Author Topic: New Players and Quests  (Read 1187 times)

0 Members and 1 Guest are viewing this topic.

el conquistador

  • Fodder
  • *
  • Posts: 73
Re: New Players and Quests
« Reply #15 on: April 02, 2019, 08:05:23 AM »
I don't understand where this whole 'too many people know this so it's being changed' thing is coming from. Every wipe there's a few KWs that change here and there. It's not something new. Perhaps with more people learning these zones, they are just now noticing that the KWs have been changed?

hanlon was told directly by a staff member that is why a change was made

i have been suspicious of that before.  but yeah being told straight out like that is being told not to help people learn stuff.
« Last Edit: April 02, 2019, 08:07:02 AM by el conquistador »

Iadus

  • Immortal
  • Newbie
  • *
  • Posts: 4
  • Favorite Zone: Terzak's Tower
Re: New Players and Quests
« Reply #16 on: April 02, 2019, 04:19:50 PM »
Just so we're clear, not all staff members are privy to the actual reasoning behind any changes, much less all changes. Staff have their biases and suspicions as well. I have never heard from anyone who actually makes changes that the reason was because too many people knew how to complete it. As has been said, there are keywords and combinations that change every wipe or so, but, the clues rarely change location, and are always at least SOMEWHERE to be found.

Willoe

  • Guardian
  • Zoner
  • **
  • Posts: 103
  • Favorite Zone: Palanthas Graveyard
Re: New Players and Quests
« Reply #17 on: April 02, 2019, 10:15:13 PM »
I think changing of kw's is a positive thing. It gives those who actually solved the zone something to do and is not overly difficult to resolve when you know the actual zone. I think the gripe is for the folks that got the info handed to them and then don't know how to solve it. That being said, I think there is certain information that should be common knowledge, and then other information that should be earned. I don't think anyone that actually solves the zones minds the kw's changing so much.

el conquistador

  • Fodder
  • *
  • Posts: 73
Re: New Players and Quests
« Reply #18 on: April 03, 2019, 05:29:50 AM »

why change existing zones that are not broken instead of just putting in new zones?  why change keywords or remove/move fights ever?

the elite players who are good at figuring that kind of stuff out and have plenty of time to solve it are fine.  a new puzzle to solve and more gear and spells exclusively for them.  along with those who are friends with the right people. 

but if knowledge starts trickling down to the plebs...  the people who have jobs and families or players who are just too dumb to figure out the puzzles without help.  that cant happen.  now keywords and zones have to change.  they are not allowed.  it is not for them.

it fits the theme for the rest of this wipe.  too many people are making it to legendary.  that is only for the most hardcore players.  casuals can be satisfied with their regular characters.  then jack up the difficulty on the dragons.  more content that is not meant to be for common players.  arctic is for the elite and how can they be elite without trash to look down on?

bapt this game.

eddiex

  • Zoner
  • **
  • Posts: 183
Re: New Players and Quests
« Reply #19 on: April 08, 2019, 11:02:48 PM »
I think changing of kw's is a positive thing. It gives those who actually solved the zone something to do and is not overly difficult to resolve when you know the actual zone. I think the gripe is for the folks that got the info handed to them and then don't know how to solve it. That being said, I think there is certain information that should be common knowledge, and then other information that should be earned. I don't think anyone that actually solves the zones minds the kw's changing so much.

Perhaps I will always be the devil's advocate, but I think there's a problem with the idea that changing kw's is a positive thing.  People who have made the "right" friends will always have an advantage when kws are changed.  Some people have not only been told keywords, but also how to find the keywords and solve the zone.

The fact is: Everyone who has played this game has been told super secret keywords.  There was many a time when a clan or two with a high immortal friend received entire zone notes.

However you acquire your knowledge, through forging bonds or adventuring through Krynn, there is a significant time investment.  Any person who has played this game at a high level knows how long it might take to get in the good graces of an elite player to the point where they will share their secrets.  Setting people back because they took an alternate path to knowledge just for the sake of doing it only serves the people with more knowledgeable friends.

The effect of changing kws is to make certain aspects of the game more exclusive.

In my opinion, a more fair way to change a zones kws is to do what has been done with the Mystic Vault.  Change the location of the kws, the clues, and how they are acquired.  This would help to even the playing field for both the people who were told the kws and those people who were told how to solve the kws.

The purpose of changing a KW is to make people resolve it, right?  It's not just to make items more exclusive (benefitting a few old timers or people with knowledgeable friends)… right? lol

I honestly, think kws should not change as more people knowing how to do something fosters competition, conflict, and interaction.  These are pillars of the Arctic experience.
« Last Edit: April 08, 2019, 11:05:36 PM by eddiex »

Alecto

  • Immortal
  • Zone Leader
  • *
  • Posts: 383
  • Favorite Zone: Dargaard Valley
Re: New Players and Quests
« Reply #20 on: April 14, 2019, 10:31:44 PM »
I think the mystic vault changes this wipe were a good example of how keyword changes should happen. Everyone had to start over and resolve the zone, and it took a group of people working on it pretty continuously to finally solve it. I think those sorts of changes should happen every wipe for the most powerful items.

It should take people time and effort each wipe to earn the most powerful items regardless of clan affiliation, personal friendships, etc. It also means that no clan can just win the first week and monopolize the elite shinies. A similar vein runs through the decays this wipe - it is hard to monopolize the elite gear because most of it decays within a few weeks.

While these changes might seem frustrating they actually make the game more fun for a casual player who is not in an elite clan because gear is loading most of the time. If you don't want to deal with decays then just collect less elite gear. You can cobble together a decent set which lasts 6 weeks to 2 months without decaying, but if you want a crapload of +dam realize you are going to need to commit a lot of time to maintaining that set.