Author Topic: February 18, 2020 -- Wipe 20 Upcoming Changes!  (Read 1272 times)

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Kam

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February 18, 2020 -- Wipe 20 Upcoming Changes!
« on: February 18, 2020, 01:47:10 PM »
February 18, 2020

   Hello, jerks!


   We have been hard at work getting things done for the new wipe and
   discussing which changes will ruin your lives most effectively. We've
   already gotten a lot of work done and we are ready to share some of
   that info with you now.

   Please note that these changes are not active in game presently.
   They will be live when the new wipe begins, not before.

GENERAL:

  - The corpses of players will now last twice as long before decaying.
    Inconvenient for those of you with a penchant for DTs (oeoe) but good
    for others.
  - You can now open and close containers while resting. We've come so
    far.
  - The 'pardon' command is now global. Some messaging was removed so it
    isn't annoying.
  - Items that decay in rent will now show the actual name of the item.
  - Exotic characters are now able to select ANSI option in the character
    creation menu.
  - Players can now open doors when 'nightfall' is active.
  - FEATHERFALL objects will now have the same effect as the spell.
  - The 'repose' spell will now work appropriately when resting
    underwater.
  - The 'blindness' spell will now last half as long, both in and out of
    combat.
  - Shopkeepers and receptionists now detect invisibility and have
    nightvision.
  - Spell components have been altered in many small ways.
    Mostly they should last longer, be cheaper, weigh less and rent for
    less.
  - Dumps, swamps and oceans should no longer destroy items.
  - The world merchant is no longer concerned with item alignments.
  - The bounty boards have been removed from the game after 15ish years of
    being unused.

CLANS & STRONGHOLDS:

  - Clan elders can now increase their clan's size without the chieftain.
  - Maximum clan size has also been doubled since you all have so many
    friends.
  - The stronghold 'GROVE' asset will now allow use of 'prevailing winds'.

ENCHANTMENT/AFFINITY MEDALS:

  - All players in a group eligible for an objective will receive affinity
    experience.
  - Items with maximum affinity will no longer receive new quests.
  - Disenchanting will properly remove all bonus attributes.
  - Enchantment effects can now be triggered with by using 'say'.
  - Many zones have been added to the affinity objectives.
  - Deadbeating your affinity items now reliably returns it to your vault.

ZONES, ZONES, ZONES:

  - We have modified the zone classification system. We have added an
    'elite' category.
  - The listing of zones in HELP AREA has been updated and several zones
    have been appropriately reclassified.
  - Quite a lot of zone helpfiles have been updated for consistency and
    those which did not list suggested level ranges now do.
  - New helpfiles have been added for the following areas:
    (Note that these are not new zones, just new helpfiles which did not
    exist before.)
                  HELP AREA BALIFOR DOCKYARDS
                  HELP AREA CELESTIAL VALLEY
                  HELP AREA FORGOTTEN CRYPT
                  HELP AREA THE MUSHROOM FOREST
                  HELP AREA PHAETHON VILLAGE
                  HELP AREA SILVANESTI SECRETS
                  HELP AREA TANTALLON

  - The Plains of Dust have been replaced with.. the Plains of Dust.
    This is an all new zone and more or less complete reimagination of the
    entire region. What we have now, thanks to Kholos and his merry band
    of helpers, is an expansive and more thoroughly concepted rendition of
    the area which offers a wide variety of mobs and quests for players of
    all levels and alignments. See HELP AREA PLAINS OF DUST for more
    details.

  - The road network connecting Tarsis and Port Balifor has been affected
    by this change but should still feel familiar and make much more sense
    geographically. Other zones attached to the road should still be easy
    to find.

  - The village of Lantern is gone but some of its residents found new
    homes elsewhere.

  - The MERCHANT CAMP zone has been moved slightly to accomodate road
    changes. The difficulty of this zone has also been reduced slightly.

  - Hillshar has been added to the game near Port Balifor.
    See HELP AREA HILLSHAR for details. Alecto-land continues to grow..

  - Mountain Fortress has returned to the game, now with less nonsense.
    See HELP AREA MOUNTAIN FORTRESS for details.

