Author Topic: Older player considering adjusting to multi  (Read 2927 times)

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karma12

  • Newbie
  • Posts: 1
Re: Older player considering adjusting to multi
« Reply #15 on: May 30, 2021, 06:07:08 PM »
the idea is to send commands from the main screen to secondary and to send important info (spells wearing off, skills cooldown, hungry/thirsty, etc) from the secondary to main.

say, you're using tintin which only has single text screen, nothing to alt-tab there. but it has named sessions and sending a command to another session is as simple as putting a sesstion name before the command.

so, you log your main char as #main and your secondary basher as #war
Code: [Select]
#alias b {#war bash;#war stand}
etc etc..
and in the #war sesion you have something like
Code: [Select]
#action {You are hungry} {#main #showme YOUR BASHER IS HUNGRY!}

Is there anyway to replicate this using Mudlet?

THanks.

Dagda

  • Fodder
  • *
  • Posts: 90
Re: Older player considering adjusting to multi
« Reply #16 on: November 21, 2021, 01:37:24 AM »
Any idea why this doesn't work in tt++?

#ALIAS {pp}
{
    put $totalgold coins $cont;
    #alias dothing {split $coinsvalue}
}


I get you can't find that container - but

#VARIABLE {cont} {satchel}

that is the correct container.

This seems to be the problem:    #action {%0H %1V %2X %3% %4C%5>} {#var totalgold %4}


As that is showing as this after I hit enter #ACTION {H V X % C>} {#var totalgold }


Dafin

  • Newbie
  • Posts: 33
Re: Older player considering adjusting to multi
« Reply #17 on: November 21, 2021, 07:58:31 PM »
Could you please clarify your question?
And maybe start a relevant thread?