I guess I'll post my thoughts, but I am by far not claiming to understand balancing a game.
-Shamans are in a good spot(maybe more gear)
-Scouts seem decent, but I don't see as many sky scouts around as I used to.
-Thieves are great, and do what they should be able to well
-Mages, I love them...but nobody else does.
-Clerics should be the best group/targeted healers in game... Make new healing mist=current cloud, make new cloud=current healing mist
-Druids are in a good spot
-Barbs are in a good spot
-Warriors are in a good spot
-DK's are Friggin awesome
-Paladins (why do they seem like better tanks than barbs?)
Reincarnation= Cool new thing, Leave it untouched
Medal Ranks= Seems like a ton of work for not much bonus.
Gear decay= I was able to play with gear this wipe that I have never handled before, It is a pain to repop gear...but the gear IS getting spread around the MUD
PVP= In EVE Online, It cost game money per week you are at war with another "clan". That cost is paid for by the clan that declares war. This makes PVP everywhere OK...but there has to be a reason for a group to declare war on another to justify the cost. This also keeps most of the trash from In this game It would be great if a Chieftain could declare war on another clan to get the PVP damage limiter disregarded. The PVP factor could be limited by the amount of coins it cost per week to war. If a clanned character leaves clan after war is declared, his "PVP" flag is still active for 24 hours. Also, if an unclanned character makes any contact with a clanned character at war, they carry a flag for a brief time that makes them just as damageable as the folks at war. This is a HUGE deal to code up, but it seems to work great in other games I play.... This is something that is a HUGE change....Just an idea.