbh
Barbarian: carve, mend, lore
Warrior: parry, disarm
Scout: hunt, camp, scout, hide
Shaman: spook, banish (no longer legend requirement), field medic, taunt
Paladin: not sure
Dark Knight: not sure
Lastly, if the concern is that it will be too easy to legendary, then perhaps again move the Ranks required for legendary up to something like 30. I believe anyone would be hard-pressed to provide a convincing argument of skill grinding being difficult or improving the player experience.