  - Graves' End has been renamed Shrivost. HELP AREA SHRIVOST for details.
    This zone received a thorough soft revamp and should be better than
    ever.

  - The 'Archimedes Quest' has been re-implemented. We gave our best
    guess. Some small changes have been made to a number of zones to
    facilitate this.

  - Quite a few zone bugs in various places throughout the game have been
    addressed.

ITEMS:

  - The nerf to two-handed weapons has been undone. In fact, they're
    better than ever.
  - Some hundreds of items have been tweaked in many ways, mostly for the
    better.
  - Some top tier items have been brought back to the realm of reality.
  - Items that decay in rent have had their timers increased overall.
    We hate this system and are working on a new one, but this will have
    to do for now.
  - Some cool items have been moved around, other cool items have had
    quests associated with them changed in ways which we'll never tell you
    but clues now exist for.

   These are only some of the changes coming to us in the new wipe. There
   is still quite a lot more that we are not ready to share just yet.
   There are quite a lot of people to thank for all of this work, and even
   more for the rest of it but for now they will live in obscurity until
   they finish their damn jobs.

Thanks for playing,

- Kam

Willoe

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #1 on: February 18, 2020, 02:04:38 PM »
Thank you Kam and all those working on these changes!

corey

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #2 on: February 18, 2020, 02:21:38 PM »
But did you give Rae’Nil his brightly shining longsword back? Because that was the worst change ever.

Anista

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #3 on: February 18, 2020, 06:01:05 PM »
But did you give Rae’Nil his brightly shining longsword back? Because that was the worst change ever.
Guess you'll have to wait and see!

el conquistador

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #4 on: February 18, 2020, 07:57:12 PM »
all of the changes sound excellent.  its going to be a fun wipe!

Malthros

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #5 on: February 19, 2020, 09:01:02 AM »
Lots of good changes. Can’t wait to see what changes come for the classes too (mages in particular).

Gnua

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #6 on: February 19, 2020, 11:17:54 AM »
Lots of good changes. Can’t wait to see what changes come for the classes too (mages in particular).

what if we removed mages and renamed druids to mages?

Brad

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #7 on: February 19, 2020, 11:42:34 PM »
Lots of good changes. Can’t wait to see what changes come for the classes too (mages in particular).

what if we removed mages and renamed druids to mages?

Can we vote immortals off the island?

Malthros

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #8 on: February 20, 2020, 09:39:21 AM »
Mages aren’t allowed to be powerful, so if we renamed Druids to mages they’d have to ner... oh.

Oligo

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #9 on: February 21, 2020, 11:09:14 PM »
  - The stronghold 'GROVE' asset will now allow use of 'prevailing winds'.

This is my fav feature update. Wish it existed 5 years ago...

Willoe

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #10 on: February 22, 2020, 11:32:58 AM »
Again want to say great changes. Looking forward to seeing what else is in store! Do we have any updates for when the game is coming up time wise in Saturday?

corey

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #11 on: February 28, 2020, 11:40:22 AM »

Heo

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #12 on: March 03, 2020, 07:29:37 AM »
I am still mourning the nerf of thief fade.

Perhaps legend thief refreshes on fade could also apply to sneak?  So thieves aren't remming weapons and attacking random mobs to try to get a refresh?
« Last Edit: March 03, 2020, 07:31:36 AM by Heo »

eddiex

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #13 on: March 04, 2020, 12:44:47 PM »
I'm pretty sure the greater issue with the fading out of combat was that people had created speedwalks and simple scripts to waltz through zones unabated to their targets.  The unlimited refresh is certainly a component which makes this possible. I once heard of a script that would literally run a rank circuit killing every rank mob possible that was fully automated.

I imagine this will hinder that type of activity, so kudos to the staff for recognizing a gamebreaking condition.

Heo

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Re: February 18, 2020 -- Wipe 20 Upcoming Changes!
« Reply #14 on: March 04, 2020, 01:44:39 PM »
Yes, that is specifically what I am sad about.

That said, removing that so only fades while in combat work mean that the refreshes are for the most part meaningless unless it's a much higher percentage like 1 out of 2.  It's also obnoxious for thief macros because you fade out and sneak in (I assume, I had forgotten how sneak works since fade made it irrelevant).